FS22 Courseplay Guide and Tutorial
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FS22 Courseplay Guide and Tutorial
2024-03-03T22:19:00Z this is still work in progress, several more pages to do for the basic stuff, but just had to get it online as it might otherwise take several days to get anything done again. New pages are coming as soon as I get around to browse through my local notes, write something down and perhaps even take a few screenshots as reference (but screenshots might have to wait until next weekend).
Feel free to reply here is you spot any errors, bugs or other issues, I'd like to get them fixed.
FS22 Courseplay. How to Download FS22 Courseplay. Guide to Update FS22 Courseplay.
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Re: FS22 Courseplay Guide and Tutorial
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- fix for #3048
- fix for #3052
- GUI Improvements
- Added unloader support for Dewulf zkivse.
- Added chopper unloader support known from FS19 back in. (The pre call for the 2nd Unloader is not added, maybe at a later Version)
- General unloader improvements, for example the unloader and combine will drive the full row and not stop close to the end of the row.
- Added call unloader at % setting for combine, adjustable from 60% to 90% with 5% incremental steps by MatteoDelfavero
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Re: FS22 Courseplay Guide and Tutorial
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- Added vehicle config option to override default distance from turn end where tight turn offset is applied in 180 turns. Helps with #3173
- Added a vehicle configuration for combines with a pipe or conveyer that folds up from below.
- Combine self unload speed for approaching to the trailer is now set to a maximum of 10km/h or lower depending on the field speed.
- Different code improvements.
- Reset to default map zoom on save start. #2962
- Some adjustments to bale collector/wrapper mode.
- fix for #3181
- Combine unloader, no collision check for the trailer for the first few meters. (fixes situations, where the unloader drive in reverse for no reason.)
- Waypoints no more cast a shadow, this might increase performance a bit, when have waypoints active.
- Some pathfinder refactoring.
- HUD reworked for a future project.
- HUD help menu reworked. Translations have to be remade, sorry to our translators, but we had to do that step. The help menu looks better now though and is more structured for the HUD.
Latest version of FS22 Courseplay. How to Download FS22 Courseplay. Guide to Update FS22 Courseplay. Farming Simulator game. FS22. Mod. FS22 Mods. Tutorial. Guide. Farmsim.
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Re: FS22 Courseplay Guide and Tutorial
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- Towed dewulff harvester, that constantly need an unloader, are now calling an unloader. (last improvement for #2972 )
- Hawe SUW 5000 is now working correctly as an overloader wagon. #3198
- Bale collecting use the same return to target before hand over to AD like combine unloader. #3247
- Pathfinder improvements and fixes for #3242
- Fix for #3265
- Fix for #3273
- Shovel position is slightly tilted down and finer hight adjustment (0.05 steps). This should help with some silage silos are not getting empty.
Known Issue:
Job selecting is still bugged in MP ( #3233 ) and will get a new Release as soon as we have a fix for it.
We just don't want you to wait longer for the other fixes so we push this one for now.
Latest version of FS22 Courseplay. How to Download FS22 Courseplay. Guide to Update FS22 Courseplay. Farming Simulator game. FS22. Mod. FS22 Mods. Tutorial. Guide. Farmsim.
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Re: FS22 Courseplay Guide and Tutorial
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Push Release 7.4.2.1
WARNING: While this version is backwards compatible with older savegames, it'll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before!
- Even row width setting does work now #3423
- Fix for a strange waypoint transformation #3399
- Narrow field is now fixed too #3387
- Transition fix #3387
- Another fix for Bale Unloader #3381
- Fix for #3378
- Fix for plows not starting the work after headland #3413
- Vehicles in 180° turns near a diagonal field border are not leaving the field anymore.
- Fix for Multitool #3379
New for Multitool:
- A multitool now contains 2-5 single course for each lane depending on the amount of vehicles you selected.
- That course is switched when switching the lane.
- The old "symetric lane change" got renamed to "switching lanes" and hopefully is more clear about what it does and have to be selected in the generator before generating the course.
- Multitool courses saved by older versions will not work, you'll need to regenerate them!
Known Issue:
After reconnecting to the server, the selected lane setting for multitool gets reset and won't show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don't want to wait longer with important fixes.
Latest version of FS22 Courseplay. How to Download FS22 Courseplay. Guide to Update FS22 Courseplay. Farming Simulator game. FS22. Mod. FS22 Mods. Tutorial. Guide. Farmsim.
