I found(with difficlte) the Israel theater and downloaded and installed it but after applying it with F4Patch 4.1 RP5 it doesn't work in Falcon:
It appears as the map and in the campagin and all but when I try to go in to a mission it loads like always and then a "ding" is heard and it just stops loading(the screen freeze) if I do task switch at that time there is a error messeage that says something about some c++ file witch never exsisted on my computer and shouldn't.
Now thats gotta be problem with the textures/tiles. What version did you download from the theater?
There was some problems using the installer on win2000 or some other software that I cant remember anymore. It did not apply the new tiles into texture.zip or something.
PMC TFW
Snake Man
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The size of the texture.zip file is:
29.2MB (30,723,642 bytes), 30,728.92 bytes used. (4448 files in the zip)
It's the same as the Korea texture,zip file's size. but there is a big differnce between the Fartiles.raw in the israel directory and the one in the Korea directory.
No problem with eF110 on Win 98. IsraelTheaterBETA1 works well.
But the automatic installer does not work:
To solve the textures (pie CTD) problem under win2k running NTFS instead of FAT32
1) First I uninstalled the Israel theatre,
2) Then, I re-installed
3) After it had extracted all of the PCX files (using the PKUNZIP in the command prompt screen) I pressed CTRL+ALT+DEL to suspend this and bring up task manager, where I shut down the installer.
4) (NOW STARTS THE PAIN)
5) Looking in the c:\microprose\falcon4\terrdata\Israel\ folder, I noticed that there was three places that contained pcx textures
a. – The Newtex.zip file(in the textures subfolder)
b. – The Textures.zip file ( in the textures subfolder)
c. – The TmpBKthr folder
6) I created a new folder “c:\theatre solve” where I moved all of the files from the Tmpbkthr folder into, then extracted all of the Newtex.zip files into, overwriting the older files tmpbkthr files.
7) *At this point I tried adding the files directly into the textures.zip file using winzip, but this created errors in the operation, too many files being added I think. (Only 5848 files in the textures.zip file)
8) To get around this problem I split all of the files in my new directory “C:\theatre solve” into new folders, using the respective first letter assignments of the pcx files, (e.g. ‘h’,’m’,’l’,’t’) as groupings
9) Then I added these files (now regrouped into smaller sections) into win-zip, when all of them had been added, the amount of files = 7616, the correct amount
10) Used NTF4Ptinstall.exe to create the theatre,
11) Started F4 patch and applied the theatre
12) Ran eFalcon, - no problems
My Thoughts on the problem
It has got to have something to do with the NTFS file system, as most people who have moved to Win2k have upgraded, they have kept the FAT32 system, so the problem will be relatively small. I have seen a few people that have probs in Win2k, my only guess is that they have the same prob as me. I hope that this is in some way useful to you. If you have any questions, contact me, or refer any one else to me if they have the same problem.