Dev Diary PMC Taiwan Kaohsiung ArmA 3 Terrain

2021-10-13 Terrain Processor Objects

2021-10-13T23:59:00Z New editing day has started, copied Terrain Processor TPP Templates sample files in and started editing them to suit this terrain.

Used Terrain Processor to run smooth roads task on the heightmap, imported road smoothing new heightmap into terrain builder and rebuilt terrain, then copied Terrain Builder Template Libraries over and imported them in.

Took sample terrain processor stratis forest objects generate TPP and edited it for our shape files and hectare density 1 for preview purposes, then ran that preview. Terrain processor generated 569k objects, which means we can use 17 hectare density while keeping objects below 10 million. That 10 million is not a terrain builder limit, but recently I had some issues importing more than that with single terrain processor LBT file, so I'll try to keep object layers below 10 million each.

2021-10-14T00:12:00Z But now its lunch time, I'm starvin' ...

2021-10-14T00:42:00Z Feeding time over, back to editing.

Terrain processor generated 7.041 million objects, hmm maybe I should have used forest hectare density of 18 or maybe even 19, oh well, next time then. Then imported objects into terrain builder.

2021-10-14T00:58:00Z Exported WRP, ran moveObject for the WRP and saved project. We are ready for pboProject binarization (PMC Editing Wiki: search "binarize").

2021-10-14T14:30:00Z It was getting late night for me, started pboProject to binarize, if it takes as long as taipei then its going to be probably around the time I wake up tomorrow when this finishes. I didn't plan on starting pboProject but decided that why not, lets use the overnight computer downtime to our advantage.

2021-10-14T15:12:00Z Hmm pboProject binarizing finished, ALREADY? Smiley :o

I don't get it, yesterday PMC Taiwan Taipei took 10hrs, what is different here... makes no sense, hmm hmm.

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