ATTN Theater makers: Phantom Sq in total?
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ATTN Theater makers: Phantom Sq in total?
Big thanx to Quake, several F-4 phantom variants are modeled for serving theaters.
To make artists buzy, no, to make they looks real in "theaters/campaigns", we have to figure out HOW many SET of texture is needed to be created and added to database.
for example, we got a F-4B modeled, how many set of scheme/camo we need in Vnam? note: one Sqadron could have one set of skins.
then list:
F-4B(Vnam): 6 set (means 6 squadron skins).
F-4C(Vnam): 8 set..
F-4M(europe): 2 set... etc.
Now pliz figure out the number, so i can calculate the skin sets in total.
PS: if the same model can be used in different theaters, like F4C(vnam)x6, F4C(Europe)x8, then we'll set it to max 8, use skin swapping while switching theaters.
To make artists buzy, no, to make they looks real in "theaters/campaigns", we have to figure out HOW many SET of texture is needed to be created and added to database.
for example, we got a F-4B modeled, how many set of scheme/camo we need in Vnam? note: one Sqadron could have one set of skins.
then list:
F-4B(Vnam): 6 set (means 6 squadron skins).
F-4C(Vnam): 8 set..
F-4M(europe): 2 set... etc.
Now pliz figure out the number, so i can calculate the skin sets in total.
PS: if the same model can be used in different theaters, like F4C(vnam)x6, F4C(Europe)x8, then we'll set it to max 8, use skin swapping while switching theaters.