Bugz
Moderators: Lone Wolf, Snake Man
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz
:-/PMC Fury is the best add on to OFP that's out there. So good, that it's "better" than the original. Easy test really, how many times have you re-played PMC vs Cold war etc?
I think I'm up to six replays. Each time, the rules change because of patches. They strongly affect the AI, and, who doesn't know about the machine gun?
Sadly, as well known as PMC is, it is not played by many. Why? because the first missions are ball tearing mongrels that put the uninitiated off. Would you waste your time on 200 missions after putting up with the initial 10 or so??.
I have gone thru each mission as at rev15 (I think) and the following postings would be (obviously) too much for a single post. Some of my Bugz, you wont agree with, but please, don't be offended by me, I love this game, and want PMC to be the best it can be.
I think I'm up to six replays. Each time, the rules change because of patches. They strongly affect the AI, and, who doesn't know about the machine gun?
Sadly, as well known as PMC is, it is not played by many. Why? because the first missions are ball tearing mongrels that put the uninitiated off. Would you waste your time on 200 missions after putting up with the initial 10 or so??.
I have gone thru each mission as at rev15 (I think) and the following postings would be (obviously) too much for a single post. Some of my Bugz, you wont agree with, but please, don't be offended by me, I love this game, and want PMC to be the best it can be.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 2. The airport
Not really a bug at all, so, as I said, don't get annoyed. Invading the airport is a great mission. I 'win' at least 5 different ways. One way to die with all the squad is to follow orders. Basically, if you get the sniper, you win. The mission is however ridiculously tough as a start of game. "friends" i've introduced pmc to, stop at this point.
Far too tough on all versions patches 1.45 to 1.91
Far too tough on all versions patches 1.45 to 1.91
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 4: Night Watch.
Patch 1.91
Rev 15
Never ends.
You can blindly follow orders and let the tanks blow up, or, you can ignore orders and ambush the 4 spetz naz. Either way, the mission won't end. (Snake man, does the grunt follow orders in your campaign, or does he show 'independence'??
Rev 15
Never ends.
You can blindly follow orders and let the tanks blow up, or, you can ignore orders and ambush the 4 spetz naz. Either way, the mission won't end. (Snake man, does the grunt follow orders in your campaign, or does he show 'independence'??
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 5 "Morning Patrol"
rev 15
Patch 1.91
won't end because the enemy is too accurate and (i think) kills off the jeep coming to pick you up. Your squad leader and pal (generally) get killed off early as they're too dumbed down.
Patch 1.91
won't end because the enemy is too accurate and (i think) kills off the jeep coming to pick you up. Your squad leader and pal (generally) get killed off early as they're too dumbed down.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 6 'Joy ride"
rev 15 patch 1.91
No joy at all, and no joy at any other patch level. What is the point of walking gun on back for 20 minutes playing time?
That's assuming you can time your eject before the chopper crashes.
No joy at all, and no joy at any other patch level. What is the point of walking gun on back for 20 minutes playing time?
That's assuming you can time your eject before the chopper crashes.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 10 Thirsty Tanks
rev 15 patch 1.91
you wait in the woods
and wait
and wait x 2
and wait x 4
and -endmission
you wait in the woods
and wait
and wait x 2
and wait x 4
and -endmission
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 11 Hold Meaux
rev 15 patch 1.91
at rev 1.45 the spetz naz cannot be 'seen' blowing tanks, at 1.91 unless you get the sniper he wipes the squad and mission wont end. This is such a scrappy mission it doesn't need to be there at all and should get scissored. The next mission (#12) is a re-run of this, but vastly improved.
at rev 1.45 the spetz naz cannot be 'seen' blowing tanks, at 1.91 unless you get the sniper he wipes the squad and mission wont end. This is such a scrappy mission it doesn't need to be there at all and should get scissored. The next mission (#12) is a re-run of this, but vastly improved.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 17 Hospital Madness
rev 15 patch 1.91
your soldiers 'engage' if you 'target' the enemy. Nor will they follow formation.
this 'bug' is present in approx a doxen missions where the squad is in 'engage' mode' There is no indication that they are, but the 'fix' is to immediately issue option 3-6 'disengage'. Otherwise, the moment you target any enemy they all charge off to get killed.
your soldiers 'engage' if you 'target' the enemy. Nor will they follow formation.
this 'bug' is present in approx a doxen missions where the squad is in 'engage' mode' There is no indication that they are, but the 'fix' is to immediately issue option 3-6 'disengage'. Otherwise, the moment you target any enemy they all charge off to get killed.
