Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Postby Snake Man »
Update
I have now received all the 308 tiles in pcx format at 512x512 resolution. I browsed through them and they do look very good. I didn't go through them to check filenames if they match the Nevada theaters texture.bin or not, but if they do then a quick patch could be done to the theater.
If I have to rework the texture.bin with ground unit paths and renaming the tiles or reconfiguring the texture.bin, then it will take much more time.
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Editing Interests: All, I (try) to edit everything.
Location: Arizona, USA
Postby Sherlock »
Snake Man wrote:Update
I have now received all the 308 tiles in pcx format at 512x512 resolution. I browsed through them and they do look very good. I didn't go through them to check filenames if they match the Nevada theaters texture.bin or not, but if they do then a quick patch could be done to the theater.
If I have to rework the texture.bin with ground unit paths and renaming the tiles or reconfiguring the texture.bin, then it will take much more time.
SM,
If you have to update the texture.bin I can help you out on that. I'm familiar with the process and I need the practice as I haven't done but a few tiles in PathMaker. I also need to get more familar with the texture naming process (haven't done it; only read it). I don't have Nevada loaded though.....
The links for the pics of the tiles are broken - is it possible to repost or fix the links? Also, are these tiles something I could use in Israeli Theater? I am looking at some ways to really fix up the terrain now that ITO2 is out. Lastly, did Qaz make the tiles in DDS format? If so - can I get those instead of the PCX format?
Yes, please send me a link . . .I will grab them and take a look and see what I need to do.
I need to relook my tile survey and decide how many more transitions I want to add. Dudi made several hundred phototiles which we might use. Theoretically I would like to create a very large photo tile section that would be beyond the visual horizon flying at say 5000ft. maybe create 4 or 5 such things - then link them together with very larger transitions - maybe be able to create a phototile look for a large desert area - like Sinai. I am just not smart enough or have the energy to try to phototile an entire falcon theater - but I think it could be made pretty close and convincing with a less ambitious method such as I have outlined. This large tile method could be used for many theaters - Iran, ODS, Afghanistan, Israeli, etc. Same would go for airbase tile sets - - Israeli, Iran theaters could both use the same airbase tile sets for Iraq and share across others for a new look.
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Postby Snake Man »
Ok the tiles are online now, I'll remove them after you've downloaded them, so please let me know when you succesfully got the packet down and unrarred it. Download here - 40.4mb.
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