Taiwan Theater v0.4 MODs for FF/RV by derStef
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Taiwan Theater v0.4 MODs for FF/RV by derStef
UPDATED: 18.04.08
derstef's PMC Taiwan Theaterv0.4 Campaign MODv0.3 IS AVIABLE NOW!!!!!
>>> SEE PAGE 4<<<
derstef's campaign tweaking:
I modded the save2.cam of taiwan campaigns.
i added the real RoCAF inventory to the right Airbases and so on..
i also added alot of ships to simulate the landing assault.
next step, is to get the groundwar fully wokring.
TAIWAN ACs: F-16AM-B(Hualien AB), F-16AM-D(CHIAYI AB), F-16B,
F-5E, AMX(i use it instead of F-CK-1, which isn't in DB yet ), RF-101
Mirage 2000-5,E-2C, C-130H, UH-60,UH-1N, MD-500, CH-47D, AH-1,
OH-58D.
JAPAN: F-15J, F-4EJ, KC-10, E-2C, C-130H, UH-60L, Jaguar GR.3(i use it instead of F-1A, which isn't in DB yet ),
US: F-15C, ,B-52H, B-2A, C-130H, C-17, C-5, KC-135, E-3, E-8C, F-16CJ, F-22, EF-111
F/A-18C, F/A-18D, F/A-18E, F/A-18F, EA-6B. (2 carrier battle groups), UH-60L, AH-64D, OH-58D.
i also added a lot of ships and Airdefenses for both sides.
Japan will join the war on blue side but stays "brown2(flying F-4EJ & F-15J)
The modifications will include:
Campaigns (at first the save2.cam)
Weapon loads/Hardpoints
Skins
as i said its just a mod of the original v.p0.4 Taiwan theater campaign...
....AND a WORK in PROGRESS.....
but good working (NO CTD problems)
anyway everybody who wants to test it,
here the OLD version 0.2 link: http://www.megaupload.com/de/?d=S28XT8SP
>>>>>THE NEW 0.3 MOD CAN BE FOUND ON PAGE 4<<<<<
The INSTALLATION is described in the .txt in that package!
TO EVERYBODY: PLEASE TRY IT OUT & tell me how to get it better and bettter. I really love that szenario, aren't you?
I use AMX instead F-CK-1, which isn't in DB jet....
Mirage 2000-5.
F-16s:
BTW THE TERRAIN IS GREAT (I LOVE MOUNTAINS AND CANYONS)
CHEERS, and greetings from Austria!
Stef
UPDATED
derstef's PMC Taiwan Theaterv0.4 Campaign MODv0.3 IS AVIABLE NOW!!!!!
>>> SEE PAGE 4<<<
derstef's campaign tweaking:
I modded the save2.cam of taiwan campaigns.
i added the real RoCAF inventory to the right Airbases and so on..
i also added alot of ships to simulate the landing assault.
next step, is to get the groundwar fully wokring.
TAIWAN ACs: F-16AM-B(Hualien AB), F-16AM-D(CHIAYI AB), F-16B,
F-5E, AMX(i use it instead of F-CK-1, which isn't in DB yet ), RF-101
Mirage 2000-5,E-2C, C-130H, UH-60,UH-1N, MD-500, CH-47D, AH-1,
OH-58D.
JAPAN: F-15J, F-4EJ, KC-10, E-2C, C-130H, UH-60L, Jaguar GR.3(i use it instead of F-1A, which isn't in DB yet ),
US: F-15C, ,B-52H, B-2A, C-130H, C-17, C-5, KC-135, E-3, E-8C, F-16CJ, F-22, EF-111
F/A-18C, F/A-18D, F/A-18E, F/A-18F, EA-6B. (2 carrier battle groups), UH-60L, AH-64D, OH-58D.
i also added a lot of ships and Airdefenses for both sides.
Japan will join the war on blue side but stays "brown2(flying F-4EJ & F-15J)
The modifications will include:
Campaigns (at first the save2.cam)
Weapon loads/Hardpoints
Skins
as i said its just a mod of the original v.p0.4 Taiwan theater campaign...
....AND a WORK in PROGRESS.....
but good working (NO CTD problems)
anyway everybody who wants to test it,
here the OLD version 0.2 link: http://www.megaupload.com/de/?d=S28XT8SP
>>>>>THE NEW 0.3 MOD CAN BE FOUND ON PAGE 4<<<<<
The INSTALLATION is described in the .txt in that package!
TO EVERYBODY: PLEASE TRY IT OUT & tell me how to get it better and bettter. I really love that szenario, aren't you?
I use AMX instead F-CK-1, which isn't in DB jet....
Mirage 2000-5.
F-16s:
BTW THE TERRAIN IS GREAT (I LOVE MOUNTAINS AND CANYONS)
CHEERS, and greetings from Austria!
