Big news...go check it out at F4community.com
Jeff
Ultimate Falcon 4 pack...
Moderators: Lone Wolf, Snake Man
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- Recruit
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- LeadPursuit
- Posts: 134
- Joined: 2001-04-19 22:01:01
- Location: Wallingford,Oxon,UK
Re: Ultimate Falcon 4 pack...
Hi Guys
Firstly sorry for not being able to let you in on the scoop earlier here's Kurt's announcement:
Falcon Pilots,
Announcing the launch of the Falcon 4.0 SuperPAK project.
Glenn 'Sleepdoc' Kletzky has negotiated, on behalf of the Falcon 4.0
community with G2 Interactive, as a non-participating, neutral
intermediary, the creation of a SINGLE, ALL INCLUSIVE, COMBINED TEAM
that will be allowed to continue Falcon 4 development with the
blessings of G2Interactive. Glenn's unique relationship with many
members of the community, as well as his long relationship with the
principles of G2Interactive, positioned him perfectly for this role.
The new team will be governed by prominent members of the Falcon
community.
The management team onboard is:
Art: Christian 'Ripper' Thomsen, Jerry 'Pookie' Davis
Coding: Joel 'Jackal' Bierling, Julian 'Codec' Onions
Realism: Sylvain 'BugSquasher' Gagnon, Shawn 'Viper' Agne,
Alex 'BubbleMeister' Easton
Theater : Manfred 'Schumi' Nelles, Chris 'Washout' Carter
Spokesperson, PR, and Web presence: Kurt 'Froglips' Giesselman,
Mark 'Frugal' Bush
Planned enhancements include:
- the total merger of all possible and reasonable community based
modifications (data, functionality, cockpits, terrains, etc.) within
single executable
- all possible and reasonable RPG data and exe edits including the
new AI
- all possible and reasonable cockpits, terrains, and artwork
- all possible and reasonable Source Code features and functions
(the best of 1.08i2 combined with eF v1.10)
- completion of the eFalcon multiplayer client/server code (if it is
humanly possible)
- DirectX 8.0a compatibility and new graphics features (offloading to
GPU, T&L, increased poly capability, etc.)
- other features as agreed upon by the management team such as:
Major features/fixes available in the 1.08i2 version of the
Microprose code that haven't yet made it into the eTeam 1.10 version.
In game, easy and fully integrated Terrain/campaign switching An
expanded in-game configuration interface where player preferences can
be selected.
All possible and reasonable exe code required for additional
aircraft HUDs, avionics, and other aircraft systems eFalcon terrain
features (expanded color pallette, enhanced far tiles, etc.)
The key point in our agreement with G2Interactive is the new group,
the F4SuperPAK, will sign over all claims (real or imaginary....) of
copyright protection to G2Interactive for use in any for-profit
endeavor they choose in the future. In return we will have a minimum
of 120 days continued development.
If you would like more detail we have a project prospectus which has
been signed by the management group and G2Interactive. We hope you
will consider this an opportunity to keep the thing going and not in
conflict with any current group loyalties. This will be the ultimate
team of INCLUSION.
This announcement at the same time is an invitation to join the
Falcon4SuperPak project team. If you are interested in joining this
exciting endeavour, send an email to froglips@indy.rr.com for more
information.
Respectfully,
Kurt 'Froglips' Giesselman
Falcon SuperPAK project spokesperson
Firstly sorry for not being able to let you in on the scoop earlier here's Kurt's announcement:
Falcon Pilots,
Announcing the launch of the Falcon 4.0 SuperPAK project.
Glenn 'Sleepdoc' Kletzky has negotiated, on behalf of the Falcon 4.0
community with G2 Interactive, as a non-participating, neutral
intermediary, the creation of a SINGLE, ALL INCLUSIVE, COMBINED TEAM
that will be allowed to continue Falcon 4 development with the
blessings of G2Interactive. Glenn's unique relationship with many
members of the community, as well as his long relationship with the
principles of G2Interactive, positioned him perfectly for this role.
The new team will be governed by prominent members of the Falcon
community.
The management team onboard is:
Art: Christian 'Ripper' Thomsen, Jerry 'Pookie' Davis
Coding: Joel 'Jackal' Bierling, Julian 'Codec' Onions
Realism: Sylvain 'BugSquasher' Gagnon, Shawn 'Viper' Agne,
Alex 'BubbleMeister' Easton
Theater : Manfred 'Schumi' Nelles, Chris 'Washout' Carter
Spokesperson, PR, and Web presence: Kurt 'Froglips' Giesselman,
Mark 'Frugal' Bush
Planned enhancements include:
- the total merger of all possible and reasonable community based
modifications (data, functionality, cockpits, terrains, etc.) within
single executable
- all possible and reasonable RPG data and exe edits including the
new AI
- all possible and reasonable cockpits, terrains, and artwork
- all possible and reasonable Source Code features and functions
(the best of 1.08i2 combined with eF v1.10)
- completion of the eFalcon multiplayer client/server code (if it is
humanly possible)
- DirectX 8.0a compatibility and new graphics features (offloading to
GPU, T&L, increased poly capability, etc.)
- other features as agreed upon by the management team such as:
Major features/fixes available in the 1.08i2 version of the
Microprose code that haven't yet made it into the eTeam 1.10 version.
In game, easy and fully integrated Terrain/campaign switching An
expanded in-game configuration interface where player preferences can
be selected.
All possible and reasonable exe code required for additional
aircraft HUDs, avionics, and other aircraft systems eFalcon terrain
features (expanded color pallette, enhanced far tiles, etc.)
The key point in our agreement with G2Interactive is the new group,
the F4SuperPAK, will sign over all claims (real or imaginary....) of
copyright protection to G2Interactive for use in any for-profit
endeavor they choose in the future. In return we will have a minimum
of 120 days continued development.
If you would like more detail we have a project prospectus which has
been signed by the management group and G2Interactive. We hope you
will consider this an opportunity to keep the thing going and not in
conflict with any current group loyalties. This will be the ultimate
team of INCLUSION.
This announcement at the same time is an invitation to join the
Falcon4SuperPak project team. If you are interested in joining this
exciting endeavour, send an email to froglips@indy.rr.com for more
information.
Respectfully,
Kurt 'Froglips' Giesselman
Falcon SuperPAK project spokesperson
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron
F4 Balkans Terrain Team
CO: The Vulture Squadron
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- Lt Colonel
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- Location: Ness ziona, Israel
Re: Ultimate Falcon 4 pack...
Sounds good really looking fowerd for it
.

