Terrain types according to altitude
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Terrain types according to altitude
With the new CATE util by Skyfire, we can place any tile types to any elevations. Here is quick example I've just put on Vietnam:
1ft -> 660ft swamp/jungle
661ft -> 1640ft dry farmland
1641ft -> 3280ft wet farmland
3281ft -> 6560ft forest
6561ft -> 11480ft mountain rock
11481ft -> 99999ft snowcap
You'll get the idea... so now, what kind of terrain types we need to Afghanistan and which altitudes?
Some terrain types are related to specific region, but we only can implement the tiles to whole terrain at the moment.
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Snake Man
1ft -> 660ft swamp/jungle
661ft -> 1640ft dry farmland
1641ft -> 3280ft wet farmland
3281ft -> 6560ft forest
6561ft -> 11480ft mountain rock
11481ft -> 99999ft snowcap
You'll get the idea... so now, what kind of terrain types we need to Afghanistan and which altitudes?
Some terrain types are related to specific region, but we only can implement the tiles to whole terrain at the moment.
PMC TFW
Snake Man
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Re: Terrain types according to altitude
Snake,
How do we go about getting this utility?
How do we go about getting this utility?
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Re: Terrain types according to altitude
http://www.pmctactical.org/f4/cgi-bin/u ... 1&t=000301quote:Originally posted by krfrge:
How do we go about getting this utility?
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Re: Terrain types according to altitude
So what we need now are some maps that show what kind of geographic areas in the area have what types of soil, right? Like arid, desert, other kinds I don't even know of?
And how many tile sets/categories do we have?
Desert, light mountain, dark mountain, snow-capped mountain, seems like there are others, but I can't think of them.
And how many tile sets/categories do we have?
Desert, light mountain, dark mountain, snow-capped mountain, seems like there are others, but I can't think of them.
quote:Originally posted by Snake Man:
With the new CATE util by Skyfire, we can place any tile types to any elevations. Here is quick example I've just put on Vietnam:
1ft -> 660ft swamp/jungle
661ft -> 1640ft dry farmland
1641ft -> 3280ft wet farmland
3281ft -> 6560ft forest
6561ft -> 11480ft mountain rock
11481ft -> 99999ft snowcap
You'll get the idea... so now, what kind of terrain types we need to Afghanistan and which altitudes?
Some terrain types are related to specific region, but we only can implement the tiles to whole terrain at the moment.
PMC TFW
Snake Man
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Re: Terrain types according to altitude
Correct. We need detailed map illustration of differend kind of terrain types. If we cant find such a thing, we must draw that ourselves from the material we found on different resources.quote:Originally posted by T_Rex:
So what we need now are some maps that show what kind of geographic areas in the area have what types of soil, right? Like arid, desert, other kinds I don't even know of?
I'm actually looking for this kind of image out of Afghanistan:

Currently the dream of Afghanistan theater installer is using ODS tiles, but we really need totally new tileset for it for few reason. Make it look Afghanistan and make it look different than ODS.quote:And how many tile sets/categories do we have?
Making a new tile set will be a serious task, but thats something we must do. However we can actually go into tiling and such things without the FINAL tile-set in hand.
Now we have the advantage of our experience from about 4 theaters terrain tiling, when we put that to use with utilities like CATE and knowledge of falcon tiles... I believe we can create one kickass terrain for this theater. Here is what our agenda should be:
1) find out how many DIFFERENT terrain types there are.
2) make tile-sets (basic terrain, roads, rivers, cities) for each type.
3) apply the types according to elevation.
4) apply road, river and city autotiling.
Some terrain types are not related to altitude, thats known fact but we can do very good job automatically with the CATE applying the types. I'm hoping that in near future we have the "paintbox" type tiling util when we can just color areas in the map and automatically apply certain terrain types to these areas, if/WHEN this util is available it will be totally compatible with already tiled terrain - the change is no problem.
Ok enuff from this babble again, ideas comments and most importantly; anyone interested of creating tiles for Afghanistan?

