Desert Storm SP3 v0.3 BETA reports

Operation Desert Storm theater

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ccc
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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

it should work.
my poor spec: AMD 650 oc 850, 192RAM133, TNT2 32mb.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by T_Rex »

Make sure you have enough hard disk space. :)

My specs: Celery 433, V3 2000 16M, 320MB RAM. :(
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Widowmaker »

quote:Originally posted by T_Rex:

I just want to make sure which "/" is appropriate. I think its "" isn't it?

both are correct

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Re: Desert Storm SP3 v0.3 BETA reports

Post by T_Rex »

quote:Originally posted by Widowmaker:
both are correct

Widmak
Seriously?

Does that mean either one will work (like they are interchangeable) or do they mean different things?

Like in:
terrdata/theaterdefinition/korea.tdf
terrdata\theaterdefinition\DesStorm.tdf

Are both of those lines read the same way?
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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

continue ods campaign.

campaign stop(end?) at around day1, 16:07-16:15, when allied ground forces occupy Kuwit depot.

tu22 no swing wing shown, db issue.

EA6B based on carriers seems unable to excute missions, always load with 4-5 fuel tanks(300gal).. short legged? arrange air refuel point?

need more SAMs implanted, SA-2/3/5/6.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by T_Rex »

Update:

Not sure what my problem was with the CTD but it fixed itself! :) No real problems. Saw some tiling stuff that'll need some work (sea-coast transitions), but other tiling was just awesome!

Probably do some TEs to make sure the 3d models are ok.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

really? could you help confirm CTD resulted from Su7?

i delete Su7 Sq with TacEdit, then no more CTD.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by T_Rex »

"really? could you help confirm CTD resulted from Su7?
i delete Su7 Sq with TacEdit, then no more CTD. "

Hmmm... have you tried an Su-7 in the Korean theater? My friend put it in Saint's 2005 campaign and didn't report any problems at all. Although, he did say something about having to go through alot of the data with F4Browse to fix stuff. He may've done something to the Su-7 data to solve the problem before he saw it. I'll try to get more information.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

ODS beta test -- more toys.

Ktel releases a nice Tornaod patch:
http://forums.frugalsworld.com/vbb/show ... adid=25616

SM set our ODS tornado's arrival 225 hr later.. to avoid CTD resulted from incomplete datafile.

To have fun with Tornado in ODS, first apply Ktel's patch. copy validac.act in campaign/save folder to replace the one in ODS campaign save folder. this file also activiate other hidden a/c as flyable.

then use TacEdit to add a new Tornado Sq to campaign save0.cam. done. flyable. need Desert camo badly.

PS: dunno why built-in Tornado Sq invisible after tweaking its Reinf time.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by onyx23 »

I would like to become a BETA tester for the ODS Theater. Is this possible? I have flown actual missions in Desert Storm and in addition have pretty good knowledge with TacEdit, F4 Browse and other utilities. I am the CO of the 99th VFS and Snowfalcon is in my squadron, I beleive he is also an ODS Beta tester. Please let me know -thanks.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake Man »

quote:The SPtinstall thing fixed the problem. Going to reinstall Korea 2005 and see if I can switch back and forth.
Great to hear you got it working! And no, you cannot switch back and forth if you install Korea 2005 on top of ODS if you NOT manually edit the theater.lst file.

This is not ODS problem, its caused by Korea 2005 which opefully this will be fixed.
quote:we need to warn people the install is 800mb or more
Okay good tip thanks, the page has now been updated.

http://www.pmctactical.org/f4/odsbeta.php

Now everybody remembers to check this page pretty much the same frequency as this forum? :)
quote:when I opened up the theater.lst, there was only the desstorm line. Like I said, I had installed Saint's 2005 campaign.
Interesting. Could you please take the time and re-verify that ODS nukes Korea 2005 campaign theater.lst line?
quote:terrdata/theaterdefinition/korea.tdf
terrdata\theaterdefinition\DesStorm.tdf
I just want to make sure which "/" is appropriate. I think its "" isn't it?
Both seem to work. I have no idea why this is, you might ask Falcon Hacker Codec, I believe he had something to do with Theater Switcher code :)
quote:It won't begin the terrain loading portion.
You did not mention your operating system on the machine that failed to load terrain (I assume you mean Tinstall, Terrain Rebuild)?

