As I edited the first post yesterday, my big bug / issue report was from the original North Dakota Hastings terrain (not spring creek), however last night I fired up my win10, updated FS22 to v1.8.2 and tested FS22 Spring Creek 12km v1.1 and there was few errors and issues.
FS22 game log:
Code: Select all
Farming Simulator 22
Version: 1.8.2.0 b21442
Available mod: (Hash: 49d442ece8c337ae6efa796c004c56b6) (Version: 1.1.0.0) FS22_Spring_Creek_12km
2022-11-28 16:24 Error: Failed to open xml file 'C:/FS22.Mods/Spring_Creek_12km/FS22_Spring_Creek_12km/maps/FS22_Spring_Creek_12km/maps_fruitTypes.xml'.
2022-11-28 16:24 Error: Out-dated custom shader. 'C:/FS22.Mods/Spring_Creek_12km/FS22_Spring_Creek_12km/maps/FS22_Spring_Creek_12km_additional_files/farms/deco/imports/moore/shaders/emissiveLightsShader.xml' has version 4 . Please convert this file to version 5 .
2022-11-28 16:24 Warning: Shape from 'FS22_Spring_Creek_12km.i3d.shapes' too big (9360 KB). Maximum supported size on Consoles is 8192 KB.
2022-11-28 16:25 Warning: Invalid onCreate function 'AnimatedObject.onCreate' for entity 'Lights'
2022-11-28 16:25 Warning: Invalid onCreate function 'modOnCreate.DoorOnCreate' for entity 'pCube2092'
2022-11-28 16:27 Error: Failed to find child 0 from node decalTriggerMarker, only 0 children given
2022-11-28 16:27 LUA call stack:
dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
dataS/scripts/i3d/I3DUtil.lua (100) : checkChildIndex
dataS/scripts/xml/XMLValueType.lua (61) : indexToObject
dataS/scripts/objects/AnimatedObject.lua (207) : getValue
dataS/scripts/placeables/specializations/PlaceableAnimatedObjects.lua (79) : load
dataS/scripts/xml/XMLFile.lua (296) : closure
dataS/scripts/placeables/specializations/PlaceableAnimatedObjects.lua (63) : iterate
dataS/scripts/specialization/SpecializationUtil.lua (23)
dataS/scripts/placeables/Placeable.lua (358) : raiseEvent
dataS/scripts/i3d/I3DManager.lua (134) : asyncCallbackFunction
2022-11-28 16:27 Error: Index not found: 0>4|8|0
That last "LUA call stack" was repeated seven times.
My recollection was from the error spam you already fixed before releasing it, at that time (april 2022?) I was testing a version you sent me. I don't think I ever played v1.1 before last night where the above log file is from.
maps_fruitTypes.xml should be easy to fix, either the file is missing or path is wrong.
No idea how to fix that shader, how to change version 4 to 5, is it just a simple number in XML or something you have to do in binary giants editor etc.
Technically that shapes file being too large is not an issue for normal people, its just for conzole peasants, I mean we all ignore the memory usage warnings too, but that does beg the question why is the shapes file that large, maybe some bad models or something?
No idea how those invalid onCreate functions are done now, I assume those are from some old FS19 models which were ported poorly. Maybe the AnimaedObject.onCreate should be AnimatedMapObject, cant remember there are farming-simulator.org page about it.
And the LUA call stack 0>4|8|0 I have no clue about.
Also there was the odd issue of FS22 new feature "stones" aka rock picking rocks appearing on dirt roads, I have some faint memory you saying something about why the rocks are there.