Last edited by Mike on 1970-01-01 00:00:00, edited 1 time in total.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 18 "Gravette"
rev 15 patch 1.91
terrible end trigger. Actually, a terrible start trigger. You need to time the killing off of two bmps between the "chicken pot" radio message and them being in centre of town.
One scenario is, if a bmp sees you, it never gets to centre town but chases you around and the radio message wont happen.
terrible end trigger. Actually, a terrible start trigger. You need to time the killing off of two bmps between the "chicken pot" radio message and them being in centre of town.
One scenario is, if a bmp sees you, it never gets to centre town but chases you around and the radio message wont happen.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 19 roadblock ambush
rev 15 patch 1.91
Unless you make a LOT of noise when first attacking, the soldiers on other side wont come looking and wont trigger bmp/truck, hence -endmission.
(I have taken this lot out with two grenades and paid the penalty of being too clever)
Unless you make a LOT of noise when first attacking, the soldiers on other side wont come looking and wont trigger bmp/truck, hence -endmission.
(I have taken this lot out with two grenades and paid the penalty of being too clever)
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 20 Entre Deux
rev 15 patch 1.91
Chopper lands (most times) too close to machine gunner. If you eject, you might get him before he gets the entire squad.
Cannot make sense of the air support against (in most cases) one un-occupied T72 and a single BMP
Chopper lands (most times) too close to machine gunner. If you eject, you might get him before he gets the entire squad.
Cannot make sense of the air support against (in most cases) one un-occupied T72 and a single BMP

-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 24: Helicopter thingo
rev 15 patch 1.91
What green flare?
What green flare?
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 26 "Op Muse"
rev 15 patch 1.91
targetting causes engaging, no formation followed.
targetting causes engaging, no formation followed.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 27 "Midnight morton"
rev 15 patch 1.91
Targetting causes engaging. no following formation.
Targetting causes engaging. no following formation.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz Mission 28: "Threesome"
rev 15 patch 1.91
severely dumbed down.
most enemy won't. and all (or most) T72's have been wiped out before you get to them. The only time this mission played exceptionally well was rev5? with no ofp patches.
severely dumbed down.
most enemy won't. and all (or most) T72's have been wiped out before you get to them. The only time this mission played exceptionally well was rev5? with no ofp patches.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz last for now
I should add, that I have NO addons at all, none. No gunslinger or editors. I am playing on a P4 2G4 with Geo 3 and a Celeron 800 something with geo 4.
That's the 1st 30 or so missions. Obviously i still have somewhere near 200-30 bug reports, but will await a response to this.
While it might appear a negative list to some, that's not my intention. Snake Man has given me hours and hours and hours of playing pleasure. IMHO I think he's lost interest in the early missions, at the expense of new grunts joining.
That's the 1st 30 or so missions. Obviously i still have somewhere near 200-30 bug reports, but will await a response to this.
While it might appear a negative list to some, that's not my intention. Snake Man has given me hours and hours and hours of playing pleasure. IMHO I think he's lost interest in the early missions, at the expense of new grunts joining.
Re: Bugz
Thanks for the feedback, appreciated.
Without going into the mission details right now (I'll try to do that very soon, remind me if I dont reply soon), I must explain that the first 30 or so missions were the first PMC Fury version and in todays standards is terribly old. Old in the mission making skills I had and the fact that the OFP was on v1.30 or so when I did those missions.
