I know the Ultimate Theater Tutorial says to use 256 color/8 bit images for resource file graphics. However, I've noticed that when I unpack Allied Force RSC file graphics that they are all 24 bit/16 million colors. So I would think we should be able to put our own 24 bit/16 Million color images back in and use them right?
Here's the rub. I am using Paint Shop Pro 7 (PSP7) as my graphics program. When I put a 24 bit/16 million color graphic back into the rsc file, most of the time it will not show up properly in the UI. But when I put it in as a 256/8bit image it always shows up properly. BUT I have been able to once or twice get a 24 bit/16 million color image to show up correctly (but I don't know what I did exactly to get it to work!

Here's my question: What is the secret to getting these images saved as 24 bit/16 million colors so that they will always show up in the UI properly as they should?
signed: Sherlock aka "Graphically challenged"