A bit of background: both Snake Man and I, with our F4 background, are very interested in dynamic campaigns. Indeed, the F4 campaign engine is like the Holy Grail of simulator campaigns (even if it isn't perfect). We've been having a PM discussion about the ability of the ArmA scripting engine to create that sense of a dynamic campaign.
He pointed me to this effort:
http://wiki.anrop.se/index.php?title=DF ... ategisk_ai
Indeed, that looks like a GREAT start towards creating a "mission" that feels like a campaign, where the player is one part of a greater expedition. That is something I experimented with in a mission for ArmA1, and I believe it will someday be possible for ArmA2.Purpose of the DFK2: Strategic AI (a.k.a Invasion AI) is to set a few gamelogics to mark mapentry point, bases and towns of interest and when you then hit the play button the "MasterMind AI" will launch an invasion with the purpose of controlling the map and using infantry, airplanes, helicopters, tanks, artillery and much more.
The big limitation I foresee is FPS limitations. And, possibly, the lack of a "native" ability to have a player bubble as in F4. The former, we can't do much about until the processors get cheaper, but the latter can probably be overcome with some creativity.
Anyway, the idea of this thread is to start an "idea pool" to come up with ideas about implementing something like that. It may be a "wishlist" type thread, but those can still be valuable inspiration for later.