Stef
UPDATED
Last edited by derStef on 2009-01-18 19:58:50, edited 10 times in total.
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THANKS CCC, but as i said i haven't overworked red units in Taiwan isle...ccc wrote:I'd like to share some findings here.. hope it's not that off-topic.
i take derstef's save.cam for test, edit save2.tri and save2.cam. run the war at 64x time compression, to check the progress of ground war, and hope it could reach an end.
1. the tri files, the war is set to end on Day 100. i cut-n-paste a Red-win event to make an end when Red unit capturing Taipei.
YES it works. after i moving several TCL-placed units back/near to a road, some are moving. i noted two or three red infantry units can reach and capture Taipei on Day 1 1300-1600. it ends the war in 10 hours..then game stops-news report: US pulls out Taiwan.
the blue units do not aggressively respond to the invasion around Taipei, and all hot spots at middle, SW, and NE taiwan are static.
it proves a simple " war ending " can be achieved.
2. Since the rest hot spots appear static, i change the positions of troops, increase key city value number, and add the target city camp_id to tri file, the result is no go, only Taipei captured, war not end. thru the test, ground offensive is changing/directed to new target cities, but red units never move.. it may imply the linking bug or missing bridges, or red unit too weak to launch an attack. i've no idea ATM.
3. then i back to Taipei area, test if i can set tri as "capturing Taipei and Taipei HQ to win". wierd, the linking looks ok - Taipei is easily taken before 1400, but red just won't move to take Taipei HQ.. tho two units take ShunShan airbase instead, then lost of advancing drive. in this case, i also change Taipei HQ value to 90+, Taipei 99. it seems more blue units moving to the hot zone for defense, red suffered more loss..
4. then, i decide to change tri as "capturing Taipei and ShunShan airbase to win", see if such goal can be achieved.. meanwhile i LINK ShunShan airbase with Taipei HQ( create a road between the two). the result is, blue defensive seems much more aggressive.. many armor or mobile units move to contact red, some secure Shunshan airbase, make the red offensive much harder. in this case, a red infantry unit still captured Taipei - it managed to sneak thru Blue units and capture the city - and i did not notice blue try to re-take the city yet. meanwhile, few red unit failed to take Shunshan airport. I am surprised that the defense/maneuvoring of blue troops becomes so "intentionally" after some linking tweak. the strong armor/mechanized units around airport make Red assult stall.. so no end in this test.
5. i also tweak ground units to give them orders from the begining of war.. give them target(camp_id) and set them as "capture", one by one. the result is not pleasing. the red units near Taipei do their job as usual. the rest just won't move at all. i think obj network need further check.
6. obj-linking at NW part of Taiwan does not work properly.. i found several link line crossed.
you say it's no prob to move not right placed things with tacedit to the right position? Ok.
i'll work on the next one....
thanks again, great/useful post!
cheers
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Re: Taiwan Theater 0.4 MODs by derstef
Very good, no problems at allderstef wrote:i created my topic here, i hope its ok for you, Snake Man!
Now if you only can do the edits with TCL scripts, then we could implement them into the official releases. But I've said this already couple of times without result so dunno heh.I modded the save2.cam of taiwan campaigns.
Also I suggest you create a new taiwan2.tdf (or something like that) file for the theater and place your save2.cam in there so it wont overwrite the official campaign. Anyways, nice to see usermade support for the theater.
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Re: Taiwan Theater 0.4 MODs by derstef
Snake Man wrote: Now if you only can do the edits with TCL scripts, then we could implement them into the official releases. But I've said this already couple of times without result so dunno heh.
Sorry, i have no way to get them in TCL scripts, i have NO experience with scripting, sorry. Dammed....
i really like the tacedit way, so what should we/i do now?
thanks snake man for all your patience with guys like me....
Last edited by derStef on 2007-12-30 16:49:05, edited 1 time in total.
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more tweak report..
i do more tweak on some red ground unit.. in tacedit, double click on one unit,
in unit properities page, targe ID > add a target camp_id
in Ground page, AObj > add a target camp_id, change Orders to Capture.
i do the tweak on red units in middel taiwan, set Chin-Hsui and Taichung port to RED ownership. run at 64x.
this time.. i noticed more aggressive reaction from Blue units - some maneuvor north to neutralize a red infantry unit from north trying to take Taichung-Hsein, then maneurvored to re-capture Chin-hsui and Taichung port! in contrast, Red unit momentum is low. no obvious movement. this is the first time i noticed Blue take offensive to re-take Red town! of course only few red units to hold the positions and no power to fight back. it's hard to say the road network is buggy around Taichung area, becuae Blue can move fluently.. just Red can't succeed in taking CCK and Taichung airport.
