2022-11-08T11:17:00Z New editing day has started, todays goal is to get this terrain binarized.
Yesterday I copied terrain processor TPP files into source/TerrainProcessor/ dir which should be enoch / livonia trees unless I'm mistaken. First thing in todays editing I started to generate forest objects, these TPP files are in 4 x 4 grid tile setup.
Forest objects generated: A1 571.6k, A2 568.4k, A3 525.7k, A4 492.7k, B1 839.9k, B2 526.5k, B3 767.9k, B4 485.4k, C1 584.9k, C2 735k, C3 792.2k, C4 336.7k, D1 749.4k, D2 729.5k, D3 1.266m, D4 547.1k.
2022-11-08T11:31:00Z Terrain processor objects generated, now started to import objects into terrain builder and I'm off to eat days first meal
2022-11-08T13:49:00Z Terrain builder finished importing objects, uuh.
Exported WRP just to see how many objects there are, it was 10,520,351 so pretty nice count for 65.5km terrain.
Next in terrain builder created airfield runway polyline shape and exported it to _data/roads/ dir. Used global mapper to open airfield_runways.shp, added ID/ORDER feature data, merged with roads.shp and then exported new roads.shp file.
Used L3DT to smooth airfield runways, next terrain processor to smooth roads using the new leveled heightmap.
Terrain builder imported new road smoothed heightmap, rebuilt terrain, exported WRP and saved project before exiting. Then re-pathed layers dir in WRP file using moveObject.
2022-11-08T14:24:00Z Started convert layers PNG to PAA fast bat with 14 core burst mode.
2022-11-08T14:46:00Z Finished converting layers PNGs.
Then split WRP data and started to run layers RVMAT re-pathing using moveObject. Getting really close to being done here.
2022-11-08T15:01:00Z Started pboProject binarizing poland lask, finally ahh