Dev Diary PMC Taiwan Kinmen ArmA 3 Terrain

2022-04-21 Satellite Texture / Mask

2022-04-21T07:46:00Z New editing day has started, or not really. See Dev Diary PMC Taiwan Kaohsiung 2022-04-21T07:34:00Z timestamp for details, sorry I wont be repeating the same thing I just wrote there Smiley :)

First I deleted existing layers RVMAT and PAA files. Then loaded the project in terrain builder and did that 1024 change. Then started generate layers, this will be running on the background.

2022-04-21T07:52:00Z I had three (3) terrain builders generating layers Smiley :o

2022-04-21T10:03:00Z Generate layers finished when I was at PMC Gaming computer.

2022-04-21T12:17:00Z Started convert layers PNG to PAA fast bat.

2022-04-21T12:25:00Z Finished convert layers PNG to PAA fast bat.

Then moveObject re-pathed WRP file and edited separate WRP and Data addon PBO bat files. Next ran the separate WRP and Data bat file. Then started moveObject re-pathing layers RVMAT files.

Kinmen is now ready for binarization.

Read previous page 3 or back to Dev Diary PMC Taiwan Kinmen root page.

PMC Taiwan Kinmen: Changelog, Dev Diary, Screenshots. Back to PMC Terrain's page.