2021-10-13T11:06:00Z Created this page
2021-10-13T11:09:00Z Created brand new Arma3tools_pmc_real_world_data_terrains_africa_niger directory, our very first african terrain dir. Yes sure we have somalia, egypt and libya which I believe are african countries, but I am somehow viewing libya and somalia as just "as is" instead of lion and elephant infested african savannah countries
Hmm maybe for being thorough I should re-arrange all countries with proper names, like COUNTRY STATE CITY where appropriate, I believe afghanistan and iraq does not have such states and even in germany or poland, well I mean okay "Europe Germany Wolfsburg" could be one, hmm hmm dunno.
Overall it should be level playing field for all terrains, but... hmm dunno. Needs more thought. Of course I'm the El Jefe in charge and decide what goes, but its just so unprofessional to have one terrain using country-state-city and another just country-city.
I. DONT. KNOW.
Anyways speaking of names, this terrain is africa niger tongo tongo, but to shorten addon names it will be just called tongo one time "pmc_africa_niger_tongo" style, no need to repeat same word in the file name.
For this Arma3tools_pmc_real_world_data_terrains_africa_niger directory the plan is to create another terrain as well, there are nice looking areas where ISIS or whatever african hutu terrorists doing bad things in SW niger, so another terrain is easy to create.
2021-10-13T12:23:00Z Global Mapper project was created and ASCII Grid heightmap.asc downloaded / exported. Just downloaded OpenStreetMap (OSM) shape files from Geofabrik OSM to our new terrain area, africa niger.
Loaded OSM shapes, did the usual shuffle well known from PMC ArmA 3 Real World Data Terrain Tutorial, was having a good laugh as the OSM features for 40km terrain were: 49 areas, 121 roads and 57 points heh. (usually these numbers are in the tens of thousands, sometimes even over hundred thousand features).
Just in case someone doesn't know why that is funny, usually we need to clean out and delete useless road features because they are over 9,000 and arma3 usually crashes with virtual blocks memory error, well this african hutu land terrain has whopping 121 features for roads
Global mapper exporting satellite mask and Terra Incognita leeching satellite imagery.
After Sat_Mask_??.png grid tiles were exported I ran _run_graphicsmagick_convert_Sat_Mask_PNG_to_BMP_with_white_fix_4x4.bat to get proper background white colors for PMC_Terrain_Data layers.cfg config.
2021-10-13T13:09:00Z Global mapper transformed shapes, although there was no UTM Projection zone to transform as its 31N already. Got location place names done with PMC OSM Places CSV2HPP Converter, had few locations without names. Heh Afrika afrika!
2021-10-13T13:34:00Z Terra incognita finished downloading satellite imagery.
Checked the saved satellite imagery JPGs and sure enough there was one black tile, so I started terra incognita again and re-saved. Then created global mapper map catalog and exported satellite texture in 4 x 4 grid tiles.
Inspected satellite texture tiles but I already knew from the preview-arcgis-17-level.png image that the satellite is perfect and indeed it was. Just awesome satellite texture.
2021-10-13T14:12:00Z All done in global mapper directory, now tool pipeline shows that I need to create Terrain Builder project, but this is not possible because taiwan terrain is symlinked to p:\pmc\ and I'm pboProject binarizing PMC Taiwan Taipei terrain, so I have to wait.
My belief is that if you create terrain builder project without p:\pmc\ available it will not work, if you were to use simple hard disk drive (HDD) directory instead of mounted p:\pmc\ drive. Not sure, maybe I should try it out one day, but that is not today.