It has been rumoured that Windows ME has problems with running SPTinstall and editing theater.lst file.

Its known fact that spaces in the falcon directory name WILL fail the installer.
quote:campaign stop(end?) at around day1, 16:07-16:15, when allied ground forces occupy Kuwit depot
Iraqi army has been defeated. Kuwait has been liberated.
quote:need more SAMs implanted, SA-2/3/5/6.
Don't you worry about that. Soon you have so much hardware up against your face that you do not dare to climb into the cockpit ;)
quote:Not sure what my problem was with the CTD but it fixed itself!
Ehm ;)
quote:could you help confirm CTD resulted from Su7? i delete Su7 Sq with TacEdit, then no more CTD.
If so thats bad database issue, there is NO * marked behind that aircraft I checked it, twice.

It says "SU-7BMK" as for example the non working Tornado says "Tornado IDS*"
quote:having to go through alot of the data with F4Browse to fix stuff.
Ah. So therefore I judge the SU-7BMK to be BAD and remove it (deactivate) from the campaign. This will be posted on the odsbeta page and will be on first bugfix.
quote:ODS beta test -- more toys.
Ktel releases a nice Tornaod patch:
NO.

We are testing Operation Desert Storm Theater v0.3 beta, not Ktel's Tornado Patch!

Anyone who agreed to be ODS BETA tester by email cannot apply this patch.

Sorry I don't want to be a party pooper, but as I said we are testing one software, not another. This is no means by any putting down for Ktel's patch thats not the case here. But I cannot support hes patch over mine here. I have hands full sorting out bugs on ODS.
quote:I would like to become a BETA tester for the ODS Theater. Is this possible?
Yes. Email me to nospam and request the installer.

And guys remember, the link has been updated for latest developments.

http://www.pmctactical.org/f4/odsbeta.php

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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake Man »

Download Bugfix #1 here http://www.pmctactical.org/f4/ODS.v0.3b ... fix.01.zip

This first bugfix has the Mi-8 helicopter squadrons deactivated just in case as there was "rumour" about them showing problems. SU-7BMK was 99% sure to give CTD, it was deactivated. Theater long/lat coordinates were default korean, now they are fixed for Middle East.

Bugfix installation: just unzip it to your falcon directory and let it overwrite files!

And as usual, I want some feedback.

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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

quote:[We are testing Operation Desert Storm Theater v0.3 beta, not Ktel's Tornado Patch!
ok ok, forget it.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by T_Rex »

SM-

I was just thinking about the theater.lst thing. Because I ran out of disk space, to be sure there wouldn't be problems, I uninstalled the theater. You might check the uninstall routine and make sure it doesn't completely delete the theater.lst or maybe deletes too much of what it contains. Just something to check since I seem to be the only one to experience the problem. :)
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Re: Desert Storm SP3 v0.3 BETA reports

Post by WraithNine »

It was mentioned earlier about squadron stores. I looked and here are the munitions that should be removed due to their non-availbility in 1991:

AGM-154, CBU-97, all JDAMs, AIM-120, AIM-9X

Muntions that should be added:
AIM-7M, AIM-9P

I think the AIM-9P is there, but was removed from the F-16CG by SP3. As was the AIM-7M. Do those F-16A units work? Where are they based? Maybe we could just have them in ODS. Which reminds me.. AIM-120s would need to be removed from every unit.

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Re: Desert Storm SP3 v0.3 BETA reports

Post by icebrain »

Weapons changes needed for ODS:

Remove AIM-120, JDAM, JSOW, CBU-94/97 from all squadrons

Remove LGB's from F-16/18 squadrons as these aircraft could not designate them and didn't carry them.

Consider removing AIM-54 from F-14 inventory since ROE prohibited their employment.

Remove GBU-28 from F-15E (a/c not yet cleared for it at that time).

Not sure if AGM-84E needs to be removed or not.

F-16's in ODS did not carry the AIM-7. Sparrow capability on US Vipers was limited to the Block 15 ADF operated by the ANG. No foreign F-16s were carrying Sparrow during the conflict either.

