So far I have found out that ArmA 2 seems to freeze when it loads 4WVR terrain file, to fix this, you need to binarize it. I am not sure if the 4WVR is broken (it should not be, I've done hundreds of them and they work fine in OFP/ArmA (1)).
Also I get many errors on the rvmat's like these:
Code: Select all
Old style material flags used - 202 (with texture path\filename.paa)
Old style material flags used - 203
Old style material flags used - 1
Old style material flags used - 20
Also on my released PMC ArmA 2 WRP Demo you can see some weird "shadow box" in bottom of the viewport.
Here is one new ArmA 2 terrain feature, check out this config:
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class CfgWorlds
{
class Utes;
class VTE_Ilo: Utes
{
worldName = "\VTE_terrain\VTE_Ilo.wrp";
description = "VTE Ilo";
cutscenes[] = {};
pictureMap = "";
pictureShot = "";
icon = "";
centerPosition[] = {6343, 6127,0};
landgrid = 50;
latitude = 15;
longitude = 109;
midDetailTexture = "";
};
};
I just really hope that BIS has not taken us step back from ArmA (1) terrain editing.
I'll post more when I discover something.