3D modeling, image editing, programming, text editing etc. Discussion here is not directly related to any game titles we feature.
Moderators: Lone Wolf, Snake Man
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Snake Man
- Commander-In-Chief
- Posts: 9368
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Post
by Snake Man » 2009-10-18 21:35:26
I found a new polygon reduction tool called Atangeo Balancer.
Atangeo Balancer is a tool that puts your 3D polygonal models in balance.
With Balancer you can
* quickly and easily find your perfect balance between
visual appearance and the number of polygons;
* optimize your models even further for best visualization performance
depending on your rendering method.
Balancer is fast and robust
No more extra coffee breaks when you work with large models.
No more unnecessary memory upgrades either.
Balancer won't typically need more than 75 Mb of memory to optimize a 1 million triangle model in less than 10 seconds.
Balancer is accurate
It utilizes a high quality polygon reduction (aka mesh simplification or decimation) to preserve the visual appearance of your model.
The model features, normals, texture coordinates, material or layer boundaries are all honored.
Read more at their
Homepage.
Has anyone tried this out yet, any good?
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Snake Man
- Commander-In-Chief
- Posts: 9368
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Post
by Snake Man » 2010-10-19 01:08:10
I just tested this on the basic Armed Assault character models, I think it was like 5500 points or something like this, well the polygon reducer worked pretty nice and fast, but it stopped reducing at 1500 points.
So for ArmA/ArmA 2 use, this tool is useless.
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