ODS and ME map Merging

Terrain / Theater editing

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T Bone
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ODS and ME map Merging

Post by T Bone »

Hey Snakeman, how do you feel about combining ODS tiling with the ME tiling? We can both coordinate the projects together so both theaters are released in half the time? Here is my idea for both of us to combine our efforts:

T-Bone:
1.) Create more new tiles
2.) Set up a primer so that the tilers can tile features such as rivers and roads more realisticaly.
3.) Have a geographical feature primer so that we have the most accurate geographical representation of the region as humanly possible. This will save a lot of research.
4.) Hire more tilers.
5.) Set up music and coordinate the ME end of the work.

Snakeman:
1.) Coordinate tiling in both theaters.
2.) Set up 3d object placement.
3.) Hire tilers
4.) Help create movies
5.) Coordinate the ODS side of theaterwork.

Anywho Widowmaker is going to make the spherical DEM for the ME theater but needs your consult on the coordinates alignment so that way we can overlay the tiling done in ODS with our own tiling and vice versa. Or better yet why cant we make like an 80*80 segment map? That would include ODS and ME in one... doesnt that make more sense? It will be like the Janes F-15 theater Image

Anyways Widowmaker is working on the new texture.bin and you should use it as well as there were too many old tiles in the other packages thrown in. Once we get the texture.bin ready we will be able to start tiling. This time I will make a special tiling guide so that we will be able to have premium quality tiling and make rivers and other features look as good as possible. I will include stuff in my guide about making rivers branchy and making border transitions more irregular. I feel that it is best if we start all over with this work so that we can get the theaters both tiled thouroughly and the terrain will be as realistic looking as possible. This will be one of the most realistic terrains this community will ever see and in the end; I doubt they'd ever go back to Korea. I feel that this may also extend the life of Falcon 4 for a much longer time. And of course the spherical map format will model the earths curvature which is very neat. How do you feel about this proposal?


Its all up to you now...

[This message has been edited by T Bone (edited March 01, 2001).]
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Re: ODS and ME map Merging

Post by Widowmaker »

>Anyways Widowmaker is working on the new texture.bin and you should use it as well as there were too many old tiles in the other packages thrown in. Once we get the texture.bin ready we will be able to start tiling. This time I will make a special <

SM had a good point to do this gradually
I'm willing to do upadets on the basic texture.bin anytime and will save me a huge job on ME bin, wich wont be compatible

we got to do this well aligned however
for the maps and the bin

I will take a look at yours first Snakeman
(as I aways did...lol)

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Re: ODS and ME map Merging

Post by T Bone »

Ok, ignore what I said RE: texture.bin. LOL Image
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Re: ODS and ME map Merging

Post by TheSilkMan »

If you guys join the Alliance I can probably get things rolling along smoothly for the both of you Image. We already have a Balkins Representive aligned as well. Your projects are already set up on our Projects table. That will make my life easier and yours as well especially when it comes to integration with Aircraft packages and RPG requirements. I can then setup tiling teams and you guys can direct things with your experience(s).
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Re: ODS and ME map Merging

Post by T Bone »

Sounds great. The F4A guys have great experience with graphics and tiling work will be much easier if they came in and helped out. In addition, Panther of F4A also wants to help me create more new textures.
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Re: ODS and ME map Merging

Post by Widowmaker »

Let us move this discusion to ODS threat
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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by T Bone:
Hey Snakeman, how do you feel about combining ODS tiling with the ME tiling? We can both coordinate the projects together so both theaters are released in half the time?
Well if you mean by combining new tilings (as old non spherical, non "equal" coordinates F4ME wont fit) then yes.
quote:Snakeman:
1.) Coordinate tiling in both theaters.
2.) Set up 3d object placement.
3.) Hire tilers
Sounds good to me.
quote:Anywho Widowmaker is going to make the spherical DEM for the ME theater but needs your consult on the coordinates alignment so that way we can overlay the tiling done in ODS with our own tiling and vice versa.
Only important thing about the coordinates is that they are "equally ending" meaning both theaters are Long XX.0 and Lat XX.0 coordinates.

