VTE ARMA SUGGESTION BOX
Moderators: Lone Wolf, Snake Man
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- Major
- Posts: 241
- Joined: 2007-09-28 11:38:55
- Location: Down Under
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- Major
- Posts: 241
- Joined: 2007-09-28 11:38:55
- Location: Down Under
Here are some Ambient sounds aswell as a text document with the cfg settings for sound levels.
The levels could do with a little more tinkering but it started to drive me a little crazy
I couldnt get the Rain or Sea sounds going.I dunno whats going on with them.
This RAR is 14mb so it may take up to 10mins to download.
http://files.filefront.com/Ambient+soun ... einfo.html
The levels could do with a little more tinkering but it started to drive me a little crazy

I couldnt get the Rain or Sea sounds going.I dunno whats going on with them.
This RAR is 14mb so it may take up to 10mins to download.
http://files.filefront.com/Ambient+soun ... einfo.html
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- Major
- Posts: 241
- Joined: 2007-09-28 11:38:55
- Location: Down Under
I was updating the Firebase defence mission the other day.I replaced the ARMA sanbags with the VTE snadbag and crate walls and noticed that the AI wont fire over the walls.I have the RAESandbag(Reccomend This For PMC Server) fix installed but this only works for ARMA sandbags.
I took a look in the PBO to see what the change were that allowed the AI to fire over it/them.
There wasnt much so i added it into the VTE objects cfg ,only on the sandbag and crate wall pieces.
I am going to test this today sometime.
Also i had a look at the Sprintfix addon and i made an adjustment to the VTE cfg to allow this to run.It works excellent.The Vte animations have been disabled to get this to run.I have no idea how to get both running as animations are not my forte.
But i will say that i almost stopped playing ARMA becuase of the Buggy,shitty, sucky crouch to run animation overrun.
Arma is so much better with this fixed.
Had any luck with the Rain and Sea ambient sounds?
I took a look in the PBO to see what the change were that allowed the AI to fire over it/them.
There wasnt much so i added it into the VTE objects cfg ,only on the sandbag and crate wall pieces.
I am going to test this today sometime.
Also i had a look at the Sprintfix addon and i made an adjustment to the VTE cfg to allow this to run.It works excellent.The Vte animations have been disabled to get this to run.I have no idea how to get both running as animations are not my forte.
But i will say that i almost stopped playing ARMA becuase of the Buggy,shitty, sucky crouch to run animation overrun.
Arma is so much better with this fixed.
Had any luck with the Rain and Sea ambient sounds?
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- Commander-In-Chief
- Posts: 9811
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Great thanks.Here are some Ambient sounds aswell as a text document with the cfg settings for sound levels.
Please take your time, you are totally free to edit stuff until christmas which is the soonest I SHOULD start to edit VTE again. So until that, edit away and please put all the updates into mediafire for me to download xmas time.The levels could do with a little more tinkering but it started to drive me a little crazy
Me neither, as I commented in the config.I couldnt get the Rain or Sea sounds going.I dunno whats going on with them.
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PMC since 1984
Editing knowledge, visit PMC Editing Wiki
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- Recruit
- Posts: 14
- Joined: 2007-10-21 09:16:04
http://screenshot.xfire.com/screenshot/ ... c1dc61.png
http://screenshot.xfire.com/screenshot/ ... f0b247.png
http://screenshot.xfire.com/screenshot/ ... 34e5b0.png
Cmon... Don't they look so good together?
Holds inf too
http://screenshot.xfire.com/screenshot/ ... f0b247.png
http://screenshot.xfire.com/screenshot/ ... 34e5b0.png
Cmon... Don't they look so good together?
Holds inf too

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- Major
- Posts: 241
- Joined: 2007-09-28 11:38:55
- Location: Down Under
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- Captain
- Posts: 196
- Joined: 2006-04-02 20:42:57
- Location: Belgium
This is a personal request
I like the m14 rifle very much, is it possible to have a better model then the ofp imported one? I heard about some weapons packs including m14 rifle, maybe we can ask to their creators if we can have one for VTE?
Cunégonde is getting old..