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Re: Terrain types according to altitude
wow, sounds like a quantum leap in terrain making!
for new tiles, tile artists had discussed this a looong while ago, like using batch processing function in some paint tool to tune the colors/shades/contrast of current Korea tiles automatically.
my 2c, maybe using layer functions to randomely overlay some pattern on these tuned tiles to achieve our goal. im thinking the same thing for Falkands, just dislike to use korea tiles again and again.
for new tiles, tile artists had discussed this a looong while ago, like using batch processing function in some paint tool to tune the colors/shades/contrast of current Korea tiles automatically.
my 2c, maybe using layer functions to randomely overlay some pattern on these tuned tiles to achieve our goal. im thinking the same thing for Falkands, just dislike to use korea tiles again and again.
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Re: Terrain types according to altitude
Aim to perfection, ouh!quote:Originally posted by ccc:
wow, sounds like a quantum leap in terrain making!

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Re: Terrain types according to altitude
Maybe we could use T-Bone's tiles as the basis and use ccc's idea to tweak those. (If he'll let us.) 
I've got Paintshop, and learned to use it doing some skin stuff, so I could try my hand at tilemaking. I'd doubt I could match T-Bone, though.
Actually, come to think of it, the best way to get T-Bone to do new tiles is to have me try to do some first! They'd look so bad he'd feel compelled to jump in!

I guess the first order of business is to decide how Afghanistan looks different. To me, it seems like alot of the area seems to be almost a red clay. The more mountainous areas are more like a tan/light brown - sometimes almost grey. I guess its time to start collecting pictures of the landscape, eh?

I've got Paintshop, and learned to use it doing some skin stuff, so I could try my hand at tilemaking. I'd doubt I could match T-Bone, though.
Actually, come to think of it, the best way to get T-Bone to do new tiles is to have me try to do some first! They'd look so bad he'd feel compelled to jump in!


I guess the first order of business is to decide how Afghanistan looks different. To me, it seems like alot of the area seems to be almost a red clay. The more mountainous areas are more like a tan/light brown - sometimes almost grey. I guess its time to start collecting pictures of the landscape, eh?
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Re: Terrain types according to altitude
How about using ODS tiles as background templates(or use desert-color tuned korea tiles), plus ComGP's Nevada tiles for pattern layers.
Some Nevada tiles are converted from jane's USAF using Sat image, the shade pattern is highly authentic, esp for ridges.
use layer with various tranparency, overlay the pattern on other desert tiles..just my 2c.
Some Nevada tiles are converted from jane's USAF using Sat image, the shade pattern is highly authentic, esp for ridges.
use layer with various tranparency, overlay the pattern on other desert tiles..just my 2c.
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Re: Terrain types according to altitude
SM-
Something like this:
I'll keep looking.
Something like this:

I'll keep looking.
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Re: Terrain types according to altitude
Sorry, another pic (satellite view):

BTW, I'm downloading these, too, in case the sites go away.


BTW, I'm downloading these, too, in case the sites go away.
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Re: Terrain types according to altitude
That was excellent image!quote:Originally posted by T_Rex:
Something like this:
How about at the same time check upon the actual images of the terrain types mentioned there, to get some basic information for new tiles. Wonder how easy those are to find... yet its very good to have that image on our hands, at least we know what goes where.quote:I'll keep looking.
Thanks
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Re: Terrain types according to altitude
Hehe you are posting before I get to reply, greatquote:Originally posted by T_Rex:
Sorry, another pic (satellite view)
BTW, I'm downloading these, too, in case the sites go away.

Yeah I saved those images also in my F4Terrain.Afghanistan/ dir, good to get the stuff at your own drive. who knows, maybe you need to work on them offline or something.
Btw Zaggy perhaps or other tile makers: is it possible to create generic terrain tiles from such satellite image, I mean to get the right color?
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Re: Terrain types according to altitude
SM- http://www.reliefweb.int/w/map.nsf/Emer ... fghanistan
At the bottom, there's a .ppt (Power Point presentation?) that looks like it'll have useful information. Unfortunately, I don't have Powerpoint (or whatever's needed). Could you (or anyone else for that matter) try?
Also, it looks like this page has lotsa other good stuff.
At the bottom, there's a .ppt (Power Point presentation?) that looks like it'll have useful information. Unfortunately, I don't have Powerpoint (or whatever's needed). Could you (or anyone else for that matter) try?

