Loadout tweaks v1.1 released

Falcon 4 general discussion (please no editing discussion)

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icebrain
1st Lt
Posts: 116
Joined: 2001-06-12 22:01:01

Loadout tweaks v1.1 released

Post by icebrain »

Loadout tweaks v1.1

Instructions: Unzip to your F4Patch directory, making sure the "use folder names" box is checked. If asked to overwrite "loadouts.f4p", hit yes. Do not overwrite "RPTweaks.f4p" if you already have it. Tasking and missile names patches will be found under "RP Tweaks" folder in F4Patch, and the rest will be in the "Loadouts" folder in the Tweaks one.

1.1 Changes (8/19/01):
1990 Loadouts for F-14,-15,-16,-18,-111
Mk-77 for F-16 and F-4E (also adds to squadron stores of those aircraft)
Adjusted F-4 loadouts
Revised squadron stores to include avalible weapons
AS-17 for MiG-25
F-14 2,000 lb bomb patch now adds bombs to squad stores.
AIM-7 (Slackerpilot) and AGM-88 (Anvil) on Sta 4 and 7 for F-16 patches included for those without them.

1.0 Changes:

AIM-9X to F-15C/E, F-16C, F-18C/D, F-22
Python IV to F-15C and F-16C
HMS to all of the above
2,000 lb bombs to F-14B
A/G munitions and additional AIM-120 on wing for F-15C
Russian missile designations
A/G tasking for F-14B and F-15C
Interdiction tasking for B-1B and B-52H
High and low squadron store levels of AIM-9X and Python IV

All of the patches are separate, so the user (you) can pick and choose among them. These tweaks are in no way endorsed or approved by the RPG. Use them at your own risk. Questions/comments email rellim113@aol.com
http://members.aol.com/loadout.zip
ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: Loadout tweaks v1.1 released

Post by ccc »

Great! I like loadout patches!

Icebrain, many new theaters, or new campaigns for different timeframe, need their loadout patches!

In this case, we have a good chance to achieve better realism in new theater/campaigns! wonderful!

Snake Man, how about incorporating some loadout patches in Vnam or ODS?
RP
Recruit
Posts: 45
Joined: 2001-06-24 22:01:01

Re: Loadout tweaks v1.1 released

Post by RP »

Can these work with 1.10?
==============
RP out!
icebrain
1st Lt
Posts: 116
Joined: 2001-06-12 22:01:01

Re: Loadout tweaks v1.1 released

Post by icebrain »

quote:Originally posted by RP:
Can these work with 1.10?
CCC: Thanks... the 1990 loadouts should be useable for ODS, and I plan on doing the Russian planes as well. If you have any other requests, let me know.

RP: Probably not, unless you have RP5 installed on top of it (like I do). Some of them might work though, like maybe the F-14 ones. I'm not sure though.
Snake Man
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Posts: 9811
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Loadout tweaks v1.1 released

Post by Snake Man »

quote:Originally posted by icebrain:
CCC: Thanks... the 1990 loadouts should be useable for ODS

RP: Probably not, unless you have RP5 installed on top of it (like I do).
Thank you for making the effort for creating 1990 loadouts, Desert Storm fans will be definitely appreciating these.

One thing I'd like to ask, could you keep us posted of the current combatibility with eF 1.10 and RP5 please?

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RP
Recruit
Posts: 45
Joined: 2001-06-24 22:01:01

Re: Loadout tweaks v1.1 released

Post by RP »

I tried the loadouts patch with the 119/rp5 combo patch....all seems well. Thanks!
quote:Originally posted by icebrain:
RP: Probably not, unless you have RP5 installed on top of it (like I do). Some of them might work though, like maybe the F-14 ones. I'm not sure though.
==============
RP out!

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