Apache cockpit

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

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qawa67
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Apache cockpit

Post by qawa67 » 2009-12-08 14:31:10

I'm looking for photos about Apache cockpit with google... new material is appreciated ;)

thanks in advance !!!


PS: pitbull at work !!! :D
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Re: Apache cockpit

Post by Snake Man » 2009-12-08 15:10:58

Are you talking about PMC Apache... or how is this ArmA 2 editing related?
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Re: Apache cockpit

Post by qawa67 » 2009-12-08 15:47:08

would like me to create a new 3dpit... just an attempt (next you can use it in your addon, if you want) ;)
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Re: Apache cockpit

Post by qawa67 » 2009-12-08 17:17:41

started...


((old image))
Last edited by qawa67 on 2009-12-09 23:27:20, edited 1 time in total.
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Re: Apache cockpit

Post by T_Rex » 2009-12-08 20:57:56

waHoo! Pitbull in Da Howse! :D

First try:
http://science.howstuffworks.com/apache-helicopter4.htm

But, there's also this:
http://www.patricksaviation.com/videos/arneh/3017/

I know it is less than ideal to use another video game's images, but.... it couldn't hurt to look at the best Apache sim of all time. :) (That's what I hear, at least.)

Now you just need to get Aragorn to do the skin. ;)
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Re: Apache cockpit

Post by Uglyboy » 2009-12-09 07:56:43

That cockpit looks already quite good :D Good job, are you working on the cockpit alone? Are you Planning to replace a existing apache cockpit?

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Re: Apache cockpit

Post by qawa67 » 2009-12-09 12:07:58

Uglyboy wrote:That cockpit looks already quite good :D Good job, are you working on the cockpit alone? Are you Planning to replace a existing apache cockpit?
Thanks Uglyboy :)

I think first to made this 3dpit... then, we could think about how to use it... for standalone, or for a PMC projetc... I let you the choice ;)
Last edited by qawa67 on 2009-12-09 16:56:47, edited 1 time in total.
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Re: Apache cockpit

Post by qawa67 » 2009-12-09 16:53:19

@Tom: I know about this 3dpit, and I know that is made by the "cockpit-designer-monster-TheBest-EricAeyes"...
http://www.cockpits.nl/PRODGAL_AH64D_cockpit_EECH.html
so... some light years ahead me, he lives in another galaxy !!! :D ... a cockpit like that, is out of my range !!! ;)

PS: it would be very nice if Eric took the Arma2 train... eh? !!! ;)

back to us...
I've "1 good thing" and "1 bad thing"....

the good thing:

((old image))

the bad thing:

due the lacks of photos about the AH64D variant, is better that I re-start the project with the AH64A variant ?
(I've purcahse the official manual of A variant... http://www.flight-manuals-on-cd.com/AH64.html ..... so, I've good reference now)

I'll wait your opinion :roll:
Last edited by qawa67 on 2009-12-09 23:27:38, edited 1 time in total.
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Re: Apache cockpit

Post by T_Rex » 2009-12-09 17:26:49

hehe

Yeah, if we could get Eric to do ArmA... w00t! :D Alas, I'm not as much into flying a/c as I used to be. ;) And ArmA is not a good engine for flight physics, so I'm not sure I'd use his work much. (Plus, they don't let people sell ArmA mods.) ;)

As to the variant, personally, I don't think you should worry about it too much. From what I can tell, the cockpit fidelity of mods is... limited. They don't really get into specific variant differences from what I can tell. Now, firearms are a different matter. But, since the loadouts are all essentially different "vehicles" if they started having different variants of each aircraft, it would get VERY confusing.

I would suggest that you just call it an Apache cockpit and use the best references you can find. Also, keep in mind that the interface for cockpits is limited. You have to "fudge" some stuff, regardless.
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Re: Apache cockpit

Post by Uglyboy » 2009-12-09 19:47:42

I'm not sure what you mean, you are talking about lack of Longbow cockpit reference or lack on the whole Longbow helicopter?

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Re: Apache cockpit

Post by qawa67 » 2009-12-09 21:06:42

Uglyboy wrote:I'm not sure what you mean, you are talking about lack of Longbow cockpit reference or lack on the whole Longbow helicopter?
sorry ... my bad grammar... :oops:

btw UglyBoy, TRex he have explained to me a good road to follow !!! ;) (thanks big T) :)

so... here some new progress...


((old images))
Last edited by qawa67 on 2009-12-09 23:33:26, edited 4 times in total.
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Re: Apache cockpit

Post by Snake Man » 2009-12-09 21:17:50

Was just thinking, why did you decide to do Apache cockpit and for example not the whole helo?