I don't know if hte AGM-130 was operational, but I think the F-15E was not capable of operating it or the GBU-15 at the time. Apparently many strike eagles were limited to iron bombs for the first part of the conflict due to a shortage of LANTIRN targeting pods.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake00 »

SM

I'm running Windows ME and am having the same theater 1st line problem that T-Rex is having. 2005 wipes out ODS and ODS wipes out 2005. Once they are typed back into the file, the switcher works perfectly. Also, with Me I couldn't get the terrain to apply with the installer but SPTnstall applied ok afterward.

SU-7BMK is a trouble maker; as soon as the flight deags you CTD. I applied the bug fix but it didn't work. Strike mission out of Shaikh at 09:41 package 12346. Flew it 4 times; crashes at exact same place before and after the patch. Took a screen shot a split sec. before CTD. Also have a shot for you of an ocean factory; both with co-ordinates. Guess you can't attach pictures with UBB; I'll E-mail em to ya.

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Re: Desert Storm SP3 v0.3 BETA reports

Post by WraithNine »

I could've sworn the F-16s in Desert Storm had AIM-7s... So Icebrain, you're saying the only A/A missile they had was the 9? M & P?

Anyway.. after flying my first mission, a strike against the chemical plant's radio tower, here are my initial observations.

1) Tanker availability - Being that there is only one F-16 squadron available (at least till the F-16As are available to fly) shouldn't there be tankers closer to the Gulf coast? I was halfway to Kuwait when I made the radio call, and was told the nearest tanker was 160 miles west.

2) ATC Voices still say Korean base names.

3) Campaign start time - Shouldn't it start around 0200-0300? Remembering that the first strikes went off around 0300 in Baghdad.

4) Where are the F-117s?

5) Shouldn't we have more F-16 squadrons/locations?

6) Mission generation. I'm noting that it is taking a while to generate new missions. I DO have realistic attrition turned on (used it in K2005). Should it be turned off?

7) Airbase relocation. Should it be on or off?

Well.. I think that's it for now. :)

Oh and BTW.. my screenname at Frugal's World is Rogue48SFS. (I changed it since I'm no longer IN the 48 SFS)
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake Man »

Thanks guys for the LOADOUT posts, I have now updated the http://www.pmctactical.org/f4/odsbeta.php to reflect this bug.

I much appreciate the real life data for loadouts, which missile was used and which not. But can you please post them to the OOB for ODS SP3 area: http://www.pmctactical.org/f4/cgi-bin/u ... 3&t=000101 so we can have some order here. Thank You.

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Re: Desert Storm SP3 v0.3 BETA reports

Post by WraithNine »

I'm getting CTDs when trying to use the A-10 cockpit. I've tried naming it A10, a10# and 891. With 891 and a10# it crashes, and with A10 I just get the F-16 cockpit.


EDIT: I was apparently missing some A-10 files. After re-downloading it, everything is ok. :)
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Re: Desert Storm SP3 v0.3 BETA reports

Post by RobC_F4 »

#3

Not being the 'munitions expert that you guys are I will stick to the mundane for rookies like me as originally propsed when ODS was first released:

INSTALLER: Three different installs (2 on Win2K, one on ME) - NoProb
IA: Spent a good few hours in IA today flying almost the entire HUGE area, different parts of the map (selection / re-visiting to make sure you are in the same place, checked with CRTRL-Z/L Co-ords display!) all OK, no "high mountains" (what high mountains? LOL) crashes on 3D start, no CTD, plenty action - great flying
TE/CAMPAIGN: Still messing with "Historic" Camp. Report "real soon now" (But shXXt I can't fly a KC-10!)
TERRAIN: After some graphics tuning I have found a good combo on my rig, so overall look and feel is :) ) no specific bad airports (low level passes) found, also no "3 in 1" bridges. But like I said, it's a HUGE area ..

Orb Cam views of the Viper in DogFight sometimes gave some weird "image breakup", especially when rotating the view, but I could not find a pattern to this (mainly with the Crimson Skin) Anyone else seen this one?

Most important is that (apart in CAMP, still largely untested in my case) ODS is extremely stable. I did not have ANY CTD's, Windows "Dr Watsons" at all during my entire flying period. (About four hours!) Remarkable.

