FS22 Minnesota Argyle 7km
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FS22 Minnesota Argyle 7km
hey snake! i have seen that you said 1 meter precision heightmaps are available, and wanted to make a map, so i wondered if you could get me some data for a map in minnessota, this is the location: https://www.google.com.ar/maps/@48.3843 ... a=!3m1!1e3
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Re: FS22 Minnesota Argyle 7km
Been busy mondays through fridays, but saturdays and sundays I have some time so could try to get it done, cant make any promises though.
Also please select some nicer size than 8.1km as its been done to death because lack of community knowledge that any sizes are available, maybe 7.1km? 9.2km? etc.
I could also use object placement help with PMC Ohio Alger 10km, maybe we could come to some arrangement with that, just a thought.
Also please select some nicer size than 8.1km as its been done to death because lack of community knowledge that any sizes are available, maybe 7.1km? 9.2km? etc.
I could also use object placement help with PMC Ohio Alger 10km, maybe we could come to some arrangement with that, just a thought.
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Re: FS22 Minnesota Argyle 7km
thanks snanke! its ok, hope you can rest a bit from work... yeah its hard when you have lots of things to do, another size.... hmmm.... maybe... yeah 7 km! thats a fantastic idea snake!
again thanks for getting this files for me!

again thanks for getting this files for me!
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Re: FS22 Minnesota Argyle 7km
yes of course i can help you with the Ohio Alger map! just tell me what to do and i will do it! 

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Re: FS22 Minnesota Argyle 7km
Okay global mapper project created for the area, adjusted center X slightly to the west from the google/maps linked intersection to catch few nice farm yards in the west edge by the river.
USA Minnesota Argyle 7km Design 1.

How does that look, edges all OK, size OK?
One issue though, I plotted the project as heightmap 4096 x 4096 grid so unitsPerPixel would be 1.75m, now this is slightly less than giants default 2m plus its larger heightmap than what giants use (2048 x 2048), in PMC Super Six 6km I used 4096 x 1.5m and it caused performance issue when looking at the center of the terrain from the edges with much of the horizon on the screen, so I had to revert down to 2048 x 2048 heightmap which removed any performance issues (but, obviously doubled the unitsPerPixel, meaning how much details can heightmap hold). I have no idea if 4096 x 1.75m is lag free or not.
If there is a performance issue, next step down is 2048 x 3.5m.
Checked out nationalmap.gov for high resolution heightmap availability, unfortunately 1m resolution is not on this area, you only get 1/9 arc second which is about 3.4m details. I don't know if road ditches can be done using 3.4m resolution, never tried it. If you wanted to enjoy the luxurious 1m heightmap data details, then you need to find a location on nationalmap.gov with 1m data vailable.
With PMC Ohio Alger 10km I found the ohio state .gov website to download 1m resolution heightmap data, dunno if there are similar for minnesota. Unfortunately that would be your job to google it up, I simply cant devote such resources from my sunday on that.
Once design coordinates are locked in, I can do that 3.4m heightmap data terrain source files today sunday. If you find me easy to download minnesota state website high resolution heightmap source then yeah 1m can be done as well.
Word of warning though, if this project slips to monday... then the next time I can work on it is on the next weekend again. I'll be waiting for your reply today.
USA Minnesota Argyle 7km Design 1.

How does that look, edges all OK, size OK?
One issue though, I plotted the project as heightmap 4096 x 4096 grid so unitsPerPixel would be 1.75m, now this is slightly less than giants default 2m plus its larger heightmap than what giants use (2048 x 2048), in PMC Super Six 6km I used 4096 x 1.5m and it caused performance issue when looking at the center of the terrain from the edges with much of the horizon on the screen, so I had to revert down to 2048 x 2048 heightmap which removed any performance issues (but, obviously doubled the unitsPerPixel, meaning how much details can heightmap hold). I have no idea if 4096 x 1.75m is lag free or not.
If there is a performance issue, next step down is 2048 x 3.5m.
Checked out nationalmap.gov for high resolution heightmap availability, unfortunately 1m resolution is not on this area, you only get 1/9 arc second which is about 3.4m details. I don't know if road ditches can be done using 3.4m resolution, never tried it. If you wanted to enjoy the luxurious 1m heightmap data details, then you need to find a location on nationalmap.gov with 1m data vailable.
With PMC Ohio Alger 10km I found the ohio state .gov website to download 1m resolution heightmap data, dunno if there are similar for minnesota. Unfortunately that would be your job to google it up, I simply cant devote such resources from my sunday on that.
Once design coordinates are locked in, I can do that 3.4m heightmap data terrain source files today sunday. If you find me easy to download minnesota state website high resolution heightmap source then yeah 1m can be done as well.
Word of warning though, if this project slips to monday... then the next time I can work on it is on the next weekend again. I'll be waiting for your reply today.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Editing knowledge, visit PMC Editing Wiki
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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Re: FS22 Minnesota Argyle 7km
Just tried to download US NAIP and heightmap data, the nationalmap.gov website is giving JSON error, its not working. Do you want me to download US NED 10m resolution heightmap and ArcGIS world imagery satellite texture, or wait that the website is fixed?
PMC since 1984
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Re: FS22 Minnesota Argyle 7km
Changed this topic title to fit the proper terrain name. Just sent you private message with the link to download. Here is your heightScale:
Once you start to paint cultivator_density on top of the ArcGIS satellite imagery, its usually not 100% fitting the better US NAIP source. Are you sure you don't want to wait until higher resolution better quality source become available?
Anyways if there was nothing else, KTHNXBY! and see you next weekend
Tags: Farming Simulator 22, FS22, american map, big american map, Argyle, FS22 american maps.
Code: Select all
heightScale="11.10"
Anyways if there was nothing else, KTHNXBY! and see you next weekend

Tags: Farming Simulator 22, FS22, american map, big american map, Argyle, FS22 american maps.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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Re: FS22 Minnesota Argyle 7km
map "finished" as i wont release it, experimental maps wont get released till december 2023
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Re: FS22 Minnesota Argyle 7km
Finished, you mean everything done, object placement, placeables.xml and all?
What happens in december 2023?
What happens in december 2023?
PMC since 1984
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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