NOT unlike now Long XX.0 and Lat XX.625
quote:Or better yet why cant we make like an 80*80 segment map? That would include ODS and ME in one... doesnt that make more sense?
Absolutely, check out and drool over the 128 theater image I created in the actual working theater, ehem except Campaign. the darn campaign just wont schedule flights. We should send nice gift to Julian Onions so he would crack open the bug thats causing this. This is the image
http://www.pmctactical.org/f4/screensho ... rbases.jpg

quote:Anyways Widowmaker is working on the new texture.bin and you should use it as well as there were too many old tiles in the other packages thrown in.
Okay I'll take a look at it when its done.
quote:And of course the spherical map format will model the earths curvature which is very neat. How do you feel about this proposal?
Joint effort, just like the real thing called Coalition back 10 years ago won the war...

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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by TheSilkMan:
If you guys join the Alliance I can probably get things rolling along smoothly for the both of you
Hmm should I send some official membership application to somebody on F4A?

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Re: ODS and ME map Merging

Post by T Bone »

quote:Originally posted by Snake_Man:
Well if you mean by combining new tilings (as old non spherical, non "equal" coordinates F4ME wont fit) then yes.
Yes indeed. Since the tiling in the F4ME theater right now isn't as accurate as possible, I feel that it really doesn't matter in the long run.

How about an 80*80 segment map for starters. This way we can release the theater earlier and gain more support and tilers for this stuff to complete the 128 map? Image

This way be can have a 2 generation war-
Generation 1- Operation Desert Storm
Generation 2- Operation Persian Thunder


[This message has been edited by T Bone (edited March 02, 2001).]
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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by T Bone:
How about an 80*80 segment map for starters. This way we can release the theater earlier and gain more support and tilers for this stuff to complete the 128 map? Image
I dont like to go that way yet, the campaign wont schedule flights and there are all kinds of rather small issues to deal with. Dont get me wrong, I LOVE the 128 segment theater for Gulf, but the facts are like this at the moment. We definitely need eFalcon (eRAZOR) fixes for every detail to start working.

And it is quite easy to change 64 -> 128 segments later. Just few hours of "stitching" work and its done, no problems.

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[This message has been edited by Snake_Man (edited March 02, 2001).]
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Re: ODS and ME map Merging

Post by Widowmaker »

-ok I'll be making new ME map
and *.tdf's...am I right

-We'll be using Snakemans texture.bin for starters, this to get the tiling going on ASAP and to be Totaly compatible
I or Snakeman could extend it during the next few weeks/days
I got some new packeges from Tbone and some other tiles from bigpack and edited pack
have to be incoorporated as far as I understand
Snakeman let me hear what you think on that one. I'll be updating it with pleaasure and it would save you some time, I'm familiar with all the tiles and the repalating of them when required and texture.bin so I don't expect any problems....

btw is the tilepackege the one at angelfire??
for ODS with the ODS texture.bin

ok???

don't contact me trough email as it STILL doesn't work for you only...lol
you can however get through to my email throug any egruops wether it be F4terrain,
|or ME egroup...

I'll be setting up an new email ASAP and I hope that one works.

Widowmaker aka Metalhead


[This message has been edited by Widowmaker (edited March 02, 2001).]
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Re: ODS and ME map Merging

Post by Death_119 »

NO Snakeman thats not fair. you guys are invading into my map stop that. Image
Image
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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by Widowmaker:
-ok I'll be making new ME map
and *.tdf's...am I right
You're right Image

I mentioned to T-Bone that he/you should shift the new map more to the Iran as right now it just barely covers Tehran. Its nasty to bomb downtown Tehran when you can see "edge of the terrain" in the horizon. So I'd suggest more Iran to the coordinates.
quote:-We'll be using Snakemans texture.bin for starters, this to get the tiling going on ASAP and to be Totaly compatible
My texture.bin is not too hot, I used the old roads as I think the new roads are so light that I cant see them with my poor eyes from the terrainview. coastline is new and I have both the old and new default desert color available. its a mixed bag that definitely needs fixing Image
quote: I or Snakeman could extend it during the next few weeks/days I got some new packeges from Tbone and some other tiles from bigpack and edited pack have to be incoorporated as far as I understand
Yeah we need tile fixing, but the texture.bin itself is quite good.
quote:btw is the tilepackege the one at angelfire?? for ODS with the ODS texture.bin
Nnno. mine is different, basically lot of tiles removed from F4ME .bin
quote:don't contact me trough email as it STILL doesn't work for you only...lol
Ok we can discuss it here if its okay by you, I dont have any top secret ideas anyways Image

