Snake man i need you help again. my team and i are using the korea balkans pcx files. our team really want to use T-bone pcx files. the problem is that we don't want to loose all our work which was build by using those korea and balkans files. so can you please help us and make a way to cmobine those two packages(korea/balkans and ME) to one for we will have the chance to use both of them.
Death_119 (israel theater building team)
snake man we need your help
Moderators: Lone Wolf, Snake Man
Re: snake man we need your help
Well I tought about this because in near future there could be similiar problem with F4ME Mid East.
Well, look at your current texture.bin (tile-set really). then make new texture.bin, now see the difference and use TerrainView's replace tile function to replace all changed tiles all around the map. Of course if you REPLACE tiles on texture.bin, you dont need to do any replace function on TV because... you replace tiles in the texture.zip level. Uhm, did I make any sense?
Ok ok, if you have ALOT tiles used in your theater its a bit of work... but basically you need to do it only once and its the only way I can think of... if anyone else have ideas, please let me know.
PMC TFW
Snake Man
Well, look at your current texture.bin (tile-set really). then make new texture.bin, now see the difference and use TerrainView's replace tile function to replace all changed tiles all around the map. Of course if you REPLACE tiles on texture.bin, you dont need to do any replace function on TV because... you replace tiles in the texture.zip level. Uhm, did I make any sense?

Ok ok, if you have ALOT tiles used in your theater its a bit of work... but basically you need to do it only once and its the only way I can think of... if anyone else have ideas, please let me know.
PMC TFW
Snake Man
Re: snake man we need your help
Damn I cant even type anymore.
What I meant is that if you only replace .pcx tiles in texture.zip, like copying T-Bones tiles over your own (I used alot of default filenames like roads, rivers and such that are desert style) then you dont need to do anything else than make new texture.zip and you'll be all set.
You even get to see the effect of your texture change immediately in TV and Falcon 4 cockpit.
PMC TFW
Snake Man
What I meant is that if you only replace .pcx tiles in texture.zip, like copying T-Bones tiles over your own (I used alot of default filenames like roads, rivers and such that are desert style) then you dont need to do anything else than make new texture.zip and you'll be all set.
You even get to see the effect of your texture change immediately in TV and Falcon 4 cockpit.
PMC TFW
Snake Man
Re: snake man we need your help
hey i remember Warlock0 said he use batch processing to change colors/shades of all korea tiles, thats Winter tile set.
Dudi, if you cant use Tbone's tile, maybe thats the simplest way to lighten up your desert while remain their patterns or greens.
Dudi, if you cant use Tbone's tile, maybe thats the simplest way to lighten up your desert while remain their patterns or greens.
Re: snake man we need your help
> Warlock0 said he use batch processing to change colors/shades of all korea tiles
Hmm first, have you see Warlock0 in a while?
And did you mean he used runtiles batchfile to do this?
PMC TFW
Snake Man
Hmm first, have you see Warlock0 in a while?
And did you mean he used runtiles batchfile to do this?
PMC TFW
Snake Man
Re: snake man we need your help
1.Nope.
2.I remember photoshop can do such processing, but never try it myself.
2.I remember photoshop can do such processing, but never try it myself.
Re: snake man we need your help
I'll be making new texture.bin
adding/renaming new .pcx textures to
Korea/Balkan texture.bin
after that I'll be making new fartiles.pal
ME uses 510 new tiles, the rest are old korea tiles, am I right??
ME texture.bin says:Nsets 150 Tiles 1415
Widowmaker aka Metalhead
adding/renaming new .pcx textures to
Korea/Balkan texture.bin
after that I'll be making new fartiles.pal
ME uses 510 new tiles, the rest are old korea tiles, am I right??
ME texture.bin says:Nsets 150 Tiles 1415
Widowmaker aka Metalhead
Re: snake man we need your help
F4ME tiles are based on korean tiles. for example, we use the default filenames for roads, rivers and such. the tiles are just edited to suit desert color scheme.
There are alot tiles in F4ME that arent used at all, I'm looking into this if we could drop the amount of tiles in texture.bin.
PMC TFW
Snake Man
There are alot tiles in F4ME that arent used at all, I'm looking into this if we could drop the amount of tiles in texture.bin.
PMC TFW
Snake Man
Re: snake man we need your help
sNAKEMAN
Set144 in the ME texture.bin contains 16 tiles
Yet in the Texture.zip I've got from Death119
HRROD004 is missing
is the file missing,
or is texture.bin incorrect on this part
Widowmaker aka Metalhead
Set144 in the ME texture.bin contains 16 tiles
Yet in the Texture.zip I've got from Death119
HRROD004 is missing
is the file missing,
or is texture.bin incorrect on this part
Widowmaker aka Metalhead
Re: snake man we need your help
Oh you're right. I didnt know that. hmm where has this tile gone... gotta fix that later.
PMC TFW
Snake Man
PMC TFW
Snake Man
Re: snake man we need your help
Set 23 6 tiles
there are only four
these are missing
HFARMD4E
HFARMD4F
Also missing probably they should be deleted
from texture.bin
or the textures are lost
check it out
I'll keep you posted if I find more
there are only four
these are missing
HFARMD4E
HFARMD4F
Also missing probably they should be deleted
from texture.bin
or the textures are lost
check it out
I'll keep you posted if I find more
Re: snake man we need your help
I'm freaken out soon i will have the chance to use more pcx files on my theater dslkdsljsldjjklfdlkjgljkjlfdgljlkjlkjglkjlgjfdlkljfgllgjl wowowowowowowowowowowowowow.
what can i say except
T-bone
Widowmaker
Snake man
thank thank thank thank you guys ijfdljlfdjldldfjlkjldjlkjlkjldj i'm freaken out here i'm telling you. expect to see your names in big letters in the credit list.
Death_119 (israel theater building team)
what can i say except
T-bone
Widowmaker
Snake man
thank thank thank thank you guys ijfdljlfdjldldfjlkjldjlkjlkjldj i'm freaken out here i'm telling you. expect to see your names in big letters in the credit list.
Death_119 (israel theater building team)