Tile bug
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Tile bug
Tile bug, check screenshot inside zip file:
www.dcc.ufmg.br/~mribeiro/tilebug.zip
Btw, i made some nice 256x256 textures(all forest), ill post some screens soon =)
www.dcc.ufmg.br/~mribeiro/tilebug.zip
Btw, i made some nice 256x256 textures(all forest), ill post some screens soon =)
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Re: Tile bug
great, show us new tiles ASAP.
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Re: Tile bug
Ok, here are the tiles. They were made using the existing tiles, which are like fractals, so they don´t look that different from the original ones, except they are hires and have some different features. They look nice anyway. Im still working on them.
www.vod.dcc.ufmg.br/~mribeiro/newtiles.zip
www.vod.dcc.ufmg.br/~mribeiro/newtiles.zip
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Re: Tile bug
just checked your samples. very nice.
what this project for? a Korea theater upgrade or for other theater?
what this project for? a Korea theater upgrade or for other theater?
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Re: Tile bug
Im using those tiles for Balkans. I made them because I wanted a better looking terrain. The tiles I used as base tiles are from Balkans, which come from Korea I think. Anyway, for the record, those are not Korea tiles resized. These are mixed Korea tiles. They are working pretty good in game, no major gaps.
I wish I had made them 512x512.
I wish I had made them 512x512.
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Re: Tile bug
Ehm...I don't care what you are doing in your spare time, but...have you seen my HiTiles project? I already reworked all the forest tiles to 256x256 a few weeks ago (over 300 of themquote:Originally posted by Seifer:
Ok, here are the tiles. They were made using the existing tiles, which are like fractals, so they don´t look that different from the original ones, except they are hires and have some different features. They look nice anyway. Im still working on them.
www.vod.dcc.ufmg.br/~mribeiro/newtiles.zip

check it out
I'm currently doing cities and harbours (some are already up on the page)
-Tom
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Re: Tile bug
Hi TOM2, any chance to add more diversity?
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Re: Tile bug
Hi Tom, very nice work. Thanks for the advice. Is your work for Balkans too(I mean, are the tile names compatible)?
BTW, f4airbase group is working on many airbase tiles, so dont spend time on them(not that you are, just an advice) =)
I´ll see if I do tiles you are not working.
BTW, f4airbase group is working on many airbase tiles, so dont spend time on them(not that you are, just an advice) =)
I´ll see if I do tiles you are not working.
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Re: Tile bug
Hi, I need some help here. I decided to make some 512x512 ARN tiles, but I dont know where are they used, so I can see the result. Any hint?
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Re: Tile bug
Oright boy, 512x512 mountain tiles...
Inside zip file. www.vod.dcc.ufmg.br/~mribeiro/hmt1rd.zip
Inside zip file. www.vod.dcc.ufmg.br/~mribeiro/hmt1rd.zip
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Re: Tile bug
Hi Seifer, new tile looks great..but could be too clean
add some dirty noise!

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Re: Tile bug
Seifer,
How do I do to use your files in Balkans?
Regards
How do I do to use your files in Balkans?
Regards
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Re: Tile bug
Just unzip them to the terrdata/balkans/texture folder.
But twaeti files are more complete. Better use them. Also, my tiles are only hi-res, i didnt mind making the lo res ones.
And they are still a work in progress =)
But twaeti files are more complete. Better use them. Also, my tiles are only hi-res, i didnt mind making the lo res ones.
And they are still a work in progress =)
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Re: Tile bug
OK!
I am already using the twaeti files , they are really very good.
I am already using the twaeti files , they are really very good.