PMC King Corn 45km Development

Farming Simulator 22 editing discussion

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PMC King Corn 45km Development

Post by Snake Man »

PMC King Corn 45km Fictional 45km x 45km Farming Simulator 22 terrain, american style.

Visit PMC King Corn 45km homepage. See all PMC FS22 Terrains.

2022-12-10T03:59:00Z

Today fixed DensityMapHeightUpdater error, no other changes.

PMC_King_Corn_45km_v0.1.1.7z - 73.5mb.

Please test, play and send feedback.
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Snake Man
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Re: PMC King Corn 45km Development

Post by Snake Man »

Updated Dev Diary PMC King Corn 45km with defails about todays editing.

Changelog:

Code: Select all

2022-12-18:
- fs22 king corn 45km utility poles has no wires
- fs22 king corn 45km terrain edge geometry is missing
- fs22 king corn 45km created more field definitions
- fs22 king corn 45km moddesc.xml required mods dependencies config added
Download PMC_King_Corn_45km_v0.1.5.7z - 73.7mb.

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Snake Man
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Re: PMC King Corn 45km Development

Post by Snake Man »

Just finished editing a bit, added all remaining field definitions as single shapes, came to total of 1095 fields now. Moved selling points so they are more evenly spread out and gave them proper names. Tested in FS22 and all is working OK no errors.

Did not begin Start From Zero game-play test yet.
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Snake Man
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Re: PMC King Corn 45km Development

Post by Snake Man »

Updated Dev Diary PMC King Corn 45km just now, all the latest edits are now in there.

Start From Zero game-play compatibility test was a success :)
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Snake Man
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Re: PMC King Corn 45km Development

Post by Snake Man »

This new version was talked about in dev diaries etc but didn't bother to upload it, so here is it now. Check dev diary for what was edited between versions.

Download PMC_King_Corn_45km_v0.1.7.7z - 73.7mb.

Please test, play and send feedback.
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Re: PMC King Corn 45km Development

Post by Snake Man »

Updated Dev Diary PMC King Corn 45km with some small edits I did weeks ago.
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Re: PMC King Corn 45km Development

Post by Snake Man »

PMC King Corn 45km farm yard catalog

2023-02-05T00:16:00Z

Farm yard catalog, quick description what they are alike including buildings and elevations. Identifier is field number and direction.

F240 SE, big, empty, bad elevations.

F237 S, small, tiny slope, but its not bad at all. white TPF shed, diesel fuel tank, liquid fert tank, solid fert tank, meridian flat bottom 360x bin.

F111 NE, big, empty, bad elevations.

F293 NW, big, bad elevations. two meridian flat bottom bin 360x, diesel fuel tank, liquid and solid fertilizer tanks.

F138 W, big, bad elevations. two meridian flat bottom bin 3608 and 3609, diesel fuel tank, two liquid and solid fertilizer tanks.

F178 NE, medium, bad elevations. three meridian flat bottom bin 3608's and 3609's, three meridian liquid and solid fertilizer tanks, diesel fuel tank, two tpf big vehicle sheds.

F298 NW, big, bad elevations. one of each meridian / diesel placeables.

F506 SE, big, bad elevations. two meridian flat bottom bins 3608's and 3609's. diesel fuel tank, two tpf vehicle sheds, three meridian liquid and solid fertilizer tanks, nuero 16 million liter drive-thru grain bin silo.

F545 SE, big, bad elevations. this one has the floating meridian liquid tanks. three meridian liquid fertilizer tanks, five meridian solid fertilizer tanks, diesel fuel tank, three meridian flat bottom bin 3608's and 3609's, two tpf vehicle sheds.

F559 SE, big, bad elevations. six meridian flat bottom bins 360x, two tpf vehicle sheds, five meridian liquid and solid fertilizer tanks, diesel fuel tank.

F608 S, huge, bad elevations. six meridian flat bottom bins 360x, four meridian liquid and solid fertilizer tanks, diesel fuel tank.

F373 S, big, bad elevations. three meridian flat bottom bins 3608's and 3609's, four tpf vehicle sheds, nuero 16 million liter grain bin silo, three meridian liquid and solid fertilizer tanks, diesel fuel tank.

F830 NE, big, bad elevations. two meridian flat bottom bins 3608's and 3609's, meridian liquid and solid fertilizer tanks, diesel fuel tank.

F685 NE, big, bad elevations. empty.

F828 SE, big, bad elevations. six meridian flat bottom bins 360x's, two tpf vehicle sheds, diesel fuel tank, five meridian liquid and solid fertilizer tanks.

F902 NW, medium, GOOD elevations. three tpf vehicle sheds, five meridian liquid and solid fertilizer tanks, diesel fuel tank, nuero 16 million liter grain bin silo, three meridian flat bottom bin 360x's. This is my favorite, well only one with good elevations farm yard :)

F915 SE, medium, bad elevations. empty.

F944 SE, big, bad elevations. four tpf vehicle sheds, four meridian liquid and solid fertilizer tanks, nuero 16 million liter grain bin silo, diesel fuel tank, 2 * four meridian flat bottom bin 360x's.

F980 SW, big, bad elevations. empty.