Regards - Rob

PS: Today's "Bugfix.zip" applied as well, no problems
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Re: Desert Storm SP3 v0.3 BETA reports

Post by WraithNine »

Found something else in campaign. I'm flying for the 6th FS (F-16CG) and am tasked to take out a chemical tower at the AL JAHRA chemical plant in Kuwait. I hit my target fine, but when I go back and landed I was court martialed. Turned out the chemical plant was Saudi. So.. apparently for some reason we're getting tasked to hit friendly targets.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by icebrain »

quote:Originally posted by WraithNine:
I could've sworn the F-16s in Desert Storm had AIM-7s... So Icebrain, you're saying the only A/A missile they had was the 9? M & P?
Not sure about the specific winder variants (may have been the lima) but yes, F-16's were limited to AIM-9 only during ODS (saw somewhere in VITS where they said any Viper driver who had to use a winder had screwed up bigtime... the F-16 was used exclusively as an attack aircraft).

Also, as a side note, most F-16s flew without missiles on stations 2 and 8. Typical F-16 loads:

2 AIM-9
2 Mk-84
2 370 tanks
1 ECM

2 AIM-9
6 Mk-82
2 370 tanks
1 ECM

2 AIM-9
2 AGM-65
2 370 tanks
1 ECM

2 AIM-9
6 CBU-52/58
2 370 tanks
1 ECM

2 AIM-9
2 or 4 CBU-87
2 370 tanks
1 ECM
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Ender Wiggin »

odd, b/c ive seen pic of them with 4 Aim-9m's, i think they might have used sparrows under the wings, or wing tips
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Re: Desert Storm SP3 v0.3 BETA reports

Post by icebrain »

"odd, b/c ive seen pic of them with 4 Aim-9m's, i think they might have used sparrows under the wings, or wing tips "

Well, some might have flown with 4 winders at the beginning of the campaign... but as it moved on and they realized there was virtually no air threat i think they might have stopped fitting those rails to save a bit of drag.

I'm still sticking with my statement that F-16's didn't carry sparrows during ODS. BVR engagements where Sparrows would have been used were left to the F-15's, since they were equipped with the necessary electronics (IFF, NCTR, etc.) to meet the ID requirements set in place by the ROE. F-18's carried them (and one or two even scored kills with them), but the Viper didn't.
Sparrows (and skyflash) have both been test-fired by F-16's, from the underwing stations, wingtips, and main gear doors :eek: . However, the only ones to carry Sparrows in US service were the ADF versions (that have now been phased out I believe).
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Ender Wiggin »

oh ok, i believe ya there, though i did see a Block 25 F-16C once with wingtip Sparrows, the reason for them on the doors and such was b/c of lack of power to launch IIRC, but i could be wrong.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snowfalcon »

Been messing around building TE's in this theatre and noticed a coup[le of things missing.

Most of the "new" SP-3 Aircraft are not in. So I couldn't add F-16CJ's as SEAD escort ect.

There is no tab in the drop down menus for display threat circles. Kind of important for pre mission intel.

Other wise flies pretty good.

In respect to the realistic loadouts i would take care as this theatre still represents a hotbed of activity to this day. If these weapons can be removed from the squadron supplies and not lined out wholesale it would be a better option IMHO
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Ender Wiggin »

i just flew a mission in ODS, Shaikh AB isnt leveled, and i couldnt find the runway/ it was off, pic included, also during ODS, the ALQ-131 wasnt used afaik, the F-16 used the ALQ-119, i know the A-10 carries this in F4, and i wasnt sure if it works properly. Image
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake Man »

Loadouts in ODS 1991 campaign being present day is being noted.

Continue loadout discussions on OOB for SP3 area, thank you.

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Re: Desert Storm SP3 v0.3 BETA reports

Post by WraithNine »

Since it takes a while to generate missions, I put it on 64x in 2d very often. However, almost every time, the controls become unresponsive. I cannot click exit, I cannot change the time back to 1x, nothing, except let it run at 64x. The only way to exit without rebooting is to hit ctl-alt-del to get the WinXP task manager and shut it down. Please look at this issue, especially since mission generation is slow.
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake Man »

quote:Originally posted by WraithNine:
I put it on 64x in 2d very often. the controls become unresponsive. I cannot click exit, I cannot change the time back to 1x, nothing, except let it run at 64x.
You are running XP so its not the win9x limitation the UI refresh thing (cannot remember the right terms now). Here are couple questions:

Do you use the "UI refresh" setting higher than default?
Does UI go immediately to unresponsive?