meanwhile i check the Taipei area..as aforementioned, a red unit succeeded in capturing Taipei, and Blue side responds aggressively. this time i noticed four or five units moving down to take the last target - Shunshan airport to win. yes i set capturing Taipei and Shunshan base to win in Tri. i also noted aggressive capture- re-capture around Taipei Facotory spot, then a red unit suddenly take Shunshan airbase - thus ends the war on Day 1, 22 hr!!
now the ground war in KaoHsung and I-lan need further tweak, no acitivities noted yet.
i do more tweak on some red ground unit.. in tacedit, double click on one unit,
in unit properities page, targe ID > add a target camp_id
in Ground page, AObj > add a target camp_id, change Orders to Capture.
i do the tweak on red units in middel taiwan, set Chin-Hsui and Taichung port to RED ownership. run at 64x.
this time.. i noticed more aggressive reaction from Blue units - some maneuvor north to neutralize a red infantry unit from north trying to take Taichung-Hsein, then maneurvored to re-capture Chin-hsui and Taichung port! in contrast, Red unit momentum is low. no obvious movement. this is the first time i noticed Blue take offensive to re-take Red town! of course only few red units to hold the positions and no power to fight back. it's hard to say the road network is buggy around Taichung area, becuae Blue can move fluently.. just Red can't succeed in taking CCK and Taichung airport.
meanwhile i check the Taipei area..as aforementioned, a red unit succeeded in capturing Taipei, and Blue side responds aggressively. this time i noticed four or five units moving down to take the last target - Shunshan airport to win. yes i set capturing Taipei and Shunshan base to win in Tri. i also noted aggressive capture- re-capture around Taipei Facotory spot, then a red unit suddenly take Shunshan airbase - thus ends the war on Day 1, 22 hr!!
now the ground war in KaoHsung and I-lan need further tweak, no acitivities noted yet.
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more tweak shows.. the campaign is truely dynamic!!
my tweak in Kaohsung/SW taiwan made no progress, unit static as usual.
tweak at NE taiwn too, no moving.
meanwhile.. the battle in middle taiwan, blue successfully wipe out most red unit and re-capture lost towns and the port.
in Taipei, blue reacted more aggressively, red captured taipei and taipei factory first, then Blue re-capture the two obj and secured them tightly, red units all exhuasted and low power. it's Day 2 now, and i doubt Red can win the war..
hmm.. more red units should make the dynamic more interesting.
my tweak in Kaohsung/SW taiwan made no progress, unit static as usual.
tweak at NE taiwn too, no moving.
meanwhile.. the battle in middle taiwan, blue successfully wipe out most red unit and re-capture lost towns and the port.
in Taipei, blue reacted more aggressively, red captured taipei and taipei factory first, then Blue re-capture the two obj and secured them tightly, red units all exhuasted and low power. it's Day 2 now, and i doubt Red can win the war..
hmm.. more red units should make the dynamic more interesting.
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YEAH great work!ccc wrote:more tweak shows.. the campaign is truely dynamic!!
But how to get the other Red units moving, any ideas?
from the beginning or as reinforcement? also ACs for reinf.. AND more RED ACs. i'll also edit the Airdefense again. should i add some SAM sites (objectives)?ccc wrote:hmm.. more red units should make the dynamic more interesting.
should i move one F-5E Sq to Makung AB or on a airstrip for "strategic spreading"??? or any thing else?
could you send me your .tri and .cam tweaks, to work on the same platform from now on? sorry i don't understand the scripting things really.
THANKS FOR YOUR GREAT SUPPORT, CCC!
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May I suggest you simply, old fashioned, write down your changes to the campaign unit by unit into a text file and mail it to Snake Man?. I bet he is able to turn it into a TCL script.derstef wrote:could you send me your .tri and .cam tweaks, to work on the same platform from now on? sorry i don't understand the scripting things really.
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Closter is absolutely right...
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CCC i tried your tweak:
at day 2: 1:40:05 US pulls out of Taiwan, as you said. red infantry captures Taipe. only movement around taipe.
other reds in south aren't moving.
Blue units are moving back to their TCL X/Y coordinates, i think, but not really engaging...
my opinion is that "reserve" in units tasks is one of the probs, we also have to give them "AcampID" you know. thats the way you/i got infantry rushing into taipe..
now i'm overworking the red Airdefense again. but S-300PMU does not have the range up to taiwan isle. ~20mn less...
anyway what should i add as short range ad?
good to know that i can drag and drop units via tacedit. always thougt that it causes CTDs.
at day 2: 1:40:05 US pulls out of Taiwan, as you said. red infantry captures Taipe. only movement around taipe.
other reds in south aren't moving.
Blue units are moving back to their TCL X/Y coordinates, i think, but not really engaging...
my opinion is that "reserve" in units tasks is one of the probs, we also have to give them "AcampID" you know. thats the way you/i got infantry rushing into taipe..
now i'm overworking the red Airdefense again. but S-300PMU does not have the range up to taiwan isle. ~20mn less...
anyway what should i add as short range ad?
good to know that i can drag and drop units via tacedit. always thougt that it causes CTDs.
