Sherlock wrote:And don't forget we are going to want to come back later and add additional terrain variation from the Nevada Tileset that Qaz made.
Hmm perhaps, the jury is still out on that. I'm not sure because we already have all the terrain types covered by the old school ODS 512 tile gang in the first place. I dont recall them skipping any terrain types.
Unless I didn't understand what you mean, but right now we have desert, grazing, rough grazing, irrigated farmland, arable land and citys. Then some stuff for the mountains which is in old 128 res poor quality tiles. If you meant to replace those, then the tile-sets are already done with features and no adding of tile-sets need to be done. What did you mean exactly?
Hey SM.... You said we could each get a piece of the theater building/ making work and not end up doing just the "grunt" work all the time when I came onboard here.
Heheh folks can you belive this guys, he actually WANTS to do the tedious work in theaters. Boy if we just had few more like him I would have nothing to do!
Ok seriously, yes I have no objections you doing some more work, I'm just having hard time bossing the guys around who help, to tell them to do such huge tile work would be cruel in my opinion (and to require me to teach/coach them a lot). I have found it that people who do stuff at their free will, will produce better and faster results. Also you did mention that you need to get experience/etc with texture stuff and I didn't exactly want you to get that experience on "ODS's cost" so to speak.
I have always done the tile work for ODS and nothings changed, I have must missed the post where you requested that you really want to do the ODS tile stuff, I mean I know you want to work with ODS but I really dont recall seeing the specific tile request, especially as such would require coordination that only one guy does it. This current topic we are in is great work, but I had no idea you want and especially just decide on yourself to take upon the tile work, double especially without asking me.
Most definitely such big request should have been done clearly, perhaps in PM to really get the point through and start the coordination. But again, I guess it was just miscommunication.
I understand ALREADY the process of making the texture.zip and the texture.bin.
Okay well as I said in above, I had the impression you didn't and you wanted to get hands on experience on tiles.
But I need a project to work on so I can learn the "nuts and bolts" of doing it.
Umm... ok, so you know the stuff or dont?
Having you do it already just results in duplication of effort if I just redo what you've already done.
Again as I said, no duplication because I have always made the tile stuff in ODS (and well in any other theater too). I guess we can call this miscommunication as you didnt shout out that you want to specificly do ODS tiles.
I'm the one who identified all the airbase problems, I'm the one who did the analysis to determine which airbases were the highest priority in need of replacement tiles and I'm the one who recruited others to help us get this done
Yes but that has nothing to do with the actual tile work process to the bin/zip and palette thingys etc.
Come on...loosen up the reigns a little and share, ok?
Hehe again if we had more guys like you...
Yeah ok well so now I get it that you really, REALLY want to do some tile bin/zip palette work. Ok so lets proceed from that:
I have now already added the Khroniks work of these following tiles:
Code: Select all
Highway Strip EW, need the following airstrip tiles in Priority order:
*** AS to IF - 7 airstrips use this terrain Assigned to Khronik - DONE (created hbase51*)
Highway Strip NS, need the following airstrip tiles in Priority order:
*** AS to IF - 5 airstrips use this terrain Assigned to Khronik - DONE (created hbase51*)
34_16 Airbase Rvr, need the following airbase tiles in Priority order:
- AB to IF - 6 airbases use this terrain Assigned to Khronik-DONE (dupe of hbase3e)
*** AB to D - 6 airbases use this terrain Assigned to Khronik-DONE (overwrote hbase3a)
- AB to RG - 5 airbases use this terrain Assigned to Khronik-DONE (dupe of hbase3f)
