Was trying to fly over my campaign to see how does it looks from cockpit it self. the problem is that my campaign is reciving a CTD always over the 4th part of the loading pie. problem isn't with objectives, units and terrian since two of them are working fine over Dogfight mode and units were made by script.
what else could be the problem? what is this that the game is loading on the 4th part of the pie?
this is the crash log i think which was result in this:
FALCONSP.EXE caused a EXCEPTION_ACCESS_VIOLATION in module FALCONSP.EXE at 017F:0040928D
Exception handler called in WinMain Thread.
Read from location ffffffff caused an access violation.
Code: 8a 11 41 84 d2 74 64 88 17 47 f7 c1 03 00 00 00
Stack dump:
Stack: 017F:0040928D (0x3B9AA2E3 0x06695470 0x00000136 0x00000000) FALCONSP.EXE
Stack: 017F:0060CD0A (0x006C6F50 0x00000001 0xBFF52D96 0x00000027) FALCONSP.EXE
Stack: 017F:0060DAE7 (0x041BBE40 0x00459F70 0x00011173 0x00000034) FALCONSP.EXE
Stack: 017F:00627C24 (0x00011173 0x00000034 0x00000000 0x00000202) FALCONSP.EXE
Stack: 017F:00447F9C (0x0000024C 0x00000000 0x00000034 0x024C004C) FALCONSP.EXE
Stack: 017F:00402D84 (0x00000610 0x00000202 0x00000000 0x024C004C) FALCONSP.EXE
Stack: 017F:BAABDFF6 (0x00000610 0x00000202 0x00000000 0x024C004C) DDRAW.DLL, DDHAL32_VidMemFree()+3644 byte(s)
Stack: 017F:BFF7363B (0x356788A8 0x00003567 0x00000000 0xBFF719B8) KERNEL32.DLL, Ordinal121()+1879 byte(s)
Stack: 017F:BFF9446B (0x00AFFD60 0xBFF7186D 0x88822B0F 0x00000000) KERNEL32.DLL, UTUnRegister()+2523 byte(s)
Stack: 017F:00AF88A2 (0x8D000000 0x5F042464 0x3D896466 0x0000000E) <UNKNOWN>
Stack: 017F:00058F64 (0xCA54E4E4 0xE4E4E40F 0xE45DE4E4 0xE4E4E4E4) <UNKNOWN>
Stack: 017F:E4E4E4E4 (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
Campaign CTD
Moderators: Lone Wolf, Snake Man
-
- Lt Colonel
- Posts: 278
- Joined: 2000-08-19 22:01:01
- Location: Ness ziona, Israel
-
- Recruit
- Posts: 18
- Joined: 2002-07-22 22:01:01
- Location: Israel
Re: Campaign CTD
Hi Dudi --
Try making a TE that has a similar amount of units to your Campaign. I'm not sure, but it seems to me like Dogfight mode would have no need to load the ground units. Therefore, it could be a memory thing -- you also have a lot of objectives and ground objects.
I don't know if there is a way to increase the application heap and stack space on a PC application without recompiling, but that would be something to try.
Try making a TE that has a similar amount of units to your Campaign. I'm not sure, but it seems to me like Dogfight mode would have no need to load the ground units. Therefore, it could be a memory thing -- you also have a lot of objectives and ground objects.
I don't know if there is a way to increase the application heap and stack space on a PC application without recompiling, but that would be something to try.
-
- Lt Colonel
- Posts: 278
- Joined: 2000-08-19 22:01:01
- Location: Ness ziona, Israel
Re: Campaign CTD
Problem was solved, weird thing was that i don't know from what, but oh well, we all need good luck from time to time.
it wasn't anything with the ground units anyway, but thanks.
it wasn't anything with the ground units anyway, but thanks.