I will of course fix all showstopper bugs but for example changing or removing some missions completely is not what I want to do. I know that somepeople might play one or two of the early missions and decide "this suckz" but ... well what can I say. It pays to be patient
Once again thanks for the feedback. I'm happy that you've had good time playing this puny campaign.
Without going into the mission details right now (I'll try to do that very soon, remind me if I dont reply soon), I must explain that the first 30 or so missions were the first PMC Fury version and in todays standards is terribly old. Old in the mission making skills I had and the fact that the OFP was on v1.30 or so when I did those missions.
I will of course fix all showstopper bugs but for example changing or removing some missions completely is not what I want to do. I know that somepeople might play one or two of the early missions and decide "this suckz" but ... well what can I say. It pays to be patient

Once again thanks for the feedback. I'm happy that you've had good time playing this puny campaign.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz
>terribly old and showstoppers.
without teaching grandmothers to suck eggs, would this be a sensible reason to split pmc into (say) 3 parts (1 per island). The early missions are showstoppers. I have played them at early revlevs and they were close to brilliant, now, patching, has killed off not just them, because some? few? most? wont plough their way thru for the gems.
>feedback
do you want another 30 or so mission bug reportz?
without teaching grandmothers to suck eggs, would this be a sensible reason to split pmc into (say) 3 parts (1 per island). The early missions are showstoppers. I have played them at early revlevs and they were close to brilliant, now, patching, has killed off not just them, because some? few? most? wont plough their way thru for the gems.
>feedback
do you want another 30 or so mission bug reportz?
Re: Bugz
I'm afraid splitting it to pices is not an option. Like I said before, I will of course fix showstopper bugs on any missions, new or old.
Yes please send another batch of reports. You can just use like the bold feature (big B up there on YABBC tags part) for every mission title/header and then write the report under it with normal text. That way you dont necessarily have to make 30 individual forum messages. If that helps.
Yes please send another batch of reports. You can just use like the bold feature (big B up there on YABBC tags part) for every mission title/header and then write the report under it with normal text. That way you dont necessarily have to make 30 individual forum messages. If that helps.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 29 Insersections
patch 1.91
rev 17
targetting = engaging, no formation following, etc etc.
rev 17
targetting = engaging, no formation following, etc etc.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 30 Leftovers (3 woods)
patch 1.91
rev 17
targetting = engaging, no formation following, etc etc.
rev 17
targetting = engaging, no formation following, etc etc.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 34: hostage rescue
enemy kills you and rest of chopper before you can land.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 37 Deny Artillery
patch 1.91
rev 17
BMP destroys your chopper as it lands, 2 games out of 3.
rev 17
BMP destroys your chopper as it lands, 2 games out of 3.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 42: Ambush at Duras
patch 1.91
rev 17
ends early, no chopper ride home, no 'mission complete' radio message.
rev 17
ends early, no chopper ride home, no 'mission complete' radio message.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 43 Recon
patch 1.91
rev 17
chopper remains hovering over sea on any (re)load. You are most likely to savegame just after the oil dropping pressure radio message. If you do so, then any re-load causes chopper (and you) to wait for ever.
rev 17
chopper remains hovering over sea on any (re)load. You are most likely to savegame just after the oil dropping pressure radio message. If you do so, then any re-load causes chopper (and you) to wait for ever.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 44 Preparations
patch 1.91
rev 17
there is no radio message telling you to get in truck at beginning.
rev 17
there is no radio message telling you to get in truck at beginning.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 49 Ghostchaser
patch 1.91
rev 17
objective remains unticked (find enemy camp) even after you've found it, even after radio confirmation and following bombs away, game wont end, even though the truck reinforcements are destroyed. The bmps are a pain, sometimes they appear, sometimes not. Cant find what triggers their appearance. I assume I cant find one or two enemy to end this mission, but, with only 2 other soldiers in my squad, that's an impossible ask over such a huge map.
rev 17
objective remains unticked (find enemy camp) even after you've found it, even after radio confirmation and following bombs away, game wont end, even though the truck reinforcements are destroyed. The bmps are a pain, sometimes they appear, sometimes not. Cant find what triggers their appearance. I assume I cant find one or two enemy to end this mission, but, with only 2 other soldiers in my squad, that's an impossible ask over such a huge map.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz Mission 50 Kingdom
patch 1.91
rev 17
bmp's cannot get up hill to attack so it regenerates for ever.
