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2021-10-21T11:08:00Z Back editing taiwan stuff. Added RoadsLib.cfg from root master location using symlink.
Fixed pmc_names.hpp for class names not being UTF-8, I had a bug in PMC OSM Places CSV2HPP Converter which I fixed as well.
2021-10-28T19:18:00Z Time to edit kaohsiung, bug reports list that roads are still narrow dirt/gravel type so I believe those got fixed previously today in global mapper and now I just need to pboProject binarize _data.pbo to get them in-game, so that's what I did now. Next is in-game test.
Checked in-game and yeah, dirt/gravel roads, uh whats up with that heh, ok investigation continues. Loaded roads.shp from _data addon dir into global mapper and sure enough ID was 3 which is narrow dirt/gravel road, changed it now to ID 1 which is asphalt 10m width road type. Time to pboProject binarize and verify in-game that its been fixed. In-game check shows 10m wide asphalt roads, we are all good here, another bug fixed.
Continue reading page 5, previous page 3 or back to Dev Diary PMC Taiwan Kaohsiung root page.
PMC Taiwan Kaohsiung: Changelog, Dev Diary, Screenshots. Back to PMC Terrain's page.
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