just have a close look at canard stuff modeling in Flanker2.0 :
1. it seems canards move in the same manner as tail flats.
2. even though, canards traveling angle are much less than tail flats in some range of lower AOA. When you pull hi-G/hi AOA, canard will show more angle rotation. and a lag to resume neutral position once you back to low AOA status.
so, its pretty hard to precisely reproduce that feature in Flanker2.0 without code-editing. suggest set it the same as tail flats with less rotation range.
Arrrrgh, can't put the Mig to rest!!! I'll never finish this one. I should ask the Lomac-guys, if they borrow us their texture, I like the green-brown pattern much better.
BTW - Have you worked on the nozzles at all? From what I've seen they have two sets of moveable plates, the inner protruding further aft than the outer layer.
Stunning shots though
Later
Chris
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron
Yep, this feature is allready included, just need to tweak the nozzle movement and the textures of the inner layer. I can post some close-up shots, when it's finished.