12_30 Airbase Rvr, need the following airbase tiles in Priority order:
- AB to RG - 4 airbases use this terrain Assigned to Khronik - DONE (dupe of hbase44)
*** AB to AL - 1 airbase uses this terrain Assigned to Khronik - DONE (overwrote hbase43*)
*** AB to C - 1 airbase uses this terrain Assigned to Khronik - DONE (created hbase50*)
30_12 Airbase Rvr, need the following airbase tiles in Priority order:
- AB to D - 4 airbases use this terrain Assigned to Khronik - DONE (dupe of hbase2a)
- AB to RG - 2 airbases use this terrain Assigned to Khronik - DONE (dupe of hbase44)
- AB to IF - 2 airbases use this terrain Assigned to Khronik - DONE (dupe of hbase41)
Kimpo, need the following airbase tiles in Priority order:
*** AB to IF - 3 airbases use this terrain Assigned to Khronik - DONE (created hbase52*)
*** AB to C - 3 airbases use this terrain Assigned to Khronik - DONE (created hbase53*)
*** AB to RG - 1 airbase uses this terrain Assigned to Khronik - DONE (created hbase54*)
08_26 Airbase Rvr, need the following airbase tiles in Priority order:
*** AB to IF - 4 airbases use this terrain Assigned to Khronik - DONE (created hbase55*)
*** AB to AL - 4 airbases use this terrain Assigned to Khronik - DONE (created hbase56*)
*** AB to RG - 2 airbases use this terrain Assigned to Khronik - DONE (created hbase62*)
26_08 Airbase Rvr, need the following airbase tiles in Priority order:
- AB to AL - 5 airbases use this terrain Assigned to Khronik - DONE (dupe of 08_26\AL)
- AB to RG - 2 airbases use this terrain Assigned to Khronik - DONE (dupe of 08_26\RG)
*** AB to D - 1 airbase uses this terrain Assigned to Khronik - DONE (created hbase61*)
02_20 Airbase Rvr, need the following airbase tiles in Priority order:
*** AB to IF - 2 airbases use this terrain Assigned to Khronik - DONE (created hbase58*)
*** AB to C - 2 airbases use this terrain Assigned to Khronik - DONE (created hbase59*)
*** AB to RG - 1 airbase uses this terrain Assigned to Khronik - DONE (created hbase60*)
So now there is stuff renamed from his originals with color palette work, new tile-sets added into texture.bin file.
Here is the new texture.bin additions I wrote, I checked it in terrainview and it works ok:
Code: Select all
# new ODS tiles 2007
# Airbase 12_30 city
SET 4
hbase501.pcx 0 0
hbase502.pcx 0 0
hbase503.pcx 0 0
hbase504.pcx 0 0
hbase505.pcx 0 0
hbase506.pcx 0 0
ENDSET
# Airstrip EW and NS irrigated farming
SET 4
hbase511.pcx 0 0
hbase512.pcx 0 0
hbase513.pcx 0 0
hbase514.pcx 0 0
ENDSET
# Airbase kimpo irrigated farming
SET 4
hbase521.pcx 0 0
hbase522.pcx 0 0
hbase523.pcx 0 0
hbase524.pcx 0 0
hbase525.pcx 0 0
hbase526.pcx 0 0
hbase527.pcx 0 0
hbase528.pcx 0 0
ENDSET
# Airbase kimpo city
SET 4
hbase531.pcx 0 0
hbase532.pcx 0 0
hbase533.pcx 0 0
hbase534.pcx 0 0
hbase535.pcx 0 0
hbase536.pcx 0 0
hbase537.pcx 0 0
hbase538.pcx 0 0
ENDSET
# Airbase kimpo rough grazing
SET 4
hbase541.pcx 0 0
hbase542.pcx 0 0
hbase543.pcx 0 0
hbase544.pcx 0 0
hbase545.pcx 0 0
hbase546.pcx 0 0
hbase547.pcx 0 0
hbase548.pcx 0 0
ENDSET
# Airbase 08_26 / 26_08 irrigated farming
SET 4
hbase551.pcx 0 0
hbase552.pcx 0 0
hbase553.pcx 0 0
hbase554.pcx 0 0
hbase555.pcx 0 0
hbase556.pcx 0 0
ENDSET
# Airbase 08_26 / 26_08 arable land
SET 4
hbase561.pcx 0 0
hbase562.pcx 0 0
hbase563.pcx 0 0
hbase564.pcx 0 0
hbase565.pcx 0 0
hbase566.pcx 0 0
ENDSET
# Airbase 02_20 / 20_02 irrigated farming
SET 4
hbase581.pcx 0 0
hbase582.pcx 0 0
hbase583.pcx 0 0
hbase584.pcx 0 0
hbase585.pcx 0 0
hbase586.pcx 0 0
ENDSET
# Airbase 02_20 / 20_02 city
SET 4
hbase591.pcx 0 0
hbase592.pcx 0 0
hbase593.pcx 0 0
hbase594.pcx 0 0
hbase595.pcx 0 0
hbase596.pcx 0 0
ENDSET
# Airbase 02_20 / 20_02 rough grazing
SET 4
hbase601.pcx 0 0
hbase602.pcx 0 0
hbase603.pcx 0 0
hbase604.pcx 0 0
hbase605.pcx 0 0
hbase606.pcx 0 0
ENDSET
# Airbase 08_26 / 26_08 desert
SET 4
hbase611.pcx 0 0
hbase612.pcx 0 0
hbase613.pcx 0 0
hbase614.pcx 0 0
hbase615.pcx 0 0
hbase616.pcx 0 0
ENDSET
# Airbase 08_26 / 26_08 rough grazing
SET 4
hbase621.pcx 0 0
hbase622.pcx 0 0
hbase623.pcx 0 0
hbase624.pcx 0 0
hbase625.pcx 0 0
hbase626.pcx 0 0
ENDSET
Should be up to date additions, I didn't modify it elsewhere to maintain the tile offsets.