Of course its huge difference to make small cockpit and large/detailed helicopter model, but still :)
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Re: Apache cockpit

Post by qawa67 » 2009-12-09 21:34:41

eheeh ... SnaleMan you have touch a sensible par tof me... I'm not skilled for to build a complete vehicle model .. in fact I've never tried... or better, my first attemp was very hugly !!!

so... I still need to improve my skill about a complex model... different it's about cockpit... I've had the lucky to work together with the best pit-builders of the world... so, it's my nature (ATM) ;)

but... never can tell... maybe one day !!! ;)



PS: anothere reasin is this: "I love chopper mission in Arma2 " :wink:
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Re: Apache cockpit

Post by Uglyboy » 2009-12-09 21:54:00

If you like cockpit so much we have some Aircraft that could use a cockpit "lifting" in VTE :D
Anyway nice progress so far on the Apache one. You can always try to make the whole Apache model, surely that can only improve your modelling skill :wink:

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Re: Apache cockpit

Post by qawa67 » 2009-12-09 21:56:40

Uglyboy wrote:If you like cockpit so much we have some Aircraft that could use a cockpit "lifting" in VTE :D
Anyway nice progress so far on the Apache one. You can always try to make the whole Apache model, surely that can only improve your modelling skill :wink:
Thanks UglyBoy :)

Which cockpits ? can you write a list for me ? :)
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Re: Apache cockpit

Post by Uglyboy » 2009-12-09 22:09:20

Sure, just wait till tomorrow for a complete list, i'm on laptop :( but the most needed cockpit i recall was for the A4 Skyhawk, it kinda ruined a very good exterior model ( i think it's colonel klink's model ) with a flawed cockpit :(

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Re: Apache cockpit

Post by qawa67 » 2009-12-09 22:12:14

ROGER !!! ;)

meanwhile.. I've found a better source for the MFD display (seems to me better and more realistic than before)


((old images))
Last edited by qawa67 on 2009-12-09 23:33:05, edited 2 times in total.
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Re: Apache cockpit

Post by Snake Man » 2009-12-09 22:49:02

qawa67 please don't hotlink very large images, it makes the topic very heavy to load. Only give link to images roughly over 100kb, around that or less you can show on the topic directly. Thanks.

The cockpit looks good, bit dark image (on my monitor). We could try to implement that on PMC Apache model, would you like to take a look at the model?

What modeling program did you use?
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Re: Apache cockpit

Post by qawa67 » 2009-12-09 23:32:45

Snake Man wrote:qawa67 please don't hotlink very large images, it makes the topic very heavy to load. Only give link to images roughly over 100kb, around that or less you can show on the topic directly. Thanks.

The cockpit looks good, bit dark image (on my monitor). We could try to implement that on PMC Apache model, would you like to take a look at the model?

What modeling program did you use?
sry Snakeman... deleted all the old images... just links... ok !!!

AN old way to work that still follow me... Just because at old times, the suggestion and opinion was necessary for my first works... so, posting images (for each progress), give me the right feedback to continue in the work... but, right !!! .... I can go ahead alone now !!! :D (sry again)

3dsmax 2009...

PS: new progress with initial structure.
http://img132.imageshack.us/i/structurer.jpg/
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Re: Apache cockpit

Post by Snake Man » 2009-12-09 23:40:54

No, you don't understand what I mean.

You are free to post links, ie the HTTP thing here for any and all images you wish, but please when you "hotlink" by using the Img tags in the forum, to make the image appear on the forum post as graphical picture instead of LINK, do not add very large pictures there in FILE SIZE (and yeah sure resolution also).

You can freely hotlink any around 100kb or less image, but any larger and please only give the LINK to it so users has to click on it to see it.

BTW I use Modo for modeling, you should try it.
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Re: Apache cockpit

Post by Uglyboy » 2009-12-10 07:07:51

Good start on the structure! It seems a bit low to me, but i didn't check any references, it's just a feeling. Keep up the good work!

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Re: Apache cockpit

Post by T_Rex » 2009-12-10 13:44:52

Hey qawa-

FIrst - didn't you do an A-4 Skyhawk pit for FF? Might not be that hard to port over. And would be ironic, after getting some 3d pits from OFP guys. :D

Second - I think modeling a cockpit in detail is MUCH harder than doing a larger model like a helo or vehicle. You should really try it!

Great work!
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Re: Apache cockpit

Post by Uglyboy » 2009-12-10 13:57:41

And if you think that the apache is difficult you can always try something else, it happens that VTE could use a new huey model *hint* *hint* :mrgreen:

about A4 cockpit, i've posted some info in the VTE section, reference topic, but if you have already done one before it's not needed anymore ;)

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Re: Apache cockpit

Post by qawa67 » 2009-12-10 20:29:13

I've had some 3dpits made for FF that should be able to convert for Arma2... it would be nice, and yes Tom... for me it's a mutual exchange of effort !!!!

just need to put attention, on which are with texture only by me (not from an FF artist).

and yes.. I've started here an A4 3dpit for FF... so just need to play with the 3d Arma2 tool for 3dsmax, and the game is done ;)

then... a good perspective for PMC projects that need 3dpits !!!! :)
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Re: Apache cockpit

Post by T_Rex » 2009-12-10 21:20:05

There are some texture artists in the ArmA world who may be interested, too.