Cunégonde is getting old..

They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!
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- Major
- Posts: 241
- Joined: 2007-09-28 11:38:55
- Location: Down Under
Iam planning on doing a Hamburger hill mission thats actually on the right hill in Ashau Valley with Arty,Human Airsupport and ai squad recruting.
I was thinking it might conflict with the Already named Hamburger hill mission.
I am not sure wo did the mission but it needed some more work from memory.
I was thinking it might conflict with the Already named Hamburger hill mission.
I am not sure wo did the mission but it needed some more work from memory.
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- Major
- Posts: 241
- Joined: 2007-09-28 11:38:55
- Location: Down Under
An earlier suggestion i had mentioned an addon concerning ai engagement ranges.
The changes are pretty easy to see as the Editor/Author has explained inside of the cfg for all to see
This ron and i have tested/been using for a cupple of months now and swear by it.
With this installed/incorporated there is no need to tweak any other engagement ranges in ARMA apart from the shilka(we increased to 3500m engagementrange).
I have seen a few addons doing this a very complex way and with some sacrafices.
I have personal experience with this topic as i have made custom weapons pack/s for ron and i for OFP. Enhanceing engagement ranges, and found the weapons were not the problem and i wish someone had done this in OFP.
You will be wrapped when you see how the ai performs.No More Ai standing 200m in front of you and doin nothing cos he cant see you!!!
this is the cfg for the addon in its full form.-
-------------------------------------------------------------------------------------
/* by Alpha125RBF, VER 0.02 second alpha; AI TWEAKING */
class CfgPatches
{
class Paratroops_ALPHA
{
units[] = {};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons[] = {"CAData","CACharacters"};
};
};
class CfgVehicles
{
class man;
class CAManBase : Man {
sensitivity = 25;
/*DEFAULT WAS "sensitivity = 2", AI attacks you under 200m, (that was weak)*/
/* NOW ITS ABOUT 400 - 500m if you run at them without shooting*/
};
};
-------------------------------------------------------------------------------------
Concerning weapons cfg ai engagement ranges-
When i adjusted ours(Rons and mine) i used default ARMA settings out of the weapons pbo cfg.Works fine.
Note the slight differences between the Handguns,Rifles,MG's and Sniper rifles.
The changes are pretty easy to see as the Editor/Author has explained inside of the cfg for all to see



This ron and i have tested/been using for a cupple of months now and swear by it.
With this installed/incorporated there is no need to tweak any other engagement ranges in ARMA apart from the shilka(we increased to 3500m engagementrange).
I have seen a few addons doing this a very complex way and with some sacrafices.
I have personal experience with this topic as i have made custom weapons pack/s for ron and i for OFP. Enhanceing engagement ranges, and found the weapons were not the problem and i wish someone had done this in OFP.
You will be wrapped when you see how the ai performs.No More Ai standing 200m in front of you and doin nothing cos he cant see you!!!
this is the cfg for the addon in its full form.-
-------------------------------------------------------------------------------------
/* by Alpha125RBF, VER 0.02 second alpha; AI TWEAKING */
class CfgPatches
{
class Paratroops_ALPHA
{
units[] = {};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons[] = {"CAData","CACharacters"};
};
};
class CfgVehicles
{
class man;
class CAManBase : Man {
sensitivity = 25;
/*DEFAULT WAS "sensitivity = 2", AI attacks you under 200m, (that was weak)*/
/* NOW ITS ABOUT 400 - 500m if you run at them without shooting*/
};
};
-------------------------------------------------------------------------------------
Concerning weapons cfg ai engagement ranges-
When i adjusted ours(Rons and mine) i used default ARMA settings out of the weapons pbo cfg.Works fine.
Note the slight differences between the Handguns,Rifles,MG's and Sniper rifles.
-
- Major
- Posts: 241
- Joined: 2007-09-28 11:38:55
- Location: Down Under
-
- Captain
- Posts: 196
- Joined: 2006-04-02 20:42:57
- Location: Belgium