(have played, and completed this level at all other patches)
rev 17
bmp's cannot get up hill to attack so it regenerates for ever.
(have played, and completed this level at all other patches)
Re: Bugz Mission 29 Insersections
Could you provide bit more details of what this "targetting = engaging" means?targetting = engaging, no formation following, etc etc.
And do you mean by the no formation following by the fact that you select all your squad mates and issue return to formation but they do not obey that order? Are they on engage at will mode?
Re: Bugz
I did some testing with v1.94b
Air support sense, well intel is not always perfect in a war. At least I'd go to a mission more comfortable feeling having air support, than not to.
More testing under way...
Dunno if it got fixed with the truck problem I found, but it works now.Thirsty Tanks
you wait in the woods and wait and wait x 2 and wait x 4 and -endmission
I did not pay attention to the spetz natz team (I actually forgot they were there). Sniper didn't shoot any of my guys and mission ended with slight delay just OK.Hold Meaux
spetz naz cannot be 'seen' blowing tanks, at 1.91 unless you get the sniper he wipes the squad and mission wont end
This mission worked just as planned when I followed HQ orders and ambushed the reinforcements with satchel charges.Going for Gravette
terrible end trigger. Actually, a terrible start trigger. You need to time the killing off of two bmps between the "chicken pot" radio message and them being in centre of town.
I dont know how you cannot make lot of noise... so it worked just ok when I tried. Reinforcements arrived, mission ended.Road Block
Unless you make a LOT of noise when first attacking, the soldiers on other side wont come looking and wont trigger bmp/truck
Indeed the blackhawk lands now at wrong spot (1.85+ AI fixes for helos), this will be fixed on next version.Entre Deux
Chopper lands (most times) too close to machine gunner. Cannot make sense of the air support against (in most cases) one un-occupied T72 and a single BMP
Air support sense, well intel is not always perfect in a war. At least I'd go to a mission more comfortable feeling having air support, than not to.
I do not recognize this mission...Helicopter thingo
What green flare?
Well yeah, you wouldn't want to take on all the vehicles by yourself.Threesome
T72's have been wiped out before you get to them.
More testing under way...
Re: Bugz
More testing with v1.94b ...
I am assuming you know how to order your men to "disengage", because in engage at will mode they are not following formation and are going after targets?
Works as designed.
But please, dont take this the as I'm going to rework all older missions. I *might* tweak New Beginning a bit...
More to come...
Works as designed on my OFP, no problems targeting.Hospital Madness
I am assuming you know how to order your men to "disengage", because in engage at will mode they are not following formation and are going after targets?
It did not crash when I played this mission, worked as designed. However I found one radio call being at wrong place, fixed.Airborne
assuming you can time your eject before the chopper crashes.
Again, works as planned here. Well ok the overhead gunship patrol takes down the one Uaz which was meant for player to take out, but that does not change the outcome of the mission. The jeep that comes to the hospital reaches there ok since all enemies are taken out if you searched the first objective, also you are part of your team, your team mates cover you and you them. Use Teamwork.Morning Patrol
won't end because the enemy is too accurate and (i think) kills off the jeep coming to pick you up. Your squad leader and pal (generally) get killed off early as they're too dumbed down.
Works as designed.
Well I played this through now, was dead easy. Hey thats OFP for you, once its deadly the other time is dead easy... but indeed you are not the only one reporting the AI plan of attack is pure suicide and I was thinking that since this IS the first combat mission of PMC Fury I might do some tweaks there to give good first impression.New Beginning
The mission is however ridiculously tough as a start of game.