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ya, sometimes Red can ends the war - it just proves that we can make the campaign working and reach an end.CCC i tried your tweak:
at day 2: 1:40:05 US pulls out of Taiwan, as you said. red infantry captures Taipe. only movement around taipe.
other reds in south aren't moving.
Blue units are moving back to their TCL X/Y coordinates, i think, but not really engaging...
my opinion is that "reserve" in units tasks is one of the probs, we also have to give them "AcampID" you know. thats the way you/i got infantry rushing into taipe..
then following goals are..
- make ground units in Taiwan can move to engage. i've made those in TaiChung area working to some extent, but no progress in SW and NE hot zones.
- once all road network proves to be potent and ground war progressing smoothly, time to add more ground units, add reinforcement of both sides, to make the battle even hotter. tri file tweak to ask both sides capturing more obj to win. and reasonably stretch the campaign hours - ideally 72 hours to one week, to end the battle.
now i'm overworking the red Airdefense again. but S-300PMU does not have the range up to taiwan isle. ~20mn less...
anyway what should i add as short range ad?
that's ok.
just use SA10, SA15, SA2, HQ7, and Man-portable SAMs.
the red side AD units in Taiwan will count on light-weight SAMs like HQ7, SA15?, PL9, and man-portable ones.
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No, that was just for testing.Fafa wrote:Are you sure Exocet is employed in Taiwan Airforces and particularly on Mirages ?
ROCAF uses the Mirages just for Airdefensive or intercept missions...i removed all AG weapons from the M2k-5.. only MICA EM & MAGIC II.
you have good eyes, fafa!
@SNAKE MAN: i'm writing my edits down in a EXCEL doc. IS THAT OK????
Jets are nearly done...
But NOW, LET'S PARTY, YEEEEHAAAA!
CHEERS TO ALL
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To be honest it's not me who saw it. Made your pub on my squadron sitederstef wrote: you have good eyes, fafa!
-> http://falconpassion.free.fr/Forum/inde ... st&p=19604
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Sure. But even a simple text file would do just fine.derstef wrote:i'm writing my edits down in a EXCEL doc. IS THAT OK????
Unit type & X,Y coordinates.
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Thanks to Sherlock, i deleted few crossed obj links in NW taiwan..
then i change few more coastal obj to Red side.
the test result becomes even more unpredictable..
in Taipei area, the blue defense gets more strong, ground unit manuvoring aggressively and fluently. the result is Taipei and surrrounding obj are solidly secured.. blue units even launch assult to re-capture Bali port.
in mid taiwan, Taichung area, sometimes blue can beat all red units and re-capture all lost obj, sometimes Red side becomes so aggressively that CCK airbase is captured by infantry unit.. and blue failed to re-capture one single obj.
the battle around Kaohsung, SW taiwan, remain static.
i've to admit.. the dynamic ground battle is cool..all up to your edits.
next step is adding more units.
then i change few more coastal obj to Red side.
the test result becomes even more unpredictable..
in Taipei area, the blue defense gets more strong, ground unit manuvoring aggressively and fluently. the result is Taipei and surrrounding obj are solidly secured.. blue units even launch assult to re-capture Bali port.
in mid taiwan, Taichung area, sometimes blue can beat all red units and re-capture all lost obj, sometimes Red side becomes so aggressively that CCK airbase is captured by infantry unit.. and blue failed to re-capture one single obj.
the battle around Kaohsung, SW taiwan, remain static.
i've to admit.. the dynamic ground battle is cool..all up to your edits.
next step is adding more units.
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...also thanks to Sherlock!
Also red HeadQuarterBattalions (HQ) to the "beachhead villages" in Taiwan. and some "naval Inf" (BTR-80?) all around.
Can we set some CAP/DCA packages, which are already in air ( i would say F-15C/Js & F-16 AM-D/Bs on steerpoint 2/3 with 2tanks & AAMs), when campaign starts. you know what i mean...
thaks for your support!
CCC: PM inbound!
Great! i think we should let it like that! great ccc! what do you think?ccc wrote:Thanks to Sherlock, i deleted few crossed obj links in NW taiwan..
then i change few more coastal obj to Red side.
in Taipei area, the blue defense gets more strong, ground unit manuvoring aggressively and fluently. the result is Taipei and surrrounding obj are solidly secured.. blue units even launch assult to re-capture Bali port.
Good, but a bit hard.. what do you mean with "sometimes"?ccc wrote:in mid taiwan, Taichung area, sometimes blue can beat all red units and re-capture all lost obj, sometimes Red side becomes so aggressively that CCK airbase is captured by infantry unit.. and blue failed to re-capture one single obj.
