ODS v0.7 bug reports
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Re: ODS v0.7 bug reports
I had the impression that the airbases are in pretty good condition on latest version, I try to keep the CATE conf files so that all airbases are leveled correctly.
Are you absolutely sure that the airbases where you have seen tiling errors, are not leveled correctly?
Are you absolutely sure that the airbases where you have seen tiling errors, are not leveled correctly?
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Re: ODS v0.7 bug reports
You may be right then, I haven't extensively tested this- though I know for sure Doha needs some fixing very badly. It was one of the main bases F-16s were based out of.
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Re: ODS v0.7 bug reports
Found a new ! Doha inernational AB at Qatar, Runway textures missing and wrong numbers at the end of RW !


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Re:
How will this affect the game? how will i notice if this has happened? i didnt watch the install procedure because it took so long, so i dont know what it did during the install...Skwabie wrote:Hi,
I just tested this theater in OF.
1. Installer runs seasonswitcher but it's compressing korea's tiles. Have to re-run seasonswitcher again after install's finished.
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Re: ODS v0.7 bug reports
I have no idea why the quoted OF install did not run seasonswitcher for ODS theater, I believe it to be one time error.
If seasonswitcher is not ran for ODS, then basically you cant see any textures in RV and OF.
If seasonswitcher is not ran for ODS, then basically you cant see any textures in RV and OF.
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Re: ODS v0.7 bug reports
Hi guys,
I really enjoy ODS and appreciate all the work that has gone into it.
I noticed that Jebel Dhana AB has no tower comms.
I thought that I would be able to fix this by going into stations.dat and, in this case, I swapped the data for DOHA (Which I can't use because of the runway tiling) with the information for JEBEL DHANA however this hasn't made any difference. I notice that the TACAN auto sets to a value of 111 and the Freq always reads 0.00, is there settings somewhere else that I can change that might rectify this?
There was a similar problem in the Nevada theatre and the fix was to simply update the stations.dat and stations+ils.dat.
Thanks for any assistance
-EDIT:
Found the answer to my own problem. The station ID for JEBEL Dhana is incorrect in stations.dat. It SHOULD be 5662 but is in the dat file as 5562.
I really enjoy ODS and appreciate all the work that has gone into it.
I noticed that Jebel Dhana AB has no tower comms.
I thought that I would be able to fix this by going into stations.dat and, in this case, I swapped the data for DOHA (Which I can't use because of the runway tiling) with the information for JEBEL DHANA however this hasn't made any difference. I notice that the TACAN auto sets to a value of 111 and the Freq always reads 0.00, is there settings somewhere else that I can change that might rectify this?
There was a similar problem in the Nevada theatre and the fix was to simply update the stations.dat and stations+ils.dat.
Thanks for any assistance
-EDIT:
Found the answer to my own problem. The station ID for JEBEL Dhana is incorrect in stations.dat. It SHOULD be 5662 but is in the dat file as 5562.
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Re: ODS v0.7 bug reports
Thanks for reporting, I'll let RedDog know about this and hopefully we can fix it through his work, if not I'll just update it manually for next release (no difference for end user heh).
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Re: ODS v0.7 bug reports
I didn't notice tiling issues so much at Doha International, but try running a 2 or 4 ship from there,(TE or campaign) either DCA or ground pounding, short or long distance - doesn't matter - you'll be going alone because your wingman will be slowly cruising down the runnway even before *you* get clearence for departure. Once you're in the air, you can tell him to "rejoin", ask location - doesn't matter - you'll get no response. They never take off.
It's really too bad too since When I saw that the 614th TFS was in the campaign, I was sort excited.....please oh please fix....for the Lucky Devils!
It's really too bad too since When I saw that the 614th TFS was in the campaign, I was sort excited.....please oh please fix....for the Lucky Devils!
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Re: ODS v0.7 bug reports
i checked ODS save0.cam.. run at 64x till Day 2, GU movement is minial, or limited.
i checked obj-linking and move cost values along roads to kuwait.. seems too tough for all types of GUs to move.. it may explain the limited GU movement.
BTW i use my tweakd TRI.. it helps blue side launching major offensive on Day 1 0300.
i checked obj-linking and move cost values along roads to kuwait.. seems too tough for all types of GUs to move.. it may explain the limited GU movement.
BTW i use my tweakd TRI.. it helps blue side launching major offensive on Day 1 0300.