Also, it looks like this page has lotsa other good stuff.
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Re: Terrain types according to altitude
A bee a bee a bee a beeleeve it or not, here's some satellite stuff that's free and very cool. I'm using the html stuff trying to snap pics of different layers and stuff.
http://www.telemorphic.com/loadpage.php ... ge=afghan2
Baah! I can't save this stuff as a picture! :p
http://www.telemorphic.com/loadpage.php ... ge=afghan2
Baah! I can't save this stuff as a picture! :p

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Re: Terrain types according to altitude
Check out the variety of terrain:
Near Jalalabad.

Near Jalalabad.
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Re: Terrain types according to altitude
I believe there is powerpoint viewer downloadable at mirco$oft pages.quote:Originally posted by T_Rex:
At the bottom, there's a .ppt (Power Point presentation?)
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Re: Terrain types according to altitude
Hey - Snakeman,
If I haven't mentioned it lately....
YOU ROCK!!!!

If I haven't mentioned it lately....
YOU ROCK!!!!



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Re: Terrain types according to altitude
OK, T_Rex, nice picture. Now, would you please make a program to autotile the terrain by reading that picturequote:Originally posted by T_Rex:
Check out the variety of terrain:
Near Jalalabad.

Regards.
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Re: Terrain types according to altitude
LOLquote:Originally posted by Skyfire76:
OK, T_Rex, nice picture. Now, would you please make a program to autotile the terrain by reading that picture
Regards.
Heck no! That's your job!

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Re: Terrain types according to altitude
http://www.grida.no/cgiar/awpack/land_cov.htm
That image pic12.jpg there looks real accurate, but of course its like thumbnail or something in that page. I can't make out one word of it.
Could anyone find the "original" image for that?
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Snake Man
That image pic12.jpg there looks real accurate, but of course its like thumbnail or something in that page. I can't make out one word of it.
Could anyone find the "original" image for that?
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Snake Man
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Re: Terrain types according to altitude
I'll see what I can do over easter, or next week, Snakeman
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Re: Terrain types according to altitude
Another few pics of Afghanistan land usage.
These two are really alike, but I got them so why not post them huh?

You guys figure out the rest heh.
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Snake Man
These two are really alike, but I got them so why not post them huh?

You guys figure out the rest heh.
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Snake Man
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Re: Terrain types according to altitude
Here is something to try out.
Desert, two shades of green vegetation, two shades of dark mountain.
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Desert, two shades of green vegetation, two shades of dark mountain.
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Re: Terrain types according to altitude
I think the desert thing is fine. 
I have 2 ideas, though, for the vegetation. For the light vegetation, there should be a "background color" of one of the other tiles. For example, where desert becomes lightly vegetated, the vegetation would grow on land that had a color similar to that of the desert. Basically, I think the light vegetation should be "splotches" of vegetation on whatever color tile the underlying terrain is.
For the dark vegetation, I just think there should be more contrast. I don't have a problem with the basic "background" color being green - to resemble grass or scrub or whatever. But the darks should be darker and the lights a bit lighter.
How does that sound?

I have 2 ideas, though, for the vegetation. For the light vegetation, there should be a "background color" of one of the other tiles. For example, where desert becomes lightly vegetated, the vegetation would grow on land that had a color similar to that of the desert. Basically, I think the light vegetation should be "splotches" of vegetation on whatever color tile the underlying terrain is.
For the dark vegetation, I just think there should be more contrast. I don't have a problem with the basic "background" color being green - to resemble grass or scrub or whatever. But the darks should be darker and the lights a bit lighter.
How does that sound?

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