Linking problem? no roads? no target ID? set as "Reserve"? any other idea?ccc wrote:the battle around Kaohsung, SW taiwan, remain static.
sorry what does that mean "all up to your edits"? sorry i'm not that good in english.... good or bad?ccc wrote:i've to admit.. the dynamic ground battle is cool..all up to your edits.
for sure! which ones? how much? where? as reinforce? target?ccc wrote:next step is adding more units.
Also red HeadQuarterBattalions (HQ) to the "beachhead villages" in Taiwan. and some "naval Inf" (BTR-80?) all around.
Can we set some CAP/DCA packages, which are already in air ( i would say F-15C/Js & F-16 AM-D/Bs on steerpoint 2/3 with 2tanks & AAMs), when campaign starts. you know what i mean...
thaks for your support!
CCC: PM inbound!
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few more tweak report.. sorry if my post de-rail the subject, let me know.
- i keep simplifiying some obj linking.
- i add very few new ground units to red side and Orangize them, give them a designated obj to capture.
for example, i add or edit a Brigade unit called 11 division, the divison can have few more brigades, each brigade can have max 5 battalions. i oragnize nearby battlion units to one brigade, let them form a regional combat zone.. and operate under the command of the brigade.
supriingly..the battle at SW taiwan, Kaohsung is active now - Red launched attack, capture Kaohusng intl airbase, industry complex, and take Kaohusng city.. blue is fleeing away.
meanwhile, Red unit launched attack and capture Taichung city, capture nearby CCK airbases.. blue also fleeing away .. wierd, i never saw blue fleeing at that pace.. maybe i should Oragnize them into a fighting complex to secure some obj!!
in contrast, red offensive at Taipei is static..Blue units secured Taipei very well.. make me wonder how long it take to end the war now.
- i keep simplifiying some obj linking.
- i add very few new ground units to red side and Orangize them, give them a designated obj to capture.
for example, i add or edit a Brigade unit called 11 division, the divison can have few more brigades, each brigade can have max 5 battalions. i oragnize nearby battlion units to one brigade, let them form a regional combat zone.. and operate under the command of the brigade.
supriingly..the battle at SW taiwan, Kaohsung is active now - Red launched attack, capture Kaohusng intl airbase, industry complex, and take Kaohusng city.. blue is fleeing away.
meanwhile, Red unit launched attack and capture Taichung city, capture nearby CCK airbases.. blue also fleeing away .. wierd, i never saw blue fleeing at that pace.. maybe i should Oragnize them into a fighting complex to secure some obj!!
in contrast, red offensive at Taipei is static..Blue units secured Taipei very well.. make me wonder how long it take to end the war now.
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ccc wrote:few more tweak report.. sorry if my post de-rail the subject, let me know.
- i keep simplifiying some obj linking.
- i add very few new ground units to red side and Orangize them, give them a designated obj to capture.
for example, i add or edit a Brigade unit called 11 division, the divison can have few more brigades, each brigade can have max 5 battalions. i oragnize nearby battlion units to one brigade, let them form a regional combat zone.. and operate under the command of the brigade.
ok, i didn't know how to handle divisions, thanks.
ccc wrote:supriingly..the battle at SW taiwan, Kaohsung is active now - Red launched attack, capture Kaohusng intl airbase, industry complex, and take Kaohusng city.. blue is fleeing away.
Yes! i think that would solve it.ccc wrote: meanwhile, Red unit launched attack and capture Taichung city, capture nearby CCK airbases.. blue also fleeing away .. wierd, i never saw blue fleeing at that pace.. maybe i should Oragnize them into a fighting complex to secure some obj!!
ccc wrote: in contrast, red offensive at Taipei is static..Blue units secured Taipei very well.. make me wonder how long it take to end the war now.
yeah, a "bit" longer i think !
WELL DONE CCC! check PM
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tweaking report - i encountered CTD last night..
i added AH-1, UH-1, OH-58, and CH47 sq to two army helo base, A Hou Ko and Kuwe Jian, then add a Red Marine brigade+ infantry type81 battalions. then i went test in sim.. hit [start campaign], when game engine load cam file, it CTD immediately!!
so i deleted those helo sq and Red marine brigade.. then the campaign resumed normal.
just to say..there could be something wrong during the tweaking process, or could be some DB bug in units/Sqadrons.
Besides, i still can not make red units moving fluently in NW coastal area.. the obj linking is edited, but i units tend to stuck at some area.
i added AH-1, UH-1, OH-58, and CH47 sq to two army helo base, A Hou Ko and Kuwe Jian, then add a Red Marine brigade+ infantry type81 battalions. then i went test in sim.. hit [start campaign], when game engine load cam file, it CTD immediately!!
so i deleted those helo sq and Red marine brigade.. then the campaign resumed normal.
just to say..there could be something wrong during the tweaking process, or could be some DB bug in units/Sqadrons.