F43 NE, huge, bad elevations. six meridian flat bottom bin 360x's, diesel fuel tank, four meridian liquid and solid fertilizer tanks.

F40 SE, huge, bad elevations. six meridian flat bottom bin 360x's, diesel fuel tank, two meridian liquid and solid fertilizer tanks.

F1024 SW, huge, bad elevations. 2 * four meridian flat bottom bin 360x's, diesel fuel tank, three meridian liquid and solid fertilizer tanks.
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MrDonnyNoPants
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Re: PMC King Corn 45km Development

Post by MrDonnyNoPants »

Did TPF v1.1 vehicle sheds broke all backwards compatibility?

did a little digging and looks like the TPF 1.o to 1.1 they changed the XML file names. Since the Terrains XML file has those TPF sheds as dependents would that just be changing the name of the TPF Sheds in the Terrains XML file?
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Re: PMC King Corn 45km Development

Post by Snake Man »

TrailerParkFarms (TPF) did indeed break all backwards compatibility with his Farming Simulator 22 (FS22) vehicle sheds v1.1 release. PMC terrains were developed and released using TPF sheds v1.0 release as Required Mod, therefore all these terrains now give error in the log and buildings are missing, only fix is to search, find and use TPF shed v1.0 release. This can be difficult as TPF itch.io page only offers v1.1 release.

I have not studied the XML config file names to document it properly, but what I can remember from top of my head is that previously all shed/building colors were individual XML config files, but now there is just single one XML config file which uses ThundR's Placeable Colors mod as required mods.

My plan is to fix this issue, however I haven't got around to it and since nobody (until you, just now) has reported this issue to me I thought people are just not caring about errors, missing buildings or reporting the issue or don't even realize there is an issue.

My best guess is to create brand new test savegame just using TPF sheds v1.1 releases, place few different color buildings down, save the game, exit and inspect savegame1/placeables.xml config file to see what gets written there. After that, well overall it should be the same config line written in terrain placeables.xml to fix the issue, but as said I haven't got around to this research yet even though its been planned for over a year now (I discovered this issue in 2023-09-16).

If you could research the issue and provide me the data how to fix it, that would of course speed up the process, I could even do a text file (XML) based fix and new terrain release within minutes, but of course I want to do it properly with testing and all that which takes some time.
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MrDonnyNoPants
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Re: PMC King Corn 45km Development

Post by MrDonnyNoPants »

Looks to be like the name changed on the file then there are 5 different color positions on each and the 72x150 barns have 32 different color options and the 90x200 barns have 34. If more of the XML file is needed let me know.

Code: Select all

<placeable modName="FS22_72x150ShedPack" filename="$moddir$FS22_72x150ShedPack/72x150shedBlkGrey.xml" id="247" position="-1858.5616455078 90.651275634766 8412.412109375" rotation="0 0 0" age="0.000000" price="50000.000000" farmId="1">
        <animatedObjects>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
        </animatedObjects>
        <placeableColors>
            <colorScale0 color="1"/>
            <colorScale1 color="1"/>
            <colorScale2 color="1"/>
            <colorScale3 color="1"/>
            <colorScale4 color="1"/>
            <colorScale5 color="1"/>
        </placeableColors>

<placeable modName="FS22_72x150ShedPack" filename="$moddir$FS22_72x150ShedPack/72x150shedBlkGrey.xml" id="259" position="-1931.7976074219 90.619338989258 8467.916015625" rotation="0 0 0" age="0.000000" price="50000.000000" farmId="1">
        <animatedObjects>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
        </animatedObjects>
        <placeableColors>
            <colorScale0 color="32"/>
            <colorScale1 color="1"/>
            <colorScale2 color="1"/>
            <colorScale3 color="1"/>
            <colorScale4 color="1"/>
            <colorScale5 color="1"/>
        </placeableColors>
    </placeable>
    <placeable modName="FS22_90x200ShedPack" filename="$moddir$FS22_90x200ShedPack/92x200BeigeMain.xml" id="260" position="-1958.7529296875 89.022483825684 8319.73828125" rotation="0 268.13303677551 0" age="0.000000" price="190000.000000" farmId="1">
        <animatedObjects>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
        </animatedObjects>
        <placeableColors>
            <colorScale0 color="1"/>
            <colorScale1 color="1"/>
            <colorScale2 color="1"/>
            <colorScale3 color="1"/>
            <colorScale4 color="1"/>
            <colorScale5 color="1"/>
        </placeableColors>
    </placeable>
    <placeable modName="FS22_90x200ShedPack" filename="$moddir$FS22_90x200ShedPack/92x200BeigeMain.xml" id="261" position="-1991.9893798828 88.689422607422 8318.67578125" rotation="0 268.13303677551 0" age="0.000000" price="190000.000000" farmId="1">
        <animatedObjects>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
            <animatedObject time="0.000000" direction="0"/>
        </animatedObjects>
        <placeableColors>
            <colorScale0 color="34"/>
            <colorScale1 color="1"/>
            <colorScale2 color="1"/>
            <colorScale3 color="1"/>
            <colorScale4 color="1"/>
            <colorScale5 color="1"/>
        </placeableColors>
    </placeable>

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