After being away from Farming Simulator 22 (FS22) editing for 14 months I launched the editing tools just few hours ago.
Created brand new 14.3km x 14.3km terrain which gave me the errors reported in first post of this topic. I was lost, had lost my touch, that bleeding edge of editing knowledge during the absence of over one year, so had to dig deep into depths of my mind in search for answers
It took me probably close to ten attempts of various kind before I finally found the right combination of GDM and GRLE image pixel resolutions which fixes the above issue.
Instead of just fixing it and moving on, I'll share the information in great detail, maybe it helps someone out there or maybe even me after next time being away from editing tools for year or more
Density image pixel resolutions:
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cultivator_density.png PNG 8192x8192+0+0 DirectClass 8-bit 191.6Ki 0.000u 0m:0.000005s
fruit_density.png PNG 8192x8192+0+0 DirectClass 8-bit 191.6Ki 0.000u 0m:0.000004s
rocks_density.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 64.0Ki 0.000u 0m:0.000004s
terrainDetailHeight_density.png PNG 8192x8192+0+0 DirectClass 8-bit 191.6Ki 0.000u 0m:0.000004s
weed_density.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 64.0Ki 0.000u 0m:0.000004s
infoLayer Level image pixel resolutions:
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infoLayer_limeLevel.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 63.8Ki 0.000u 0m:0.000005s
infoLayer_plowLevel.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 63.8Ki 0.000u 0m:0.000004s
infoLayer_rollerLevel.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 63.8Ki 0.000u 0m:0.000004s
infoLayer_sprayLevel.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 63.8Ki 0.000u 0m:0.000004s
infoLayer_stubbleShredLevel.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 63.8Ki 0.000u 0m:0.000004s
infoLayer image pixel resolutions:
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infoLayer_indoorMask.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 212.4Ki 0.000u 0m:0.000004s
infoLayer_navigationCollision.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 64.1Ki 0.000u 0m:0.000004s
infoLayer_placementCollisionGenerated.png PNG 4096x4096+0+0 PseudoClass 256c 8-bit 108.2Ki 0.000u 0m:0.000004s
infoLayer_tipCollisionGenerated.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 207.0Ki 0.000u 0m:0.000004s
tipColInfoLayer.png PNG 8192x8192+0+0 PseudoClass 256c 8-bit 169.5Ki 0.000u 0m:0.000004s
Farming Simulator 22 version and build.
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Farming Simulator 22
Version: 1.14.0.0 b28949
Time: 2024-06-09 16:43:18
ModDesc Version: 80
Loading my 14.3km terrain into fs22 engine:
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Available mod: (Version: 1.0.0.0) PMC_Project_Orange_20240609
2024-06-09 16:43 Load mod: PMC_Project_Orange_20240609
2024-06-09 16:43 C:/FS22.Mods/Dev/PMC_Project_Orange_20240609/maps/PMC_Project_Orange_20240609/PMC_Project_Orange_20240609.i3d (9663.62 ms)
2024-06-09 16:43 C:/FS22.Mods/Dev/PMC_Project_Orange_20240609/maps/PMC_Project_Orange_20240609/sounds.i3d (24.62 ms)
2024-06-09 16:43 Info: transform group 'C:/FS22.Mods/Dev/PMC_Project_Orange_20240609/maps/PMC_Project_Orange_20240609/data/fruit_density.png' has elements very far out from the cell edge (34.28% expansion)
2024-06-09 16:43 FoliageTransformGroup 'C:/FS22.Mods/Dev/PMC_Project_Orange_20240609/maps/PMC_Project_Orange_20240609/data/fruit_density.png' may need space for up to 6934088 instances (4802 per cell x 1444 cells)
2024-06-09 16:43 FoliageTransformGroup 'C:/FS22.Mods/Dev/PMC_Project_Orange_20240609/maps/PMC_Project_Orange_20240609/data/weed_density.png' may need space for up to 1059968 instances (1568 per cell x 676 cells)
2024-06-09 16:43 FoliageTransformGroup 'C:/FS22.Mods/Dev/PMC_Project_Orange_20240609/maps/PMC_Project_Orange_20240609/data/rocks_density.png' may need space for up to 1059968 instances (1568 per cell x 676 cells)
Sharing the knowledge, always.