Dev Diary PMC Ukraine Mykolaiv ArmA 3 Terrain

2022-03-05 Build Some Terrain

2022-03-05T16:27:00Z New editing day has started. I wanted to start releasing the ready to go Ukraine terrains (and others later) but could not get started making a mission pack or had any idea what to write into web page so I chickened out and went back to editing, which lead me to ukraine mykolaiv project Smiley :)

Used GraphicsMagick to Darken Merge Picturemap Satellite Texture Tiles for 4 x 4 grid tiles and L3DT texture map image generating bat.

Then ran _run_graphicsmagick_convert_Sat_Mask_PNG_to_BMP_with_white_fix_4x4.bat for satellite mask.

2022-03-05T16:44:00Z Created terrain builder project. Moved bunch of the source files from global mapper dir into terrain builder source dir.

Then copied terrain processor CUP chernarus forest and road smoothing TPP files in and ran them. Terrain Processor TPP Templates.

Imported Terrain Builder Template Libraries and heightmap.asc out from Terrain Processor smoothed roads. Next imported the obj_forest objects, which was extremely low only about 300k.

Then imported satellite mask and texture. Then created airfield keypoints (why not) and poly lines for the runway "roads".

L3DT smoothed airfield runways and imported the new heightmap.asc back to terrain builder.

2022-03-05T17:22:00Z Started to terrain builder generate layers.

While that process was running, I created pboProject bat files, addon dir and mod.cpp file with google/maps link and up to date information.

Then global mapper edited latitude/longitude config and roads.shp merge with airfield_runways.shp file.

Terrain builder exported WRP, moveObject re-pathed it and then ran Convert Layers PNG to PAA Fast bat.

Then did Separate Data Layers for smaller PBOs addon files shuffle, re-pathed _data_layers RVMAT files.

2022-03-05T18:11:00Z Started pboProject, but for some reason WRP addon pbo gave me an error, odd. Hmm did I forget to run moveObject, heh probably.

Turned out there was nothing wrong with my edits... I just had terrain builder running with the project loaded keeping Source\ dir "locked" Smiley :)

And for now, I'm switching to edit the next terrain in the tool pipeline line Smiley ;)

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