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Re: ODS and ME map Merging

Post by Widowmaker »

The map will be done sSunday, ME that is
I'll post it here for everyone to judge
well moving it more towards Iran would be cool yet I need T-bones aproval on this
so Tbone ...??
I can understand he wants the original map
well let me see if I ca come up with a cool
intermediate....I guess I make multiple maps so we can decide later wich one to use
and yep Theran should not be on the edge..


ok well what about the bin
we got to make one that is compatible with both
wich is easy yet needs some coordination

two types of dessert hmmmm without transition between the two its a no go
well I'd like to take a look at your *.bin
and your epecially your texture.zip
Were can I get a hold on it???

I could fix the tiles and the light roads should be ised as they look very good while flying and more realistic IMHO

Tbone will do a more extensive tutorial on how to tile some parts and a primer for the regions

Well hope to get acces to your bin/tilepackage ASAP although I'll be busy with the map first...

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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by Widowmaker:
The map will be done sSunday, ME that is
I'll post it here for everyone to judge
well moving it more towards Iran would be cool yet I need T-bones aproval on this
so Tbone ...??
Well lets shout loud enough, maybe hes watching this area Image
quote:I can understand he wants the original map well let me see if I ca come up with a cool intermediate
Well the current map is compromise in my opinion, its not good for Desert Storm and its not good for Iran... so some shifting is good.

quote:ok well what about the bin
we got to make one that is compatible with both wich is easy yet needs some coordination
One guy makes the texture.bin
quote:well I'd like to take a look at your *.bin and your epecially your texture.zip Were can I get a hold on it???
Uhm you really cant reveice email huh? well hmm well damn. I could rename the texture packet and give you the link here publicly, after you've downloaded it you immediately tell me and I'll remove the file, thats the best I can come up with.
quote:I could fix the tiles and the light roads should be ised as they look very good while flying and more realistic IMHO
Yes they look much better than the original roads, but they are so freaking light-colored that I cant see them in terrainview Image
quote:Well hope to get acces to your bin/tilepackage ASAP although I'll be busy with the map first...
Just post when you're able to download the pack and I'll reply the link for you. Hmm busy with the map, well DEM_2_L2 makes the default MAP (theater.L2) in few minutes, its the features that take days to compile. So you should get few maps done quite fast.

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Re: ODS and ME map Merging

Post by Death_119 »

Move the map guys move it. i don't want you to invade any of my map i'm asking you this i really am.
Image
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Re: ODS and ME map Merging

Post by Widowmaker »

well we set a time alter..


BTW jusrt the maps goes very fast
yet i still get the data from the server with telaphone connection

[This message has been edited by Widowmaker (edited March 02, 2001).]
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Re: ODS and ME map Merging

Post by Widowmaker »

>>One guy makes the texture.bin<<

well I guess you.....?????
or.......?????? lol

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Re: ODS and ME map Merging

Post by T Bone »

Heres just a taste of the new textures I am working on... man I never stop do I? Image
Image
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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by Death_119:
Move the map guys move it. i don't want you to invade any of my map i'm asking you this i really am.
Well lets hope we can have the 128 theater working so you can join us.

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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by Widowmaker:
BTW jusrt the maps goes very fast
yet i still get the data from the server with telaphone connection
I have the 20 by 20 DEM data bin here, dunno if it helps but its ready to go. I think you could grab a nice maps from that.

I could make maps in few minutes from it too.

Let me know if you want me to put that file online for you or maybe you want me to produce few maps from it (at least the example map images).

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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by Widowmaker:
>>One guy makes the texture.bin<<
well I guess you.....?????
or.......?????? lol
Less work for me if you do it Image

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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by T Bone:
Heres just a taste of the new textures I am working on... man I never stop do I? Image
That coast looks really good, great work!