Besides, i still can not make red units moving fluently in NW coastal area.. the obj linking is edited, but i units tend to stuck at some area.
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@derstef - you may add Jaguar Gr3 for Japan as Mitsubishi F-1.
also edit the Jaguar DB to have a radar, load japanese ASM-1, and role score for anti-ship.
http://www.airforceworld.com/attacker/gfx/f1/f1_1.jpg
also edit the Jaguar DB to have a radar, load japanese ASM-1, and role score for anti-ship.
http://www.airforceworld.com/attacker/gfx/f1/f1_1.jpg
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yeah, i also had problems like that, we have to be very carefully in that caseccc wrote: just to say..there could be something wrong during the tweaking process, or could be some DB bug in units/Sqadrons.
hmm, do they have targetsID?have you set "flags" set to [Parent] & [Ordered]?ccc wrote: Besides, i still can not make red units moving fluently in NW coastal area.. the obj linking is edited, but i units tend to stuck at some area.
for sure, i also thougt on that, BUT the ASM-1 and AAM-3 aren't visible via F4browse so i cannot add them to the Jaguar!! any idea?ccc wrote:
you may add Jaguar Gr3 for Japan as Mitsubishi F-1.
also edit the Jaguar DB to have a radar, load japanese ASM-1, and role score for anti-ship.
hi molni, nice to see you here...molnibalage wrote: Amphibious operations?
do you mean armored red units in Twaiwan? if so, YES!
i'll add some naval inf and stuff like that.
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test report after few hours' tweak..
the tweaked campaign ends on Day 1 2300, red catpure Taipei, ShunShan AB, Taichung, CCK AFB, KaoHsung, and KaoHsung Intl Airport.
all three key cities fell at the cost of many red ground units.
in recent tests i added mechanized units to assist infantry catpruing Taipei and Taichung. i noticed organized blue ground defense to protect all three cities, tho many blue units fleeing away in the begining of red offensive.
i've to say TacEdit is a cool tool.. lots of functions to explore. there're some functions to check the intergrity and bug of obj/link/unit.. once you run those functions, i'll learn what to fix.
for example, the Divsion number should be 0-254. i randomly designated units more than that number .. could result in random CTDs.
and, the Brigade-Battalion link should be established thru TacEdit-Brigade page.. first add Brigade, then use it to add more battlions. i try to add seperate battlions first, then link to a new brigade, the reslt is CTD, fail to set up parent-links.
to sum up, my recent tweak shows..
- well-organized ground unit, with given target and action order, seems more active and agressive, and try to accomplish their mission. in my test, red units tends to follow order, while blue untis not.. i noted SM placed US ground units on Taiwan - could it be the reason that US troops dont want to fight? or the Taiwan-US alliance not establish in the begining of campaign?
the tweaked campaign ends on Day 1 2300, red catpure Taipei, ShunShan AB, Taichung, CCK AFB, KaoHsung, and KaoHsung Intl Airport.
all three key cities fell at the cost of many red ground units.
in recent tests i added mechanized units to assist infantry catpruing Taipei and Taichung. i noticed organized blue ground defense to protect all three cities, tho many blue units fleeing away in the begining of red offensive.
i've to say TacEdit is a cool tool.. lots of functions to explore. there're some functions to check the intergrity and bug of obj/link/unit.. once you run those functions, i'll learn what to fix.
for example, the Divsion number should be 0-254. i randomly designated units more than that number .. could result in random CTDs.
and, the Brigade-Battalion link should be established thru TacEdit-Brigade page.. first add Brigade, then use it to add more battlions. i try to add seperate battlions first, then link to a new brigade, the reslt is CTD, fail to set up parent-links.
to sum up, my recent tweak shows..
- well-organized ground unit, with given target and action order, seems more active and agressive, and try to accomplish their mission. in my test, red units tends to follow order, while blue untis not.. i noted SM placed US ground units on Taiwan - could it be the reason that US troops dont want to fight? or the Taiwan-US alliance not establish in the begining of campaign?
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i can see the two weapon in f4browse..for sure, i also thougt on that, BUT the ASM-1 and AAM-3 aren't visible via F4browse so i cannot add them to the Jaguar!! any idea?
no amphibious code.molnibalage wrote: Amphibious operations?
to simulate a amphibious landing, set some ground units shows up as reinforcement at given time. i am trying to do it.
btw, adding airmobile, paratroops or helo assult troopos would be cool.. i don't know how to enable such feature yet.
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yes i also can add it to HP but in can't set how much should be stored with on sqadron.. so in RV munitions UI it shows "out"ccc wrote:
i can see the two weapon in f4browse..
that works. i tried it. you've to set "flags" to [parent] & [inactive] and [reinforce time],ccc wrote: to simulate a amphibious landing, set some ground units shows up as reinforcement at given time. i am trying to do it.
i think i should overwork the groundwar form beginning, = remove all and add new ones.
you know it's evil to have the same name in a unitcategory, so....
