Québec theater progress...

Terrain / Theater editing

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faucon101
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Posts: 20
Joined: 2002-05-26 22:01:01
Location: Québec, Canada

Québec theater progress...

Post by faucon101 »

Hello all,

some question i have to ask...

For exemple, in ODS theater... we found a obbjectsDesStrom. I dont realy know what are the files here, but i see some bmp for 3d textures. So first what is the setup this part of the theater?

What the better things to do if i want to understand 3d ground object creating?

Some friends are on LOD creating... what the better thing to quickly test there first 3d models.

i dont understand the short info on texture tutorial about night lighting!

a 256 segments theater ever tested?
biger are possible?
(i receive a big DEM cd from globe)
and a test of image on post...
Image
Faucon
Snake Man
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Re: Québec theater progress...

Post by Snake Man »

quote:Originally posted by faucon101:
in ODS theater... we found a obbjectsDesStrom.
These are the database files for loadouts and aircraft datas. The bmp's are for skins.
quote:What the better things to do if i want to understand 3d ground object creating?
Check out the egroups F4LE group.
quote:i dont understand the short info on texture tutorial about night lighting!
Last 4 color indexes in the palette are reserved for night lighting. If you use those colors (what ever they are) in your tiles, then at night time they show up as city lights.
quote:a 256 segments theater ever tested?
Yes.
quote:biger are possible?
Good question, gotta ask from Codec about that. 512 x 512 segment would be insane :eek:
quote:and a test of image on post...
Cool image, is that 256 segment area?

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faucon101
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Location: Québec, Canada

Re: Québec theater progress...

Post by faucon101 »

quote: Cool image, is that 256 segment area?
yes and will be great if 512 x 512 give me all ocean borders. i still miss some part of quebec, alaska, ect. i will work on my 64 quebec before starting a biger one. and is if we have american terrain texture for it.
quote: These are the database files for loadouts and aircraft datas. The bmp's are for skins.
ok i try to setup ods skins on quebec to setup all object files... but never work. what i need to do?
Snake Man
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Re: Québec theater progress...

Post by Snake Man »

quote:Originally posted by faucon101:
ok i try to setup ods skins on quebec to setup all object files... but never work. what i need to do?
Umm what do you WANT to do in the first place?

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ccc
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Re: Québec theater progress...

Post by ccc »

unable to check that gif pic.. forbidden?
faucon101
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Location: Québec, Canada

Re: Québec theater progress...

Post by faucon101 »

hummm... this files is on free server... and it dont alow me to post it here this way... but if you want... the tip is, right clik propriety...copy past the link to your browser.

i will try this link whitout the img prefix...
http://www.dreamwater.net/game/quebec/Untitled-2.gif

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