Peled wrote:
// C1.1.1 ITO2 -IsraeliTheater Add-On
// Campaign 3: Six Days War 1967
// Campaign Designed by: Peled
// F4ITDG Projects
// initialize
#TOTAL_EVENTS 22
SET_EVENT 3#
#SET_TEMPO 255
#ENDINIT
// Saudi removed from this conflict
#IF_EVENT_PLAYED 9
#ELSE
#CHANGE_RELATIONS 7 0 1
#DO_EVENT 9
#ENDIF
#ENDIF
// Syria joins Egypt to start war effort
#IF_EVENT_PLAYED 1
#ELSE
#CHANGE_RELATIONS 5 6 1
#SHIFT_INITIATIVE 6 2 20
#PLAY_MOVIE 108
#DO_EVENT 1
#ENDIF
#ENDIF
// Jordan & Iraq join the war effort
#IF_EVENT_PLAYED 2
#ELSE
#CHANGE_RELATIONS 4 6 1
#CHANGE_RELATIONS 3 6 1
#SHIFT_INITIATIVE 6 2 20
#DO_EVENT 2
#ENDIF
#ENDIF
// Israeli's on Offensive
#IF_EVENT_PLAYED 3
#IF_ON_OFFENSIVE 2
#SHIFT_INITIATIVE 6 2 50
#PLAY_MOVIE 106
#DO_EVENT 3
#RESET_EVENT 4
#ENDIF
#ENDIF
// Israeli's on Defensive
#IF_EVENT_PLAYED 4
#IF_ON_OFFENSIVE 6
#SHIFT_INITIATIVE 2 6 50
#PLAY_MOVIE 107
#DO_EVENT 4
#RESET_EVENT 3
#ENDIF
#ENDIF
// Jerusalem being attacked by Arab forces
#IF_EVENT_PLAYED 5
#ELSE
#IF_CONTROLLED 6 O 74 75 76
#PLAY_MOVIE 102
#SET_PAK_PRIORITY 6 74 100
#SET_PAK_PRIORITY 2 74 100
#CHANGE_PRIORITIES 6 2
#CHANGE_PRIORITIES 2 1
#SET_TEMPO 255
#DO_EVENT 5
#ENDIF
#ENDIF
// Jerusalem falls/regained
#IF_EVENT_PLAYED 6
#IF_CONTROLLED 2 A 74 75 76 77 80
#SHIFT_INITIATIVE 6 2 50
#RESET_EVENT 5
#ENDIF
#ELSE
#IF_CONTROLLED 6 A 74 75 76 77 80
#PLAY_MOVIE 102
#DO_EVENT 6
#SHIFT_INITIATIVE 2 6 50
#ENDIF
#ENDIF
// Jenin being attacked by Israeli forces
#IF_EVENT_PLAYED 7
#ELSE
#IF_CONTROLLED 2 O 262 260 261
#PLAY_MOVIE 106
SET_PAK_PRIORITY 2 262 100#
SET_PAK_PRIORITY 6 262 100#
#CHANGE_PRIORITIES 6 1
#CHANGE_PRIORITIES 5 2
#SET_TEMPO 255
#DO_EVENT 7
#ENDIF
#ENDIF
// Jenin falls/regained
#IF_EVENT_PLAYED 8
#IF_CONTROLLED 6 A 262 260 261
#SHIFT_INITIATIVE 2 6 50
#RESET_EVENT 7
#ENDIF
#ELSE
#IF_CONTROLLED 2 A 262 260 261 257 258
#PLAY_MOVIE 106
#DO_EVENT 8
#SHIFT_INITIATIVE 6 2 50
#ENDIF
#ENDIF
// Arabs own Jerusalem
#IF_CONTROLLED 6 A 69 71 74
#PLAY_MOVIE 113
#DO_EVENT 10
#END_GAME 10
#ENDIF
//#IF_BORDOM_HOURS 420
//#PLAY_MOVIE 106
//#DO_EVENT 11
//#END_GAME 11
//#ENDIF
#IF_CAMPAIGN_DAY G 6
#PLAY_MOVIE 116
#DO_EVENT 12
#END_GAME 12
#ENDIF
// Israel own The Hermon ,Jenin,Jericho,Parts of Jerusalem and Tel-Phaher
#IF_CONTROLLED 2 A 1908 79 70 109 262 683 1980
#PLAY_MOVIE 116
#DO_EVENT 13
#END_GAME 13
#ENDIF
#ENDIF
#ENDSCRIPT
#ENDIF
#ENDIF
#ENDSCRIPT
Now - as a start , take this Trigger file and just change the Objs Numbers for the key Objs you want to be capture , with their names according to your Theater .
You got there everything you need for a good & a smooth Campaign :
Teams Join status , Offensive , Defensive , Some Key Objs Capturing Scenaries and Win/lost for both Sides .....also a Support Teams (Join) event .
IF You take and look at the Korean Trigger event , you can find out that there are some similarity there .
Now listen Carefully : You can Edit your Trigger File any time you want during a Campaign Beta , BUT--One important Rule ! Once you make any EDIT to the Triger file , you must Copy the Txt , Then Delete everything there , save , then enter the file again , and Paste the last modification ! and save .
IF You do not following that rule , after each Edit of your Trigger File , all what you'll get will be a CTD ! Do not ask me why ? it is just related to the mystic way that Some of the Falcon4 Files are remembering in the Falcon4 Memory.....
EDIT : maybe SnakeMan could Add that Note to the PMC Tutorial , it caused lot of CTD's and took me a while to find that , now when Theaters Developing is On , it could save a lot of time for Triggers funs .
F4ITDG-Israeli Theater Development Group (retired) .