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- Colonel
- Posts: 380
- Joined: 2001-07-09 22:01:01
- Location: AU
Re: Ultimate Falcon 4 pack...
Well Washout, and everyone else here at PMC...I think we are going to have ourselves one serious BAD-ASSed toy really soon...
We may even be able to get more insights into the LOD and Terrain, including maybe some Tools Microprose used???
We may even be able to get more insights into the LOD and Terrain, including maybe some Tools Microprose used???

Daniel "Zaggy" Bell
Old-School, Grumpy and Anti-Social
Also to be found lurking round FighterOps
Old-School, Grumpy and Anti-Social
Also to be found lurking round FighterOps
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- LeadPursuit
- Posts: 51
- Joined: 2000-09-10 22:01:01
Re: Ultimate Falcon 4 pack...
This is checked by Eric at the moment. As far as his licence with Infogrames allows that, he is willing to give us the tools.quote:Originally posted by Zaggy:
Well Washout, and everyone else here at PMC...I think we are going to have ourselves one serious BAD-ASSed toy really soon...
We may even be able to get more insights into the LOD and Terrain, including maybe some Tools Microprose used???
Manfred.
Manfred "Schumi" Nelles


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- Colonel
- Posts: 380
- Joined: 2001-07-09 22:01:01
- Location: AU
Re: Ultimate Falcon 4 pack...
Schumi... For Real??? Thats TOTALLY AWESOME!!!! 
*/me tries to contain himself....*

*/me tries to contain himself....*
Daniel "Zaggy" Bell
Old-School, Grumpy and Anti-Social
Also to be found lurking round FighterOps
Old-School, Grumpy and Anti-Social
Also to be found lurking round FighterOps
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- Commander-In-Chief
- Posts: 9812
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Ultimate Falcon 4 pack...
Yeah well I decided to join.
Dunno what legal trouble that mumbo jumbo NDA is getting me but what do I care, I just want to build theaters and fly some Falcon. I leave rest to the nolife lawyer types.
PMC TFW
Snake Man
Dunno what legal trouble that mumbo jumbo NDA is getting me but what do I care, I just want to build theaters and fly some Falcon. I leave rest to the nolife lawyer types.
PMC TFW
Snake Man
Important PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- FreeFalcon
- Posts: 848
- Joined: 2001-03-04 23:01:01
- Location: here
Re: Ultimate Falcon 4 pack...
"I leave rest to the nolife lawyer types."
Hey - I resemble that remark!
Just for the record, I signed on to the SuperPak, too. I barely even read the NDA, cause I figgered it wouldn't make any difference anyway. I don't really care who uses anything I make that's F4 related (not that its very much, anyway). I do stuff I like and let other people use it if they want to.
Later,
T Rex, Esq.
Hey - I resemble that remark!

Later,
T Rex, Esq.
Sic Semper tyrannosauro.
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- Lt. General
- Posts: 1002
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- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: The Netherlands
Re: Ultimate Falcon 4 pack...
I'm gonna sign in..
although I'm a bit reluctant to sign
anyting... I'm going to do it for Falcon4
and for the support G2 is giving us
and if G2 evetually can make money out of it
or can cut down on developper costs
and by our combined efforts can make a better Falcon V
so be it
Hell it should be like this..
Widowmaker
The concept is great
now let us excecute it well..
although I'm a bit reluctant to sign
anyting... I'm going to do it for Falcon4
and for the support G2 is giving us
and if G2 evetually can make money out of it
or can cut down on developper costs
and by our combined efforts can make a better Falcon V
so be it
Hell it should be like this..

Widowmaker
The concept is great
now let us excecute it well..
Widmak
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- LeadPursuit
- Posts: 134
- Joined: 2001-04-19 22:01:01
- Location: Wallingford,Oxon,UK
Re: Ultimate Falcon 4 pack...
Hi All
I'm glad you have decided to join as we have much work to do in order to get the theatres integrated into the User Interface and historical theatres such as Vietnam will be a good test for this kind of work as it's restrictions on weapons/aircraft are greater than the Balkans.
Later
Chris
I'm glad you have decided to join as we have much work to do in order to get the theatres integrated into the User Interface and historical theatres such as Vietnam will be a good test for this kind of work as it's restrictions on weapons/aircraft are greater than the Balkans.
Later
Chris
Chris "Washout" Carter
F4 Balkans Terrain Team
CO: The Vulture Squadron
F4 Balkans Terrain Team
CO: The Vulture Squadron