Question: what names should i give the brigade, then what to battalions
mostly i do it that way: e.g. Brigade 24,
>battalion25,
>battalion26,
>battalion27
>battalion28
i'm always looking that no battalion or something esle has the same name. 0 (zero) is also weird!
better ideas?
any ideas?
thanks again for your ground testing!
cheers
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AAM-3 and ASM-1
I gotta agree w/ Dstef, neither of these weapons are available in the squadron stores lists in F4Browse, they're in the weapons section but you cannot select them from the list under C-2 which controls the Jag sqdn stores...
The AMX doesn't work very well as a F-ck-1 stand-in, that's an attack bird w/ no afterburner and a limited radar. I use a modified F-16DG, but only because it looks superficially similar (or, rather the Ching Kuo looks similar to an f-16--in the nose area).
We really need an F-104. I've been using an F-8E for a stand-in but it sucks looking at the Marines skin all out-fo-place.
Btw, awesome viper skins, D...
The AMX doesn't work very well as a F-ck-1 stand-in, that's an attack bird w/ no afterburner and a limited radar. I use a modified F-16DG, but only because it looks superficially similar (or, rather the Ching Kuo looks similar to an f-16--in the nose area).
We really need an F-104. I've been using an F-8E for a stand-in but it sucks looking at the Marines skin all out-fo-place.
Btw, awesome viper skins, D...
"The terrain has a higher Pk than any missile you may currently be evading..."
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Re: AAM-3 and ASM-1
YES, you said it exactly! thanksParislord wrote:I gotta agree w/ Dstef, neither of these weapons are available in the squadron stores lists in F4Browse, they're in the weapons section but you cannot select them from the list under C-2 which controls the Jag sqdn stores...
i think F-CK-1 looks like a mix of F-5,F-16&F18...Parislord wrote:The AMX doesn't work very well as a F-ck-1 stand-in, that's an attack bird w/ no afterburner and a limited radar. I use a modified F-16DG, but only because it looks superficially similar (or, rather the Ching Kuo looks similar to an f-16--in the nose area).
buti don't believe that it has the performance like a Viper...
you may be right, no Afterburner on AMXis a bit bad, but anyway it makes it role not that bad.
so TO ALL, WHAT WOULD YOU SUUGEST INSTEAD OF AMX for F-CK-1???
BTW i think, there are enough Vipers already in this campaign. (~150)
Parislord wrote: We really need an F-104. I've been using an F-8E for a stand-in but it sucks looking at the Marines skin all out-fo-place.
YES, and at best also the FUCK-1....
but as ccc said, "first we need a fully working dynamic campaign".....
Parislord wrote: Btw, awesome viper skins, D...
Thanks, Lord, but i don't think that i could release them.
they look tooo noobish, it was the first time, i've made skins & also first time PhotoshopCS2. i've still some issues in nosesection on the Vipers...
BTW have you tried my mod? if not,please!
Cheers
Couby wrote:If it can help, in 2006 I wrote a TCL script which "export" units in a TCL script.
It was designed in order to merge TEs. I think it could be used here to make directly a TCL script to build units from your save02.cam .
If interested tell me (don't have it under my hand).
PLEASE, Couby, send it to me!
Cheers
Stef
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my test - adding reinforcement ground units - failed.
first, i make sure Red can capture Kaohsung city/airport/port in tweaked campaign.
then- i added a red reinforced unit to take another town. it won't show up.
so - i change the reinforced unit to Blue side, see if it can show up and re-take Kaohsung city back. no, it won't show up for 2 more days.
it seems the campaign engine decide to leave reinforced units alone..
first, i make sure Red can capture Kaohsung city/airport/port in tweaked campaign.
then- i added a red reinforced unit to take another town. it won't show up.
so - i change the reinforced unit to Blue side, see if it can show up and re-take Kaohsung city back. no, it won't show up for 2 more days.
it seems the campaign engine decide to leave reinforced units alone..
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hmm bad newsccc wrote: it seems the campaign engine decide to leave reinforced units alone..
Ok, I'm adding now the ground units from beginning in our latest save2.cam.
1.Airdefense (they don't need DIV or BRIG)
2. brigades then link to div or the other way around?
3. reinforces...
thanks ccc, cheers
Stef
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Honestly i don't know if AD units need Div-Brigade-Battlion linking. you may check default Korea campaigns, see if they do it.Ok, I'm adding now the ground units from beginning in our latest save2.cam.
