Some time ago I started a project to import Fly!2 terrain into F4. Fly!2 terrain has several attractive features:
Hires textures are default: 512 pixel as well as the standard 256 pixel
Coast and road creation is head and shoulders above F4/Korea- you can navigate using the roads!
Tiles are nearly unique and non repetitive(I see some patterning when comparing areas 10-20 miles apart)
Uses standard USGS data type plus most others and can be customized.
Automatic creation of textures.
Available PD licensed terrain creation engine
At this point with the massive help of Skyfire, CATE will autotile Fly! textures into F4 L2's
While I have sucessfully retiled test areas using up to 4096 unique tiles I have some issues with the palette and or F4 restrictions .
So Im asking for someone who can independantly test the proceedure and hopefully help figure out what the problems are.
Here are some screenies of sucessful stuff http://photos.groups.yahoo.com/group/f4 ... up/f4hawai iantheater/lst%3f%26.dir=/SP3%2band%2bBeyond%26.src=gr%26.view=t
http://photos.groups.yahoo.com/group/f4 ... iiantheate r/lst%3f%26.dir=/SP3%2band%2bBeyond%26.src=gr%26.view=t
Anyone interested in new textures should consider working on this project- I have found that some of the textures work remarkably well as single tiles- a single mountain texture is used here: http://photos.groups.yahoo.com/group/f4 ... group/f4ha waiian
theater/lst%3f%26.dir=/SP3%2band%2bBeyond%26.src=gr%26.view=t
So come on guys, lets make this work!

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