Code: Select all
#TOTAL_EVENTS 5
//
// :::::::::::::::::::::::::::::::::::::::::;
//
// #SET_EVENT will set the activated flag for any
// events we want to be initially activate
// ie: Seoul already should be marked as
// captured in the Pusan parameter scenario
//
// This marks the ROK as initially on the defensive
#SET_EVENT 1
#PARENTRECALCDEPTH 4
// This sets the initial tempo
#SET_TEMPO 255
#ENDINIT
//
// :::::::::::::::::::::::::::::::::::::::::;
//
// Now come the individual triggers
//
// Event #1
// Combined forces go on offensive
//
#IF_EVENT_PLAYED 2
#IF_ON_OFFENSIVE 2
#PLAY_MOVIE 106
#DO_EVENT 1
#RESET_EVENT 2
#ENDIF
#ENDIF
//
// Event #2
// Combined forces go on defensive
//
#IF_EVENT_PLAYED 1
#IF_ON_OFFENSIVE 6
#PLAY_MOVIE 107
#DO_EVENT 2
#RESET_EVENT 1
#ENDIF
#ENDIF
//
// Event #3
//
// US/Coalition controls KUWAIT and AL BASRAH
//
#IF_CONTROLLED 2 A 3083 2793
#PLAY_MOVIE 116
#DO_EVENT 3
#END_GAME 3
#ENDIF
//
// Event #4
// Stalemate
//
#IF_BORDOM_HOURS 240
#PLAY_MOVIE 114
#DO_EVENT 4
#END_GAME 4
#ENDIF
//
// Event #5
// Timeout
//
#IF_CAMPAIGN_DAY G 15
#PLAY_MOVIE 115
#DO_EVENT 5
#END_GAME 5
#ENDIF
//
// End
#ENDSCRIPT
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Re: ODS v0.7 bug reports
stock FF5.5.2 + PMC Desert Storm Theater v0.7.1:
Desert storm campaigns:
Start campaigns, then i look at the loadout and CTD, everytime.
Desert storm campaigns:
Start campaigns, then i look at the loadout and CTD, everytime.
Code: Select all
FFViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module FFViper.exe at 001B:004DB8A4, SetupLoadoutDisplay()+500 byte(s), g:\cobradev\ffviper\ui\src\campaign\munition.cpp, line 2055+3 byte(s)
Exception handler called in WinMain Thread.
Read from location 01a53838 caused an access violation.
Code: 0f bf 02 6b c0 51 03 05 b8 76 a2 00 89 45 f4 0f
Stack dump:
Stack: 001B:004DB8A4 (0x0EE0A3C8 0x00000112 0x0EE0A3C8 0x0EE0A3C8) FFViper.exe, SetupLoadoutDisplay()+500 byte(s), g:\cobradev\ffviper\ui\src\campaign\munition.cpp, line 2055+3 byte(s)
Stack: 001B:004E157D (0x000017EC 0x0E230034 0x0E239FE8 0x00000034) FFViper.exe, OpenMunitionsWindowCB()+477 byte(s), g:\cobradev\ffviper\ui\src\campaign\planner.cpp, line 617
Stack: 001B:0053745F (0x000017EC 0x00000034 0x0013F6A4 0x00403150) FFViper.exe, C_Button::Process()+623 byte(s), g:\cobradev\ffviper\ui95\cbuttons.cpp, line 1216+19 byte(s)
Stack: 001B:00525976 (0x001B023E 0x00000202 0x00000000 0x02F30372) FFViper.exe, C_Handler::EventHandler()+1814 byte(s), g:\cobradev\ffviper\ui95\chandler.cpp, line 2122
Stack: 001B:0040432B (0x001B023E 0x00000202 0x00000000 0x02F30372) FFViper.exe, FalconMessageHandler()+4571 byte(s), g:\cobradev\ffviper\ui\src\winmain.cpp, line 2466+27 byte(s)
Stack: 001B:7E368734 (0x00403150 0x001B023E 0x00000202 0x00000000) USER32.dll, GetDC()+109 byte(s)
Stack: 001B:7E368816 (0x00000000 0x00403150 0x001B023E 0x00000202) USER32.dll, GetDC()+335 byte(s)
Stack: 001B:7E37A013 (0xFFFF0071 0x001B023E 0x00000202 0x00000000) USER32.dll, IsWindowUnicode()+161 byte(s)
Stack: 001B:7E37A039 (0xFFFF0071 0x001B023E 0x00000202 0x00000000) USER32.dll, CallWindowProcW()+27 byte(s)
