the title says it all. i've made my first attempt in island-editing:
imported a DEM from wilbur, made some changes, applied one custom texture which is packed in the same pbo as the island, all coded up with the sample config.
i wanted to see in ofp if the elevations are ok and at least all appears ok at the first glimpse - no error mesages, but when i load the island it crashes the game. it's not that big - 25^2 km and the texture is 1024^2 pixels.
help appreciated - here's an island n00b @work
ofp crashes with new island
Moderators: Lone Wolf, Snake Man
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ofp crashes with new island
im:uc modeller/texturer/scripter/animator/etc. ...and as of now: island maker
Re: ofp crashes with new island
Paste here your islands config.cpp and we'll try to sort out the crash problem.
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Re: ofp crashes with new island
filename is imuc_i.wrp, path/name of pbo is also imuc_i
the name of the island and the icon is displayed in ofp. when i select the island the game crashes, it doesn't even load the island - no please wait... screen (or whatever ofp normally displays there)
the name of the island and the icon is displayed in ofp. when i select the island the game crashes, it doesn't even load the island - no please wait... screen (or whatever ofp normally displays there)
Code: Select all
<br>class CfgPatches {<br> class imuc_i {<br> units[] = {};<br> weapons[] = {};<br> worlds[] = {imuc_island};<br> requiredVersion = 1.91;<br> };<br>};<br><br>class CfgWorlds {<br> class DefaultWorld {};<br> class Intro : DefaultWorld {};<br> class imuc_island : Intro {<br> access = 3;<br> description = "IM:UC Test";<br> icon = "imuc_i_wrptool_25km.paa";<br> worldName = "imuc_iimuc_i.wrp";<br><br><br> centerPosition[]={25600,25600,200};<br><br> class Grid<br> {<br> offsetX=0;<br> offsetY=0;<br> class Zoom1<br> {<br> zoomMax=0.200000;<br> format="XY";<br> formatX="Aa";<br> formatY="00";<br> stepX=256;<br> stepY=256;<br> };<br> class Zoom2<br> {<br> zoomMax=1e30; //1000000015047466219900000000000.000000;<br> format="XY";<br> formatX="A";<br> formatY="0";<br> stepX=2560;<br> stepY=2560;<br> };<br> };<br><br> };<br>};<br><br>class CfgWorldList {<br> class imuc_island {};<br>}<br>
Last edited by h.m. on 1970-01-01 00:00:00, edited 1 time in total.
im:uc modeller/texturer/scripter/animator/etc. ...and as of now: island maker
Re: ofp crashes with new island
Replace the string imuc_island with imuc_i and it starts to work.
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Re: ofp crashes with new island
YUHEEE! cheers m8, it works.
but why? with which other value must the CFGWorldlist entry correlate? and why must the cfgworld classname be the same as the filename? or am i barking up the wrong tree...
but why? with which other value must the CFGWorldlist entry correlate? and why must the cfgworld classname be the same as the filename? or am i barking up the wrong tree...
im:uc modeller/texturer/scripter/animator/etc. ...and as of now: island maker