Oh btw, here is small ODS texture reports I gathered:
Code: Select all
This is list of old 128x128 res low quality poor ODS tiles.
hcapt000 - 03
hcity201 - 0f
hcity244 - 4d
hdmou101 - 0f
hdsrt001 set missing 03-15 tiles.
hfarmd47, 48
hforr201 - 0f
hmori10f, 0g
hmori201 - 04
hmrod001 - 0f
hmrod104, 06, 0b and 0d
hrivr201 - 0e
hrivr301 - 0e
hrivr501 - 06
hrrod001 - 0f
hzcit801 - 0f
hzcit833 - 3e
hzcit844, 46, 4b and 4d
hcapsfc0 - 0f
hbase340 - 05
hbase390 - 05
hbase3ca - cf
hbasefa1 - a6
htran105 and 06 I think are porked for position and river color.
harab301 and 02 same as above.
harab604, 06, 0b and 0d
hwood213, 15-17, 19-1e. same as the another city, just a dupe image.
hwrod201 and 02 I think are porked for position and river color.
hwrod211 and 12 missing.
hwrod221 and 22 missing.
hwrod231 and 32 missing.
hbase471 - 77 placeholders.
hbase3a1 set identical to hbase431. So rename 34_16\de to hbase3a* set.
hbase421 - I think I did these without letting anyone know :)
I hope that list is up to date, it should be, the last two lines might be bit n/a.
Also I made runme.bat file to rename the tiles, just in case I have to do it multiple times AND to teach you which ones was renamed how. So I'll post it here now:
Code: Select all
cd 02_20\C
ren 1.pcx hbase591.pcx
ren 2.pcx hbase592.pcx
ren 3.pcx hbase593.pcx
ren 4.pcx hbase594.pcx
ren 5.pcx hbase595.pcx
ren 6.pcx hbase596.pcx
move *.pcx ..\..\
cd ..\IF
ren 1.pcx hbase581.pcx
ren 2.pcx hbase582.pcx
ren 3.pcx hbase583.pcx
ren 4.pcx hbase584.pcx
ren 5.pcx hbase585.pcx
ren 6.pcx hbase586.pcx
move *.pcx ..\..\
cd ..\RG
ren 1.pcx hbase601.pcx
ren 2.pcx hbase602.pcx
ren 3.pcx hbase603.pcx
ren 4.pcx hbase604.pcx
ren 5.pcx hbase605.pcx
ren 6.pcx hbase606.pcx
move *.pcx ..\..\
cd ..\..\08_26\AL
ren 1.pcx hbase561.pcx
ren 2.pcx hbase562.pcx
ren 3.pcx hbase563.pcx
ren 4.pcx hbase564.pcx
ren 5.pcx hbase565.pcx
ren 6.pcx hbase566.pcx
move *.pcx ..\..\
cd ..\IF
ren 1.pcx hbase551.pcx
ren 2.pcx hbase552.pcx
ren 3.pcx hbase553.pcx
ren 4.pcx hbase554.pcx
ren 5.pcx hbase555.pcx
ren 6.pcx hbase556.pcx
move *.pcx ..\..\
cd ..\RG
ren 1.pcx hbase621.pcx
ren 2.pcx hbase622.pcx
ren 3.pcx hbase623.pcx
ren 4.pcx hbase624.pcx
ren 5.pcx hbase625.pcx
ren 6.pcx hbase626.pcx
move *.pcx ..\..\
cd ..\..\12_30\AL
ren 1.pcx hbase431.pcx
ren 2.pcx hbase432.pcx
ren 3.pcx hbase433.pcx
ren 4.pcx hbase434.pcx
ren 5.pcx hbase435.pcx
ren 6.pcx hbase436.pcx
move *.pcx ..\..\
cd ..\C
ren 1.pcx hbase501.pcx
ren 2.pcx hbase502.pcx
ren 3.pcx hbase503.pcx