Stack: 001B:6D30AACD (0x001B023E 0x00000202 0x00000000 0x02F30372) DINPUT8.dll, DllUnregisterServer()+445 byte(s)
Stack: 001B:6D30ADF3 (0x0016FDE8 0x001B023E 0x00000202 0x00000000) DINPUT8.dll, DllUnregisterServer()+1251 byte(s)
Stack: 001B:6D30AE62 (0x001B023E 0x00000202 0x00000000 0x02F30372) DINPUT8.dll, DllUnregisterServer()+1362 byte(s)
Stack: 001B:6D304515 (0x001B023E 0x00000202 0x00000000 0x02F30372) DINPUT8.dll, DirectInput8Create()+27631 byte(s)
Stack: 001B:6D30ADF3 (0x0016FDE8 0x001B023E 0x00000202 0x00000000) DINPUT8.dll, DllUnregisterServer()+1251 byte(s)
Stack: 001B:6D30AED2 (0x001B023E 0x00000202 0x00000000 0x02F30372) DINPUT8.dll, DllUnregisterServer()+1474 byte(s)
Stack: 001B:7E368734 (0x6D30AE80 0x001B023E 0x00000202 0x00000000) USER32.dll, GetDC()+109 byte(s)
Stack: 001B:7E368816 (0x00000000 0x6D30AE80 0x001B023E 0x00000202) USER32.dll, GetDC()+335 byte(s)
Stack: 001B:7E37A013 (0xFFFF033F 0x001B023E 0x00000202 0x00000000) USER32.dll, IsWindowUnicode()+161 byte(s)
Stack: 001B:7E37A998 (0xFFFF033F 0x001B023E 0x00000202 0x00000000) USER32.dll, CallWindowProcA()+27 byte(s)
Stack: 001B:736FDF6F (0x001B023E 0x00000202 0x00000000 0x02F30372) DDRAW.dll, DDGetAttachedSurfaceLcl()+4182 byte(s)
Stack: 001B:7E368734 (0x736FDCDC 0x001B023E 0x00000202 0x00000000) USER32.dll, GetDC()+109 byte(s)
Stack: 001B:7E368816 (0x00000000 0x736FDCDC 0x001B023E 0x00000202) USER32.dll, GetDC()+335 byte(s)
Stack: 001B:7E3689CD (0x0013FDCC 0x00000001 0x0013FE58 0x00401D2A) USER32.dll, GetWindowLongW()+295 byte(s)
Stack: 001B:7E3696C7 (0x0013FDCC 0x7C80B741 0x00000000 0xC0000034) USER32.dll, DispatchMessageA()+15 byte(s)
Stack: 001B:00401D2A (0x00400000 0x00000000 0x00152387 0x0000000A) FFViper.exe, HandleWinMain()+1306 byte(s), g:\cobradev\ffviper\ui\src\winmain.cpp, line 773
Stack: 001B:00401EE9 (0x00400000 0x00000000 0x00152387 0x0000000A) FFViper.exe, WinMain()+73 byte(s), g:\cobradev\ffviper\ui\src\winmain.cpp, line 800+21 byte(s)
Stack: 001B:00417DC3 (0x00000000 0x00000000 0x7FFDD000 0x8054B6ED) FFViper.exe, WinMainCRTStartup()+388 byte(s), f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c, line 251+29 byte(s)
Stack: 001B:7C817077 (0x00417C3F 0x00000000 0x78746341 0x00000020) kernel32.dll, RegisterWaitForInputIdle()+73 byte(s)
EAX=01A53838 EBX=00000000 ECX=02145DC0 EDX=01A53838 ESI=0000003C
EDI=0E24F408 EBP=00000000 ESP=0013FFF8 EIP=00000000 FLG=00210202
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Error occurred at 10/29/2010 16:53:02.
C:\FreeFalcon5.5.2\FFViper.exe, run by derStef.
4 processor(s), type 586.
2048 MBytes physical memory.
OS: 5.1 build 2600 platform 2 Service Pack 3
Version: Falcon 4.0 - Version 1.13.1.20422
FFViper : 2, 3, 3, 13
Card: DXContext::Init - DriverInfo - "nv4_disp.dll" - "NVIDIA GeForce GTX 260", Vendor: 4318, Device: 1506, SubSys: 92606686, Rev: 161, Product: 0, Version: 0, SubVersion: 0, Build: 0
Game is Campaign type Local
DX Model ID : 0
Texture ID : 0
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Re: ODS v0.7 bug reports
We have not released any theaters for FF5.5.2
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Re: ODS v0.7 bug reports
Snake Man wrote:We have not released any theaters for FF5.5.2
same with FF5.5.1....