Kill boxes - highway and Scud launching area

Operation Desert Storm theater

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Red Dog
Banned user
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Kill boxes - highway and Scud launching area

Post by Red Dog »

1. Kill boxes
As you know, I used some killboxes on the ODS kneemap and the awacs screen.
The idea would be to use them as reference for free fire area. Personnaly, I have always had problem supporting ground troops in F4 due to lack of FAC or communication with ground troops. As a consequence, when I know friendly troops are in the area, I prefer not to release my weapons.

If when planning my mission I know that in a certain zone, there will not be any friendly troops, I can engage targets at will. That's the idea of killboxes. (so much for nothing :) )

Now for the system to work correctly, I need:
- to view the killboxes in the cockpit. That's why they are on the kneemap.
- The awacs operator needs to know where the kill boxes are
That's why the boxes are on the awacs screen
- I need to know the location of the killboxes when planning my mission.
And for that I need the killboxes depicted on the UI map when planning.

So I would like to test adding kill boxes on the ODS Ui map to see if it works. Any idea how to proceed? Widmak?


2. Highway of death
This one for Snakeman:
The highway between Baghdad and Amman was where hundreds of convoys were destroyed by coalition aircraft.
I may mark it on the kneemap for easy reference but is that worth it? I mean is there "some" activity on that route in the ODS campaign.

3. Scud launching area
Another zone of interest would be the area where mobile scud launchers where erected and fired against Israel. The zone is pretty known in the west of iraq.
Are mobile scud launcher assigned there in the ODS campaign - Would it be usefull to draw that zone on the kneemap?

:)
Cheers
RD
Have a Bandit day
Red Dog
Snake Man
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Re: Kill boxes - highway and Scud launching area

Post by Snake Man »

quote:Originally posted by Red Dog:
So I would like to test adding kill boxes on the ODS Ui map to see if it works. Any idea how to proceed?
Would you like to create completely new TE/Campaign planning map?

If you draw the killboxes to the map just like you did kneemap/awacs map it would be really cool.

The TE/Campaign planning map is nothing special, 4096x4096 256 color TGA file, just like that mightly AWACS map.
quote:The highway between Baghdad and Amman
I mean is there "some" activity on that route in the ODS campaign.
Well no. F4 campaign engine doesn't recognize historical aspects unfortunately. I cannot think of way to simulate it, sorry.

quote:mobile scud launchers
Are mobile scud launcher assigned there in the ODS campaign
They are not there at the moment (give me 5 minutes and I'll add them).
quote:Would it be usefull to draw that zone on the kneemap?
If I recall the historic aspect (I should slip in my 4hrs BBC documentary tape again) the scuds were not a threat and viable target in DAY ONE. It was sometime later (just cannot remember how many days/hours) when the scud hunt started.

So do we add scud corner into the map from beginning of DAY ONE?

I'd say I can live with it... but hmm?

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Red Dog
Banned user
Posts: 314
Joined: 2001-09-17 22:01:01
Location: Brussels

Re: Kill boxes - highway and Scud launching area

Post by Red Dog »

quote: Would you like to create completely new TE/Campaign planning map?
nope :)
quote: If you draw the killboxes to the map just like you did kneemap/awacs map it would be really cool.
Yep that's the idea,
Can you send me the current UI map. I'll send it back with the killboxes
quote: Well no. F4 campaign engine doesn't recognize historical aspects unfortunately.
rgr
quote: If I recall the historic aspect the scuds were not a threat and viable target in DAY ONE.
That's right. Tornados were assigned low level runway denial with Jp233 during the first days of operations. It's only after that some of them went on scud hunting missions (with lots of other aircraft: A10 - F15E - F16)
The scud hunting missions became rapidly a priority because central command wanted to prevent Israel entering the conflict and shattering the arab coalition.
the key for that was to stop the scud attacks in Israel.

thoughts?

RD
Have a Bandit day
Red Dog
T_Rex
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Re: Kill boxes - highway and Scud launching area

Post by T_Rex »

quote:Originally posted by Red Dog:
1. Kill boxes
As you know, I used some killboxes on the ODS kneemap and the awacs screen.
The idea would be to use them as reference for free fire area. Personnaly, I have always had problem supporting ground troops in F4 due to lack of FAC or communication with ground troops. As a consequence, when I know friendly troops are in the area, I prefer not to release my weapons.

If when planning my mission I know that in a certain zone, there will not be any friendly troops, I can engage targets at will. That's the idea of killboxes. (so much for nothing :) )

Now for the system to work correctly, I need:
- to view the killboxes in the cockpit. That's why they are on the kneemap.
- The awacs operator needs to know where the kill boxes are
That's why the boxes are on the awacs screen
- I need to know the location of the killboxes when planning my mission.
And for that I need the killboxes depicted on the UI map when planning.

So I would like to test adding kill boxes on the ODS Ui map to see if it works. Any idea how to proceed? Widmak?

I like Snake's idea. I was about to post one of my own, but as I thought more about it, it became clear that Snake's was better. :)
Sic Semper tyrannosauro.

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