But please, dont take this the as I'm going to rework all older missions. I *might* tweak New Beginning a bit...
They climb the mountain side just fine when I tested.King Of My Castle
bmp's cannot get up hill to attack
Briefing tells that Alpha boards a 5t truck and in cadet mode you see the GET IN waypoint over the truck.Preparations
there is no radio message telling you to get in truck at beginning.
Well not much I can do about such thing. Maybe you should not save at that time.Recon
chopper remains hovering over sea on any (re)load.
Found some errors, will be fixed on next version.Ambush At Durras
ends early, no chopper ride home, no 'mission complete' radio message.
Indeed, will try to find nice solution for "under fire" situation and being killed.Hostage Rescue
enemy kills you and rest of chopper before you can land.
More to come...
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz mISSION 77 Eternal Phoenix
patch 1.91
Rev 17
targetting == engaging
this is shorthand for a host of errors, all the same, all on several missions. This 'bug' on _this_ mission has been there since at least rev 5. It was not previously on early missions bit is now. It is almost endemic in missions prior to about 30. So not knowing what I'm talking about I assume bis have taken over some function verb that you used before they snaffled it.
if you tell soldiers to target an enemy (right click eg) they engage instead. In addition, they wont hold position but basically, charge at anything you /they can see. (yes, ok, this too is 'engaging', but there's no verbal or status confirmation that they are doing this, you can simply sit back and watch in amazement as they totally disregard or misinterpret orders!) My ignorant guess is they are in permanent 'engagement' mode, even though it's not indicated.
Rev 17
targetting == engaging
this is shorthand for a host of errors, all the same, all on several missions. This 'bug' on _this_ mission has been there since at least rev 5. It was not previously on early missions bit is now. It is almost endemic in missions prior to about 30. So not knowing what I'm talking about I assume bis have taken over some function verb that you used before they snaffled it.
if you tell soldiers to target an enemy (right click eg) they engage instead. In addition, they wont hold position but basically, charge at anything you /they can see. (yes, ok, this too is 'engaging', but there's no verbal or status confirmation that they are doing this, you can simply sit back and watch in amazement as they totally disregard or misinterpret orders!) My ignorant guess is they are in permanent 'engagement' mode, even though it's not indicated.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz
>tried 1.94b
I am not aware of a *new* bis patch (i was told on the unreliable grapevine that 1.91 would be 'it')
I'll dload asap.
>dont take this the as I'm going to rework all older missions.
I have recieved hours and hours and HOURS of enjoyment from pmc. I wouldn't expect a crafted, sometimes masterpiece, be altered to suit anyone. BUT, mission 2 is too tuff, and, as you say, the AI is suicidal. It is the suicidal ai that leaves a very bad taste in the mouth for newly inducted grunts !
>>what green flare? (chopper)
>I don't recognise this mission.
You go for a downed chopper with medic and are supposed to heal crew and head to hospital. I never see the green flare, I rarely find the chopper. I dont hate this mission, it's juts one I have never, ever, completed at any level or patch. I don't have confidence in it that it aint bugged to hell and back.
I am not aware of a *new* bis patch (i was told on the unreliable grapevine that 1.91 would be 'it')
I'll dload asap.
>dont take this the as I'm going to rework all older missions.
I have recieved hours and hours and HOURS of enjoyment from pmc. I wouldn't expect a crafted, sometimes masterpiece, be altered to suit anyone. BUT, mission 2 is too tuff, and, as you say, the AI is suicidal. It is the suicidal ai that leaves a very bad taste in the mouth for newly inducted grunts !
>>what green flare? (chopper)
>I don't recognise this mission.
