Pyramids

Falcon 4 general discussion (please no editing discussion)

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Death_119
Lt Colonel
Posts: 278
Joined: 2000-08-19 22:01:01
Location: Ness ziona, Israel

Pyramids

Post by Death_119 »

I was wondering if it is possible to add new sort of static objectives to Falcon 4?

if so i would like to ask someone if he can make me the pyramids in giza for testing since the theater will be in v1.0 with in few weeks.

I won't be here for two or three days, so if he can do that and to explaine it to me how to import it into the game its self (my theater is still using Erazor 1.09 and F4Patch4.0) i will be most thankful to him.

Email: likvornikdudi@bezeqint.net
ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: Pyramids

Post by ccc »

Dudi, Rick aka Dragon has made a very nice Giza pyramid model ages ago. i dunno if he visited here frequently. ask him.
sure, new static object can be added..i'd prefer adding new lods to SP4.
btw, why not make your theater SP3 compatible?
Setmose
Recruit
Posts: 18
Joined: 2002-07-22 22:01:01
Location: Israel

Re: Pyramids

Post by Setmose »

quote:Originally posted by Death_119:
I was wondering if it is possible to add new sort of static objectives to Falcon 4?

if so i would like to ask someone if he can make me the pyramids in giza for testing since the theater will be in v1.0 with in few weeks.

I won't be here for two or three days, so if he can do that and to explaine it to me how to import it into the game its self (my theater is still using Erazor 1.09 and F4Patch4.0) i will be most thankful to him.

Email: likvornikdudi@bezeqint.net
Setmose
Recruit
Posts: 18
Joined: 2002-07-22 22:01:01
Location: Israel

Re: Pyramids

Post by Setmose »

Hi Dudi --

Before you upgrade Israel Theater 1.0 to SP3 and beyond, please release a 1.09 FP4 version as you planned.

With your permission, I would like to do the port of Israel Theater 1.0 to Macintosh. In the Mac world we run run 1.09 FP4.

If you are going to add the pyramids in Mitzraim, why not also add the Dome of the Rock / al-Aksa in Jerusalem?

I have started planning some TEs based on your Beta release:

1. Hama Missile Field Preemptive Strike. As tensions with Syria rise over Lebanon Hisballah activity and US-Iraq conflict, SIGINT detects massive activity at Syria's Hama Missile Field. A strike package must deliver an ERW (Enhanced Radiation Warhead) device that will fry the underground SCUDs missile and launcher electronics with microwave EMP in the ground-penetrating radar spectrum. Model this with conventional (above ground) SCUD launchers and tactical nuke. Set victory conditions for a mandatory precise hit.

2. Nasrallah Entourage Strike. A strike package must use laser-guided and IR-guided munitions to destroy a convoy of vehicles transporting Hisballah VIPs in Lebanon at night. Use trucks for now, but it would be great to add a LOD model for "Mercedes".

3. Shehada HQ Strike. A strike aircraft must deliver a precision-guided 1000 lb. bomb on an apartment building in Gaza City where a Hamas chief is known to be operating. I think you should sprinkle some HQ objects in each of the West Bank and Gaza cities for these kinds of missions. The Arafat compound in Ramallah for sure.

4. Irbid Corridor Campaign. This is an extended TE or a Campaign. Syrian and Iraqi armored divsions enter Jordan and try an end-run around the well-defended Golan by maneuvering from Irbid toward the south Kinneret / Degania.

Really looking forward to 1.0!

kol tov!

quote:Originally posted by Death_119:
I was wondering if it is possible to add new sort of static objectives to Falcon 4?

if so i would like to ask someone if he can make me the pyramids in giza for testing since the theater will be in v1.0 with in few weeks.

I won't be here for two or three days, so if he can do that and to explaine it to me how to import it into the game its self (my theater is still using Erazor 1.09 and F4Patch4.0) i will be most thankful to him.

Email: likvornikdudi@bezeqint.net

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