If worse comes to worse, if it is already texmapped, I might be able to work up a 3d skin for it. ;)
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Re: Apache cockpit

Post by qawa67 » 2009-12-10 22:43:10

Roger big T !!! ;)

here some new progress...

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Re: Apache cockpit

Post by Snake Man » 2009-12-11 06:24:31

Can you post polygon wireframe screenshot, I mean not pure wireframe but the one with shaded polygons (hum am I explaining it strangely)?
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Re: Apache cockpit

Post by qawa67 » 2009-12-11 07:53:35

Snake Man wrote:Can you post polygon wireframe screenshot, I mean not pure wireframe but the one with shaded polygons (hum am I explaining it strangely)?

Hope to have understood correctly your request Snakeman ;)
let me know... and... is this the "post picture style" you talk about before ?


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Re: Apache cockpit

Post by Snake Man » 2009-12-11 08:59:44

Thanks that was nice wireframe/polygon image (bit small but no need to remake it now just because I mention it, but maybe in the future you can make it bit larger so more details show up).

About post picture style, yes that is fine as now users who read this topic only load few kilobytes of your image and its small in the screen compared to having to load 300kb very large image. Its all good. Although you don't have to do thumbnail, just throw in http link to the large image what people can click themselves.

I know Falcon 4 users have used to the brainless image postings in other forums, but here we will keep the topics nice and readable, what the other forums are seriously lacking.
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Re: Apache cockpit

Post by T_Rex » 2009-12-11 14:40:14

Hey qawa - not to rain on your parade :) but it looks like BI has spent some time on the Apache, too:
http://bastion.gamespress.com/link.asp? ... 77&r2=1038

Will be included in the next patch:
The video, available for download at www.arma2.com, introduces the bonus campaign “Eagle Wing“ featuring the new AH-64 Apache attack helicopter. ... As a pilot of the AH-64 Apache attack helicopter, the player's task seems easy - to get behind enemy lines and attack. However the situation is about to change rapidly...
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Re: Apache cockpit

Post by Uglyboy » 2009-12-11 15:02:36

Damn it i just posted that on the general section :oops: i'm glad they included the Apache before OA release, the cobra is becoming old already :?

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Re: Apache cockpit

Post by qawa67 » 2009-12-11 21:51:27

No problem Tom :)
I'm very happy when a game have an improvement !!!
my intent is to improve the level (where I can), but I'm happy when official release (or new addons) have same my idea... in fact this was the spirit of my old "FF works".. let the "BIG NAME" to improve my job !!!

the final mission it's "to play better" !!! ;)

there are some progress...

Image
Image

PS: You think that have sense this work now ? ... it's usefull for PMC project ? ... the release of that addon is near ?
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Re: Apache cockpit

Post by T_Rex » 2009-12-11 21:53:26

That addon is probably a month or less away - it is from BI. :)

But, looking at your latest shots, I think yours may actually be more "realistic." :D
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Re: Apache cockpit

Post by qawa67 » 2009-12-11 22:04:13

damn !!!

I've seen the video--- IT'S AWESOME !!!

the Apache should be very nice to fly in 1.5 !!!! :D
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Re: Apache cockpit

Post by qawa67 » 2009-12-11 23:21:24

I'm succeeded into open the 3dpit with oxygene, and I can look at the cockpit with the texture correctly mapped...

now I need to match correctly dimension and direction... it's the very first time that I use Arma tool... dunno what will happen...
:oops:

http://img189.imageshack.us/g/oxygene1.jpg/

I need a P3d model to use as example... any help ?

PS: I'be tried to read in "wiki"... but I've not understood in how to create an addon for test...
Qawa_Apache.rar - 0.65MB
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Re: Apache cockpit

Post by Snake Man » 2009-12-12 08:27:01

qawa67, why you change post font color so many times, its very difficult to read.

As for making the 3ds to o2 export, there was page talking about this in our wiki. As for making addon to test your model in-game, well I'd like to do tutorial for that but its kind of strange situation that I have no idea even where to begin because it depends so much of the type of addon you want to do, in this case its helicopter cockpit so you would need a helicopter in the first place.

I could take the cockpit and add it to PMC Apache, you could then test it there.
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Re: Apache cockpit

Post by Uglyboy » 2009-12-12 09:37:17

About the "sense" of the project, BI is going to release ( realistic or not ) a AH-64D Longbow, the PMC one is A version, or if you want you can make a A version yourself, so yeah for me, either way, it makes sense ;) Nice progress there, keep the pics coming i'd like to see how this will come out :D

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