You go for a downed chopper with medic and are supposed to heal crew and head to hospital. I never see the green flare, I rarely find the chopper. I dont hate this mission, it's juts one I have never, ever, completed at any level or patch. I don't have confidence in it that it aint bugged to hell and back.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bug fixes
as per patch 1.94(beta) and rev 17 of PMC
'engagement' bug.
it turns out that the squad is pre-triggered to engage. A simple 'disengage' command fixes this problem when you 'start'. but, and of course, you don't know you have to issue it, and for which missions (they change according to .pbo compile).
as per the above patch and rev the affected missions are
17 (hospital madness), 26 (le moule), 27 (morton), 29 (intersection), 30 (leftovers), and at least one more around mission 70 or so (can't recall _the_ #)
--
mission 5 "morning patrol" is still buggy. It will not end if both your soldiers are dead. I have chased all round the map for enemy. 3 at beginning, 2 sentries in town, 2 at hospital and 2 in forest after hospital.
--
mission 6 "helicopter joy ride"
my fault. I did not test this yet _again_. It current works at above revs (chopper finally does not crash).
--
mission 10 thirsty tanks.
fixed, as per patch 1.94b. It is a timing loop that fails on very fast cpu's prior to this patch.
--
mission 50 kingdom.
>>bmps' wont make hill
>yes they do.
No. they don't. This mission fails on cpus' >= 2.4 gigaherz.
they keep stalling or tumbling back down the hill. Only way to end mission is to go after them at bottom of "keep out zone".
this mission is one of your best, it is beautifully crafted and very clever (especially joined with the aborted mission earlier back). But, it has never had a satisfactory ending, regardless of patch and rev. sometime after the 'aircraft on their way' radio message, the mission simply snaps to an end, whether or not there's 16 T72's or none, no end mission message, nothing 'satisfactory' to say you survived the onslaught.
----
mission 28 threesome
>> severely dumbed down.
> should be glad you dont have to attack the tanks.
nope, this mission is faulty, it is severly clagged. I have played this mission at most levels and patches, it is tuff, it is interesting, it is a good one, a keeper. At this point (rev 17 patch 1.94b, it is beyond sick, it might as well be a cut-scene. Fine if you want to keep it that way, a cut scene, but it wasn't your original intention.
'engagement' bug.
it turns out that the squad is pre-triggered to engage. A simple 'disengage' command fixes this problem when you 'start'. but, and of course, you don't know you have to issue it, and for which missions (they change according to .pbo compile).
as per the above patch and rev the affected missions are
17 (hospital madness), 26 (le moule), 27 (morton), 29 (intersection), 30 (leftovers), and at least one more around mission 70 or so (can't recall _the_ #)
--
mission 5 "morning patrol" is still buggy. It will not end if both your soldiers are dead. I have chased all round the map for enemy. 3 at beginning, 2 sentries in town, 2 at hospital and 2 in forest after hospital.
--
mission 6 "helicopter joy ride"
my fault. I did not test this yet _again_. It current works at above revs (chopper finally does not crash).
--
mission 10 thirsty tanks.
fixed, as per patch 1.94b. It is a timing loop that fails on very fast cpu's prior to this patch.
--
mission 50 kingdom.
>>bmps' wont make hill
>yes they do.
No. they don't. This mission fails on cpus' >= 2.4 gigaherz.
they keep stalling or tumbling back down the hill. Only way to end mission is to go after them at bottom of "keep out zone".
this mission is one of your best, it is beautifully crafted and very clever (especially joined with the aborted mission earlier back). But, it has never had a satisfactory ending, regardless of patch and rev. sometime after the 'aircraft on their way' radio message, the mission simply snaps to an end, whether or not there's 16 T72's or none, no end mission message, nothing 'satisfactory' to say you survived the onslaught.
----
mission 28 threesome
>> severely dumbed down.
> should be glad you dont have to attack the tanks.
nope, this mission is faulty, it is severly clagged. I have played this mission at most levels and patches, it is tuff, it is interesting, it is a good one, a keeper. At this point (rev 17 patch 1.94b, it is beyond sick, it might as well be a cut-scene. Fine if you want to keep it that way, a cut scene, but it wasn't your original intention.
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz. Mission 5 still faulty
patch 1.94b
rev 19
Morning patrol
1)
mission will not end if both your team members are killed. this, despite both objectives ticked and completed.
