Dev Diary PMC Ukraine Kherson ArmA 3 Terrain

2022-03-05 Global Mapper Editing

2022-03-05T18:17:00Z New editing day has started, just finished editing PMC Ukraine Mykolaiv and pboProject is running, so now continuing editing PMC Ukraine Kherson.

Continued by global mapper loading OpenStreetMap (OSM) shape files.

Cropped them and noticed roads are already below 9000 mark, but I still went and removed residential, footway, cycleway etc non arma3 usable roads FCLASS types but not all in my list, just the most offending ones. Road features dropped down to something like 4000 or so.

Then exported cropped_ shape files and calculated ASCII Grid heightmap.asc header coordinates for Terrain Builder 200,000/0 style.

2022-03-05T18:42:00Z Finished global mapper OSM shape (file) work, all shape files good to go for terrain builder or arma3.

Then assigned RGB colors for OSM areas.

2022-03-05T18:56:00Z Finished that boring repetitive RGB assigning. Then started to export satellite mask in 4 x 4 grid tiles.

2022-03-05T19:12:00Z Started global mapper exporting satellite texture and then it was my lunch break.

2022-03-05T19:42:00Z Feeding time over and so is the global mapper export.

Then started to GIMP clone stamp brush paint clouds puffs off.

Satellite texture tiles with clouds: A4, A3, B4, B3, C4, D3, D1

Satellite texture tiles with river: B4, B3, A4, D2, D1, C4, C3, C2, C1

2022-03-05T20:53:00Z Finished GIMP cloud work.

Then used GraphicsMagick and ran Darken Merge Picturemap Satellite Texture Tiles setup, which is in my case _run_graphicsmagick_darken_and_picturemap_tiles_4x4_green.bat to get satellite texture ready for terrain builder.

2022-03-05T21:24:00Z Satellite texture/mask imported to terrain builder and airfield_runways shapes layer created with the poly line for this terrains only airfield.

Then used L3DT to import heightmap.asc and L3DT_texture_map.png, then using 3d sapphire and heightmap tools I smoothed the only airfield. Exported heightmap.asc out again.

2022-03-05T21:32:00Z Terrain builder started to generate layers.

Then merged airfield_runways.shp and roads.shp in global mapper. Used global mapper to create latitude/longitude config.cpp values.

Generate layers finished, then ran Convert Layers PNG to PAA Fast bat and Separate Data Layers for smaller PBOs bat. Re-pathed layer RVMATs.

2022-03-05T22:19:00Z Started pboProject binarizing (PMC Editing Wiki: search "binarize"). We are done here Smiley :)

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