ren 4.pcx hbase504.pcx
ren 5.pcx hbase505.pcx
ren 6.pcx hbase506.pcx
move *.pcx ..\..\
cd ..\..\26_08\DE
ren 1.pcx hbase611.pcx
ren 2.pcx hbase612.pcx
ren 3.pcx hbase613.pcx
ren 4.pcx hbase614.pcx
ren 5.pcx hbase615.pcx
ren 6.pcx hbase616.pcx
move *.pcx ..\..\
cd ..\..\34_16\DE
ren 1.pcx hbase3a1.pcx
ren 2.pcx hbase3a2.pcx
ren 3.pcx hbase3a3.pcx
ren 4.pcx hbase3a4.pcx
ren 5.pcx hbase3a5.pcx
ren 6.pcx hbase3a6.pcx
move *.pcx ..\..\
cd ..\..\HS_EW\IF
ren 1.pcx hbase513.pcx
ren 2.pcx hbase514.pcx
move *.pcx ..\..\
cd ..\..\HS_NS\IF
ren 1.pcx hbase511.pcx
ren 2.pcx hbase512.pcx
move *.pcx ..\..\
cd ..\..\KIMPO\C
ren 1.pcx hbase531.pcx
ren 2.pcx hbase532.pcx
ren 3.pcx hbase533.pcx
ren 4.pcx hbase534.pcx
ren 5.pcx hbase535.pcx
ren 6.pcx hbase536.pcx
ren 7.pcx hbase537.pcx
ren 8.pcx hbase538.pcx
move *.pcx ..\..\
cd ..\IF
ren 1.pcx hbase521.pcx
ren 2.pcx hbase522.pcx
ren 3.pcx hbase523.pcx
ren 4.pcx hbase524.pcx
ren 5.pcx hbase525.pcx
ren 6.pcx hbase526.pcx
ren 7.pcx hbase527.pcx
ren 8.pcx hbase528.pcx
move *.pcx ..\..\
cd ..\RG
ren 1.pcx hbase541.pcx
ren 2.pcx hbase542.pcx
ren 3.pcx hbase543.pcx
ren 4.pcx hbase544.pcx
ren 5.pcx hbase545.pcx
ren 6.pcx hbase546.pcx
ren 7.pcx hbase547.pcx
ren 8.pcx hbase548.pcx
move *.pcx ..\..\
That is of course from the RAR Khronik sent to me. Again, that should be the up to date list.
So that was all the junk
Now, where we go from here... rest assured, I CAN assign work for you, more than you can handle. But basically I'm still baffled how anyone would "want" to be doing this shitty tile stuff (one of the most difficult and most time consuming work), however you're said you want to do it so, so be it. You could now add the tiles on your end (airstrip and the 11_29) after receiving tile-files update from me, then you would have to send the new stuff back to me as I surely will want to validate your work (no offence, I just want to be sure all is done properly), therefore its only to give you experience you as I still have to go through the stuff to verify everything is in order.
Honestly, it would be much better and easier if you would do the next theaters tile work like Afghanistan, Nevada, Vietnam or so. I have no objections you doing the next theater when we coordinate what you're doing properly, believe me you get alot of work, believe me I will bitch on you constantly how is the progress etc.
So I guess if you insist on the tile work now then we proceed by sending you some updated files. How do you plea?