You never stop... sure, we dont let you to stop Image

Anyways, hey jumping the topics here but how about creating the Iraq-Saudi-Kuwait borderline "trench" ditch or what ever the sandwall was called. Dunno if that were the fire trench or was that just the Kuwait-Saudi defence line of Iraqi troops.

I think that tileset (like road kind of) would be absolutely cool to the Gulf theater.

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Re: ODS and ME map Merging

Post by T Bone »

Sure I can make some tiles of that, the thing is: where can I find any good pics of this thing? I need something that looks real. BTW the new coast tiles will replace the previous ones I made. The previous ones looked too awkward and off scale and were too hard to tile. These are both realistic and sexy looking Image
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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by T Bone:
Sure I can make some tiles of that, the thing is: where can I find any good pics of this thing? I need something that looks real.
I'll try to arrange some trench/border line images for you to get reference.

quote:BTW the new coast tiles will replace the previous ones I made. The previous ones looked too awkward and off scale and were too hard to tile.
Thats right, I tried to tile Kuwait coast and it was proved to be very difficult. Does these new coastiles take only 1 tile, I mean we dont have Land -> water transition -> Ocean kind of thing here? (hard to explain).
It would be good to have coast tiles, just one tile and thats it as ocean segments are shared and we cannot modify them at all.

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Re: ODS and ME map Merging

Post by T Bone »

Take a look-see at these ones I just made. Premium quality tiles for adding more variety to the desert. They replicate drier rockier sand in the inland parts of the ME.
Image

I will discuss the new textures in more detail with a comprehensive tiling primer and guide. Hey I made the tiles, so I should know best about tiling them properly eh? Image
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Re: ODS and ME map Merging

Post by T Bone »

Yes, these only take 1 water type. LOL. Not 3 kinds like last time. The 3 kinds also didnt work too well so I dumped them Image

BTW SM: meet me on the F4C chatboard when you are online so that we can communicate in a more convenient manner.
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Re: ODS and ME map Merging

Post by Death_119 »

Tell you the truth guys i hope this entire idea will die well at least the idea about the corrent map snakeman showed.
Image
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Re: ODS and ME map Merging

Post by Snake Man »

quote:Originally posted by Death_119:
Tell you the truth guys i hope this entire idea will die well at least the idea about the corrent map snakeman showed.
You seem to be worried about this. Can you show on some image for example how much the desert storm terrain would overlap your Israel terrain?

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Re: ODS and ME map Merging

Post by Death_119 »

Image
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Re: ODS and ME map Merging

Post by Snake Man »

Hehe my Invasion Image

Oh now I see, you mean the 128 theater pics I posted, was it the map-128-airbases.jpg image. Well that is made with non spherical utility, that map is possible to merge with your theater.

However that Desert Storm 64 map (which we are now starting to tile) is spherical and cannot be merged with your theater (or well I havent tried but it should mismatch).

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Snake Man
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Death_119
Lt Colonel
Posts: 278
Joined: 2000-08-19 22:01:01
Location: Ness ziona, Israel

Re: ODS and ME map Merging

Post by Death_119 »

well i will only join if i can move my segments to the new map.
Widowmaker
Lt. General
Posts: 1002
Joined: 2000-10-30 23:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: The Netherlands

Re: ODS and ME map Merging

Post by Widowmaker »

well lots of post....

well Death119's Isreal theater cannot be intergrated lateron due to known reasons
yet I don't understand his worries because it wont be in the 128 map for ages.....

fisrt ODS and ME map

Well SM can you put up the *.bin file from globe data server, would save me lots of telaphone ticks...lol ASAP...(please)

I wanna make a map directly next to your ODS
with exactly 50% overlapping
so generally each theater will have 50% on it own, with Teheran beatifull in ME and not on the side.

Well on the texture.bin I'd be happy to do it
and I'll start on it as soon as I aquire your ODS texture.zip and *.bin to work from
seccond option is to make a complete new one
yet I dont believe this is necesarry as long as the tiling hasn't begun..
yet thats your call let me know what you want me to do, I'll be happy to save your time....lol

Widowmaker aka Metalhead


[This message has been edited by Widowmaker (edited March 03, 2001).]
Widmak

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