Harvest of the entire map: PMC King Korn 45km

Farming Simulator 22 general playing etc discussion

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Mobius1
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Harvest of the entire map: PMC King Korn 45km

Post by Mobius1 »

Hello all. I made a Reddit post a couple days ago about a new project I’m taking on as my last mega project before fs25s release. I’m currently combining the fields of the map “PMC King Korn 45km” into fields ranging in the 7 k to 25k acres respectively. The plan? Plant corn. And make silage… am I insane? Perhaps. Will it be epic? Perhaps. I have made a Reddit post on the official fs Reddit with more details. We will see how it goes! Also with the tip to ground bug. I’m just gonna store it all in bunkers then add the total chaff liters up. Move to a different map. And bunker it all there. Yeah we’re bunkering it.
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Snake Man »

If your other website post had further details please copy-paste it here, I'd like to read it.

Regarding tip to the ground bug, I have not tested it myself, so can you confirm if tipCol image meaning dumping/tipping grain, straw etc into the ground is bugged?

Is PMC King Corn 45km the only terrain you experienced tipCol not working?

Have you already started a savegame or was this harvesting the whole terrain only a plan now?

Fixing the tipCol image is easy, it only takes a second to repaint the image and then few minutes to process through giants editor v9, I could fix that before you start.
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Mobius1
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Mobius1 »

I’ve already started the savegame. I’ve mapped out my field planning and have started creating the larger fields. Also yes. Anything you tip to the ground completely bugs out. It’s not anywhere near accurate like on a 8.1km or even 16.3km map. 35,000 liters tipped to the ground looks more like 10,000 and there’s a huge void near the ground. It’s also extremely difficult to push silage as well. If you modify the map file could you make me one without any trees/ placeables/ power poles? Sorry if this is too much of a task. But going around those things kill courseplay load time. I could copy and paste my Reddit posts as they have multiple comments of information/ pictures. Also. I have a 60 thousand acre field. Yep. little big.
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Snake Man »

Please use Use Actual Size (terrains), your post is now edited to use kilometers.
I’ve already started the savegame.
Okay well good luck with the savegame, hopefully you have a great time trying to harvest all the fields.

BTW are you using realistic vehicles or some mickey mouse cheating 100m wide combine headers with 10,000,000 liter grain tanks and 100km/h field work speed? That of course makes anykind of time use or "can it be done" totally obsolete as you can harvest a whole field just by turning combine around one time.
If you modify the map file could you make me one without any trees/ placeables/ power poles?
No.

I've seen few other people talk about "can you take buildings out?" etc type of thing, I don't understand that, at all, whats the point of playing in empty object-less terrain, just makes no sense to me. I have huge number of work in progress terrains without objects placed which I'm going to release ONLY after all objects are placed, I would not release any terrain as final product without objects. Its hilarious to me how people request these which I consider the fundamental feature of any final product terrain.

Check out PMC Project Orange 20240609 Development, it might be some interest to you.
But going around those things kill courseplay load time.
Load time? I have to assume you mean duration or that estimated time of arrival for the field work course to end. Objects near the field are not a problem when using headlands, sure courseplay is sort of bad on irregular size fields where the field size is very large with very very long diagonal edge, even with several headlands when lets say combine is turning on the inner rows, it doesn't respect the field edge and just drives into the next inner row regardless how far it gets off the field. However... in my very recent 2024 game-play with latest courseplay versions, I believe they fixed this, I recall seeing combine harvester "skimming the edge" of the field, but I always plan my field works ahead so much that I avoid all these kinds of issues.

Long story short; objects near the field have never been a problem that they would have to be removed when it comes to courseplay with proper usage of multiple headlands.
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Mobius1
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Mobius1 »

To start. I’ve already loaded up all the courses and everything I’ll need. A lot of the main super large fields join together fields that power poles in the center. Causing course generation for said field to take hours longer than without. All equipment used is realistic accept maybe my road trains which I used to haul it all out there with. There’s (so far, more will be added) 20 Class 990TT choppers backed by another 20 Class 990 wheeled choppers. Supporting those are 80 tractors with various trailers (to see which is more efficient) later everything will become the same brand. I understand that having placeables is mandatory for the maps. I don’t think you should stop useing placeables for said maps however for this challenge specifically I’m harvesting the absolute maximum amount of acreage possible. Things like the power poles make it hard to form large fields which I can harvest more efficiently rather than 500 tiny fields which take longer as I have to conduct much more setup in the long run. Sorry for the use of X instead of KM. It’s been drilled into my brain as many people don’t know KM sizes, rather X scale.
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Snake Man »

What did you think about PMC Project Orange 20240609 Development topic?
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Mobius1
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Mobius1 »

Interesting topic. But question: if the experiment was on field design, how come the fields are square? I don’t know if i could see myself playing this map. But I guess we will find out if I ever Finnish the silage harvest.
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Snake Man »

Field design was about field sizes, various field sizes covering every need, tiny, small, medium, large, huge and "are you crazy!?" sizes. Terrain needs various field sizes in order to have good and interesting coverage for AI farmer contracts. I learned valuable lesson from PMC RedWhiteBlue 10km terrain where there are tiny to medium size fields, however because largest field is 32ha in systematic grid pattern, you are extremely limited in contracting, you cant make "big boy money" as your "tool set" is limited to 32ha per field / contract.

In PMC Project Orange 20240609 it is child's play to make obnoxious amount of money contracting when you have those fields that pay over one million dollars on fertilizing/spraying contracts (and even more on harvesting).

Mark my words: I will never ever create a new fictional terrain without full coverage of wide range of field sizes, from tiny to "are you crazy!?" sizes.
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Mobius1
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Mobius1 »

I see, does this mean you’re slowly getting back into map editing? I’m sure you know where I’m going with this :wink:
If not that’s okay too. But I’m glad you’re putting variation in your maps. I really really like maps that do that. Especially larger ones :D
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Re: Harvest of the entire map: PMC King Korn 45km

Post by Snake Man »

Back to FS22 terrain editing, yes. Always looking for new ways to make better large american terrains.
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