NEW-TEXTURES DDS for the BMS

Terrain / Theater editing

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Joe Labrada
1st Lt
Posts: 111
Joined: 2002-07-09 22:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: Spain

NEW-TEXTURES DDS for the BMS

Post by Joe Labrada »

kinggeorge wrote:
quote:

If i did texture work nowadays i'd go for the BMS exe and make high color textures out of pics...
Thank you, Kinggeorge. Very good...

The BMS readme say:

code:

Code: Select all


 ) Compressed DXTn texturing has now been implemented for both the terrain tiles and far 

tiles.+)) To enable the DDS compressed textures
 (for objects, terrain, and clouds + sun), select "DDS Pool (DXTn Compressed)" in the new "Texture Pool" dropdown box in Advanced 
Graphics. The other two options make use of the normal, paletted textures.+)) The fist time you 

select the above option, all of the paletted textures
 located in KoreaObj.tex, textures.zip, and fartiles.raw will be unpacked, converted, and compressed. KoreaObj DDS textures will go into 

terrdata\objects\KoreaObj\, terrain tiles to \terrdata\korea\texture\texture\, and the far tiles to 

\terrdata\korea\texture\Fartiles.dds.  


well,

-We know (F4Spain) how create a new set (2,3,4...) of tiles and to introduce it into the texture.zip

and into the texture.bin. No problemo

-We know put a same palette for the tiles of the same set.

-We know the use of the runtiles.bat ant the runtiles-hi-res for to create the M,L and T.

-We know how to create the xfartiles.pcx for the T texture (the same palette that the

new-fartiles.pal)

-------------QUESTIONS:

1-Well, but if we want create NEW textures DDS, that is the role off?:

-texture.bin
-texture.zip

the texture.bin say:
code:

Code: Select all

# Start Set 30 has 15 tiles, Terrain type 9
SET 9
HCITY304.pcx 1 0
	7 1102 3228.73022460938 3203.10546875
HCITY30A.pcx 0 0
HCITY30D.pcx 0 0
HCITY302.pcx 1 0
	7 1512.5 512.496887207031 -204.998748779297
and not:
code:

Code: Select all

HCITY304.dds 1 0
	7 1102 3228.73022460938 3203.10546875

HCITY30A.dds 0 0
...
HCITY30AN.dds??????

2-what are the steps for introduce the new textures into the fartiles.dds and into the

\terrdata\korea\texture\texture\?

3-What are the colours for create the night-textures. For example:

HFARM35.dds
HFARM35N.dds (this texture could be modified,no?)

4-What will be the palette off image new-fartiles.pal that use dem2terrain? (for the mytheater.map

creation)

5-the installer of our theater will have the texture.zip or only the dds textures?

Thank you,
Excuse me my English

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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