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Re: Desert Storm SP3 v0.3 BETA reports

Post by WraithNine »

Sometimes it won't go unresponsive immediately, but it locks up about 80% of the time. The other 20% I am able to get back to 1x.

I have no clue what you meant about a UI refresh setting. Here is my system setup:

Athlon 750, 384MB SDRAM, SB Live, Gf2GTS 32MB (w/29.42 drivers), Digital F22/TQS/Elite Rudders, 2 Masterpilots, 52x cdrom, 10x4x32 burner, Creative FPS2000 speakers

I know not all of that is relavent, but figured I'd post everything.

Would this generate a crashlog if I'm the one exiting through Task Manager?
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake Man »

Its this what I'm talking about:

// Added a variable called g_nMaxUIRefresh that limits the number of
// refresh that happens per second on the UI window. Default is a max of
// 4 updates per second (x4). It's important to use on lower end system
// or system running Win98 to prevent running out of resources because
// the display thread can't keep up with the refresh demand. You'll
// notice if your lagging behind if the UI buttons are slow to response
// to your inputs.
set g_nMaxUIRefresh 4

However its unlikely that this is causing it, but you might tinker with it. We had same kind of UI laggyness on Europe Theater as it has 16000+ objectives, ODS has 12000+.

We can always remove the NoName places, but I haven't yet tried that.

PMC TFW
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ccc
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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

SM,
i think you shoudl pay some attention to resupply/repair rate. im tasked to bomb same bridges or factory for times.. in real world the rate should be very low.
WraithNine
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Re: Desert Storm SP3 v0.3 BETA reports

Post by WraithNine »

Ok.. should I increase or decrease that setting? What should I set it at?
------------------
Jared A. Childress
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carlbr
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Re: Desert Storm SP3 v0.3 BETA reports

Post by carlbr »

Hi,

Just flew a mission in the F-15E with the hotfix installed, but still had a CTD. Was being fired upon by a Mig-23. Had the jammer on and was releasing chaff as I went into to dogfight mode to lock on another Mig-23. Just as the lock was aquired I CTD. Crashlogs below (I didn't know how to attach them to the post or who to email them to). The earlier ones were before the Hotfix was installed, but the last one was with the Hotfix. Thanks and good luck.

[admin cleaned craslog. thank you, its been saved for debugging.]
Carlbr
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Snake Man
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Re: Desert Storm SP3 v0.3 BETA reports

Post by Snake Man »

quote:i think you shoudl pay some attention to resupply/repair rate.
I have no idea how to edit resupply or repair rate. Its a wild guess but those are EXE issues and I have no control over it.
quote:should I increase or decrease that setting? What should I set it at?
It was just an idea, not really sure if it effects. But try to put it to 1 or 2 and see how it goes.

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Snake Man
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ccc
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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

the resupply/repair bug must be fixed, i cann't stand with that anymore. my tomcat flights down more than one dozen su24, but there're still 20 in that Sq!! i even try to shoot ejected pilots to reduce their pilot number, no, totally ineffective.

use TacEdit, i change some parameters in [Teams]->[Others]and[Stats], no success, after hours' attrition, su24 fleet back to 20!

Julian refer me to Alfred, hope he can shade some lite on this.. hostiles stil l flying everywhere...i can't eliminate whole iraqi AF in days!
87th_striker
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Re: Desert Storm SP3 v0.3 BETA reports

Post by 87th_striker »

Like in most other wars, the dollars seem to rule, CCC. If you loose hardware, buy new from states not supporting opposing forces. Some ex-soviet republic, or african country. Must be your problem here, CCC. Kill their runways.
ccc
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Re: Desert Storm SP3 v0.3 BETA reports

Post by ccc »

Really? can you put Su24 or Tu22 Sq totally out of operation in ODS beta?

BTW, Alfred just kindly send me some info..about how to DISABLE all supply, all or none. not sure if its a good idea..

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