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Re: FS22 Courseplay Guide and Tutorial
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Push Release 7.4.2.2
- Plow fixes for SP and MP as well as rotation enhancements #3413
- MP and SP Hud Mode selection bugs fixed #3451
- Fix for #3454
- Fix for #3463
- Fix for #3469
- Faster course generation, load and save #3457 #3461
I tried this current development cycle few hmm guess sits by now several days ago and the multiple vehicles tool feature was broken, first version took forever (like 20min or more) to generate field work course, then once generated there was odd "Z" shape in waypoints at the end of headland, etc those kind of issues that prevented enjoyable game-play so I had to revert back all the way to v7.4.1 or something I believe it was. I have currently not tested just committed v7.4.2.2 changes.
If the dev team manages to fix the existing bugs, this new "development tree" looks pretty promising, the multiple vehicles tool is very easy and enjoyable to use now (if it actually works, eventually), I'm hopeful that this gets fixed and becomes useful.
Latest version of FS22 Courseplay. How to Download FS22 Courseplay. Guide to Update FS22 Courseplay. Farming Simulator game. FS22. Mod. FS22 Mods. Tutorial. Guide. Farmsim.
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Re: FS22 Courseplay Guide and Tutorial
Do not use Courseplay v7.4.2.2 release.
I personally reverted back to v7.4.1.2 release.
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Re: FS22 Courseplay Guide and Tutorial
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Re: FS22 Courseplay Guide and Tutorial
I don't plan on playing FS22 today, so if anyone else can test it out please let me know here, thanks.
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Re: FS22 Courseplay Guide and Tutorial
Looks like this Courseplay FS22 commit/0b09430046e14c71df0f550351a3eb0a814aa0b1 according to commit message might be the fix for v7.4.2.2 series being broken with the new fancy features, message is "fix: even row distribution". I have not yet tested this in-game.
Edit 2024-10-14T08:49:00Z was going to post a reply with new info but didn't bother because this is mere hours later and doesn't contain any code changes just version number change.
Courseplay FS22 Push Release v7.4.2.4 is committed.
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Re: FS22 Courseplay Guide and Tutorial
Courseplay_FS22/commit/d6e5c5e4544089230e3dee5ea358c75f60b22681 with commit message fix: revert changes for the field edge detection.
Farming Simulator 22 Courseplay or FS22 Courseplay in short, its filename normally is FS22_Courseplay.zip.
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Re: FS22 Courseplay Guide and Tutorial
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Push ModHub Update 7.5
- Enhanced sharp corner detection when round corners is set to zero. #3384
- Better pocket handling with the new generator. #3536
- Fix for #3552
- Fix for #3540
- Fix for #3557
- Removed multitool option for vineyards. Fixing this is too complex and will be addressed later in FS25 #3550
- Some improvements for refill feature.
- Added changelog for the modhub update.
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Re: FS22 Courseplay Guide and Tutorial
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2024-12-07 20:10 Error: Running LUA method 'update'.
C:/FS22.Mods/PMC/courseplay/scripts/ai/tasks/CpAITaskFieldWork.lua:28: attempt to index field 'vehicle' (a nil value)
2024-12-07 20:10 Error: Running LUA method 'update'.
C:/FS22.Mods/PMC/courseplay/scripts/ai/tasks/CpAITaskFieldWork.lua:28: attempt to index field 'vehicle' (a nil value)
This is as listed above v7.5.0.1 build from github repository.
Same as before, I just lost 39min of work on that contract field, it has happened now three different times randomly, I have successfully completed many many field work courses so overall everything is OK, but this error happens randomly and as its a FATAL error, critical bug that breaks the game, anything you have done since you previous save game and the moment this bug appears, is lost, wasted time, poof gone for good. Reload and thank you for playing, better luck next time.
I'm now going to revert into some older courseplay version to see if that would work better. Not sure which one, I don't have any specific data on this v7.4 and v7.5 series, well I mean I do, several versions of the "new v7.4" series was broken with the new multiple vehicle convoy features, but yeah no idea which version would actually not have this critical bug.
Anyways just trying to share info that nobody else loses much work because of this bug. Be aware if you're on v7.5.0.1, and obviously if you have more information, please share as I'd love to hear how it runs on your computers.
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