1.Airdefense (they don't need DIV or BRIG)
OTOH, remember "IADS - intergrated air defense system", one of falcon campaign engine features? my guess, if AD units work as an IADS, they must be linked..so all neighboring AD units cooperate to defend a target obj. If not linked, each AD battalion is assigned to defend their own defend obj.. the result is a NON-intergrated ADS.
of course, you may need more SAM site obj to complete a regional IADS first!
command order - Divisoin - Brigade -Battalion.2. brigades then link to div or the other way around?
add Brigade first, then use its edit page to add child Battalions.
do not add battalion first and try to link back to a brigade - it may cause buggy linking, or non-linking.
the reinforce units, in [Reinf] blank, fill in a number, for example "6" = show up 6 hours later. AND in [Unit flags], check [inactive], make it not active(visible) in the begining of war. thanx to Biker for the info.3. reinforces...
However, no promise the units can show up on time or later.. it seems up to campaign AI - if the AI decide you need Reinforcement, they will show up - if AI decide you don't need them - well.. no reinf.
So - it's quite tricky to balance the ground war powers - only some force level/ratio/situation can make campaign AI call for reinforcement.
IMHO if we can not set reinforcement units show up at a given time point, we can not make "simulated" amphibious landing. the alternative is placing marines at beachhead in the begining of war.
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i'll try it anyway.ccc wrote: Honestly i don't know if AD units need Div-Brigade-Battlion linking. you may check default Korea campaigns, see if they do it."NO, they aren' in div or brig.
ccc wrote:of course, you may need more SAM site obj to complete a regional IADS first!
thanks for the reprot
TEST REPORT: my new one: i reomved all AG units and added new ones.
I set every brig/batt his own targetID & action. most red & blue are moving, But NEARLY ALL BLUE UNITS TRY TO REÀCH WAN-LI.. Wan-li has no high priority[20], so why are they all moving to there? (on batt page in camp, all ste to Reserve- Wan-li)
idon't understand that, because i gave them all a different action and ID....
cheers
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i turned to test obj linking in a different way..
when i tried to test capture obj-win result, i placed red units closer to their target obj. now i want to slightly stretch war time and check if red units can launch their offensive move for a far starting point.
result-
Kaohsung area- success, red units can move north and finally capture kaohsung city. then immediately re-taken by blue unit.
Taichung area - success, place all red units around Taichung port - they successfully captured Taichung city and CCK airbase, and secured the obj. no strike back from Blue.
NW costal area - no go. i placed red units near Taoyang coast. As said before, obj-linking is complex and probably buggy there.. the ground units did not move.
Taipei area - the obj linking is open from Bali to Taipei. few red units succeeded in capturing obj along the route, and finally Taipei city. OTOH, the route from San-chih (NW corner) to Taipei, several red infanty units stayed at their starting points, can not move to Taipei. wierd. so, red failed to capture designated obj to win/end the war...ATM the campaign clock keeps runing on Day 3.
summary - obj-linking at NW taiwan, costal area, needs more test. the inland route seems ok, blue units can move freely to support Taipei.
when i tried to test capture obj-win result, i placed red units closer to their target obj. now i want to slightly stretch war time and check if red units can launch their offensive move for a far starting point.
result-
Kaohsung area- success, red units can move north and finally capture kaohsung city. then immediately re-taken by blue unit.
Taichung area - success, place all red units around Taichung port - they successfully captured Taichung city and CCK airbase, and secured the obj. no strike back from Blue.
NW costal area - no go. i placed red units near Taoyang coast. As said before, obj-linking is complex and probably buggy there.. the ground units did not move.
Taipei area - the obj linking is open from Bali to Taipei. few red units succeeded in capturing obj along the route, and finally Taipei city. OTOH, the route from San-chih (NW corner) to Taipei, several red infanty units stayed at their starting points, can not move to Taipei. wierd. so, red failed to capture designated obj to win/end the war...ATM the campaign clock keeps runing on Day 3.
summary - obj-linking at NW taiwan, costal area, needs more test. the inland route seems ok, blue units can move freely to support Taipei.
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well.. yes i noted it too. Wan-li is located at NE corner.. hmm.. how about breaking the obj link to Wan-li, see what's the next reserve obj?derstef wrote: But NEARLY ALL BLUE UNITS TRY TO REÀCH WAN-LI.. Wan-li has no high priority[20], so why are they all moving to there? (on batt page in camp, all ste to Reserve- Wan-li)
ideally blue units should all stay near high prioirity obj to help defense!
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Ok, i'll break the link.ccc wrote:
well.. yes i noted it too. Wan-li is located at NE corner.. hmm.. how about breaking the obj link to Wan-li, see what's the next reserve obj?
ideally blue units should all stay near high prioirity obj to help defense!
or should i set Wan-li priority to 0?
red in north aren't moving to taipei.
also red and units remain static in N/E bay area...
in mid west, red capture CCK-AB and Taitung area, no counterstrike from blue (got setted as reserve again) hmmm...
thx
cheers
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