2022-03-05T16:27:00Z New editing day has started. I wanted to start releasing the ready to go Ukraine terrains (and others later) but could not get started making a mission pack or had any idea what to write into web page so I chickened out and went back to editing, which lead me to ukraine mykolaiv project
Then ran _run_graphicsmagick_convert_Sat_Mask_PNG_to_BMP_with_white_fix_4x4.bat for satellite mask.
2022-03-05T16:44:00Z Created terrain builder project. Moved bunch of the source files from global mapper dir into terrain builder source dir.
Then copied terrain processor CUP chernarus forest and road smoothing TPP files in and ran them. Terrain Processor TPP Templates.
Then imported satellite mask and texture. Then created airfield keypoints (why not) and poly lines for the runway "roads".
L3DT smoothed airfield runways and imported the new heightmap.asc back to terrain builder.
2022-03-05T17:22:00Z Started to terrain builder generate layers.
Then global mapper edited latitude/longitude config and roads.shp merge with airfield_runways.shp file.
Then did Separate Data Layers for smaller PBOs addon files shuffle, re-pathed _data_layers RVMAT files.
2022-03-05T18:11:00Z Started pboProject, but for some reason WRP addon pbo gave me an error, odd. Hmm did I forget to run moveObject, heh probably.
Turned out there was nothing wrong with my edits... I just had terrain builder running with the project loaded keeping Source\ dir "locked"
And for now, I'm switching to edit the next terrain in the tool pipeline line