I think in the future. When the pcx textures was dissappearing into Falcon.
Really, the BMS can to create all the textures DDS, but is necessary to have the pcx textures. If I was creating a 16 m.colours texture DDS , for example HRIVER212.DDS i would like a tool to obtain the MRIVER212.DDS, LRIVER212.DDS and the fartile.DDS directly. Better much
Whith the Pain Shop Pro we can manipulate a DDS texture to obtain the L and M (not the fartile.dds) without problems, however whit many textures this is more slower.
Yes, Tom2; now, we will create the textures in pcx format to apply the bms conversion. The future, in any case, is DDS, no?
Thanks,