2)
mission will end, erroneously, if you kill off the two enemy at hospital (basically, ignore the town)
PS rev 19 is FAR better than before, the uaz is a lot more interesting !!
rev 19
Morning patrol
1)
mission will not end if both your team members are killed. this, despite both objectives ticked and completed.
2)
mission will end, erroneously, if you kill off the two enemy at hospital (basically, ignore the town)
PS rev 19 is FAR better than before, the uaz is a lot more interesting !!
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz remain at rev 19
patch 1.94b
rev 19
following missions remain faulty, _despite_ apparent fixes.
34 hostage rescue
you land almost on top of enemy. This may, or may not be deliberate because Snake has put a retry very close to this 'event'.
42 Ambush
still ends suddenly with no chopper ride home
50 kigdom
mission ends slightly after radio message that convoy has restarted. No bmp's are in evidence. also, debug messages keep appearing on radio. (east west etc)
rev 19
following missions remain faulty, _despite_ apparent fixes.
34 hostage rescue
you land almost on top of enemy. This may, or may not be deliberate because Snake has put a retry very close to this 'event'.
42 Ambush
still ends suddenly with no chopper ride home
50 kigdom
mission ends slightly after radio message that convoy has restarted. No bmp's are in evidence. also, debug messages keep appearing on radio. (east west etc)
Re: Bugz remain at rev 19
Thats normal, you land into the camp itself.34 hostage rescue
you land almost on top of enemy.
This was just now fixed, will be checking rest of the mission more thoroughly soon.50 King of my castle
debug messages keep appearing on radio. (east west etc)
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Re: Bugz
Klever Snake <grin>Thats normal, you land into the camp itself.
Mission 4. Night watch will you be fixing that soonish? It doesn't end, and it has that target [none] business.
>Kingdom
it's one of your best, it deserves fixing. The convoy could do with a cleaner mission intent. If and when they ever arrive they stuff about before unloading. It's not certain what the sniper and the hmmv are supposed to do against bmps etc. That convoy is misnamed, it's a relief squad, not a convoy of supplies as such.
also, where the hell IS the no go zone. Some revs/patches have beta squad charging down the left side of it, soem revs/ you cant do anything unless you overstep the boundary (and pick off a few bmps).
---
New beginnning, mission 2.
still far too tuff, still suicidal. (I haven't detected much difference at all except your fearless leader sticks closer to the forest)
would it be 'better' (tm), to have you as part of the other squad (the one that goes after the sniper and gets wiped out before it makes 200 yards?). I generally 'win' by totally ignoring orders and getting the sniper. After that, I've got a chance against the 2,128 enemy soldiers at the fuel station.
What is the enemy helo, what's it's significance? is it stopping our choppers wiping out the enemy hordes?
perhaps? as a beginning mission, it might? be better as a surprise assault against a single sleepy enemy squad?
-
- 1st Lt
- Posts: 146
- Joined: 2003-04-05 05:36:13
Bugz: Mission 74 Rolling Promise
rev19 patch 1.94b
as per the above rev "added punch to enemy defence"
imho too much punch, it always was a tough mission with hordes of enemy soldier entrenched in town, backed by alert bmp's. The bis engine does not handle tank AI at all well (witness the tremendous slowdown on cpu whenever tanks are involved while the engine keeps changing it's mind what to do with the damn things).
It's pot luck whether you're left to attack 99 T72's, or, 3. (if 3, your remaing M1A1 abrahms, if any, just ignore them).
as per the above rev "added punch to enemy defence"
imho too much punch, it always was a tough mission with hordes of enemy soldier entrenched in town, backed by alert bmp's. The bis engine does not handle tank AI at all well (witness the tremendous slowdown on cpu whenever tanks are involved while the engine keeps changing it's mind what to do with the damn things).
It's pot luck whether you're left to attack 99 T72's, or, 3. (if 3, your remaing M1A1 abrahms, if any, just ignore them).