started my first Arma2 mod
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started my first Arma2 mod
I've started modified some weapon sounds, but I cant hear those ingame !!!
this is an image of the sounds I've modified...
this the RTP file
http://www.filesend.net/download.php?f= ... 8d00e22a0a
premised that I've manteined the original bitrate and frequency (not the Kilobytes)... I've tried in those way:
I've create PBO in all these ways.... a PBO with the same folder structure as default.... all the singles sounds into a PBO.... each sounds folder into own PBO's ...
I've putted all these PBO's (1 tested at times.. not all in once ) into a folder called @qawa (into Arma2 root), then inside a folder called "Addons" .... but they dont work !!!
I've tried to put my sounds into the original Arma2 sounds.PBO... ARMA2 porked !!! (no sound available and some errors at startup)
I've tried to create a config.cpp... but there are too much script command to learning for me !!! ... never used this way to mod
I've tried to use the BITools "virtual driver" and place all the Wss sounds into the CA folder... nothing !!!
I'm tired... it's very hard for me...
can you give me some help to create my first addon ?
this is an image of the sounds I've modified...
this the RTP file
http://www.filesend.net/download.php?f= ... 8d00e22a0a
premised that I've manteined the original bitrate and frequency (not the Kilobytes)... I've tried in those way:
I've create PBO in all these ways.... a PBO with the same folder structure as default.... all the singles sounds into a PBO.... each sounds folder into own PBO's ...
I've putted all these PBO's (1 tested at times.. not all in once ) into a folder called @qawa (into Arma2 root), then inside a folder called "Addons" .... but they dont work !!!
I've tried to put my sounds into the original Arma2 sounds.PBO... ARMA2 porked !!! (no sound available and some errors at startup)
I've tried to create a config.cpp... but there are too much script command to learning for me !!! ... never used this way to mod
I've tried to use the BITools "virtual driver" and place all the Wss sounds into the CA folder... nothing !!!
I'm tired... it's very hard for me...
can you give me some help to create my first addon ?
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Re: started my first Arma2 mod
Welcome to ArmA 2 editingqawa67 wrote:I've started modified some weapon sounds
Did you write config.cpp for them?I've putted all these PBO's (1 tested at times.. not all in once ) into a folder called @qawa (into Arma2 root), then inside a folder called "Addons" .... but they dont work
Thanks for posting this, I have just updated our beginners tutorial with this in mind.I've tried to put my sounds into the original Arma2 sounds.PBO... ARMA2 porked !!! (no sound available and some errors at startup)
PMC Editing Wiki: ArmA 2 beginners editing guide. Hope that helps.
Indeed there is many lines to edit and since there is no specific weapon SOUND config file (just big weapon config alone), its very scary to read through.I've tried to create a config.cpp... but there are too much script command to learning for me !!! ... never used this way to mod
However you must create config.cpp for the new sounds, to include the new south path file names.
I guess I could try to do small sound replacement config tutorial for you, this way you would learn how to do it and our wiki would got one more tutorial.
Yes ArmA 2 will not read the P:\ BIS Tools drive at all, its only used when editing.I've tried to use the BITools "virtual driver" and place all the Wss sounds into the CA folder... nothing !!!
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Re: started my first Arma2 mod
it would be great SnakeMan !!!!!!!!!!!!!!!!!!!I guess I could try to do small sound replacement config tutorial for you, this way you would learn how to do it and our wiki would got one more tutorial.
believe me.... I've tried to look at some gonfig.cpp from others mods (like vopsound) but without knowledge, it's impossible for me build a new one from zero... The most difficult is the lacks of information about which are the "name. wss" used ingame, and which "name.weapon" the sounds are linked... btw, I'll wait your post... I'll have something to working on !!!!
THANKS !!!!!!!!!
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Re: started my first Arma2 mod
I wrote TODO line for myself about this, I'll try to get it done as soon as possible. Sorry but I cannot say when its done.
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Re: started my first Arma2 mod
w00t!
qawa in the HOUSE!!!
Nice to see you around, mate!
(SnakeMan - this could easily lead to more traffic here.)
Hey - I've been doing some configs for others recently, and would LOVE to help get you going qawa!
First - you should probably register a "tag" at OFPEC:
http://www.ofpec.com/tags/
I checked and "qawa" is available - and just about any variants of it:
http://www.ofpec.com/tags/index.php?act ... t&letter=q
You have my email still? Send me a couple files, and I can do a test config for you.
(Oh, and... uh... you still do 3d modeling?)
qawa in the HOUSE!!!
Nice to see you around, mate!
(SnakeMan - this could easily lead to more traffic here.)
Hey - I've been doing some configs for others recently, and would LOVE to help get you going qawa!
First - you should probably register a "tag" at OFPEC:
http://www.ofpec.com/tags/
I checked and "qawa" is available - and just about any variants of it:
http://www.ofpec.com/tags/index.php?act ... t&letter=q
You have my email still? Send me a couple files, and I can do a test config for you.
(Oh, and... uh... you still do 3d modeling?)
Sic Semper tyrannosauro.
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Re: started my first Arma2 mod
BIG REX !!!!!
I'm happy to see you again !!!!
I'm still tryng to remain live in Arma2 (my record is 20 minutes... but with low difficult settings)
I've ended now my first addon... it's my first work, but I'm happy to have understood how to tell "arma2" to read my files !!!!
I'm trying tomorrow, but I think to be near the light of the tunnel
3d ? mmm.... I can found something in my memory
big cheers Trex !!!
ps: I've seen your work around (about civilian traffic... still to try but I'll do soon)
--- OFPEC: registered now !!!
I'm happy to see you again !!!!
I'm still tryng to remain live in Arma2 (my record is 20 minutes... but with low difficult settings)
I've ended now my first addon... it's my first work, but I'm happy to have understood how to tell "arma2" to read my files !!!!
I'm trying tomorrow, but I think to be near the light of the tunnel
3d ? mmm.... I can found something in my memory
big cheers Trex !!!
ps: I've seen your work around (about civilian traffic... still to try but I'll do soon)
--- OFPEC: registered now !!!
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Re: started my first Arma2 mod
Last night I started to write the tutorial, hopefully I get few more headers for it today. Its on good progress.
Hey qawa, Vietnam: The Experience is looking for modeler, would you like to help us with few models?
Hey qawa, Vietnam: The Experience is looking for modeler, would you like to help us with few models?
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Re: started my first Arma2 mod
Thanks SnakeMan
I finally reach my goal !!!!
not completely.. but I've replaced the crack sounds and some of the weapons I've edited !!!!! )
I've used some files from others addon for to understand how to configure my addon. But there is something that I need to understand...
example:
1) Do exist a list of all the class used in Arma2 ? (weapons, ammo, misc, ecc...)
2) When I call a SoundDefault1 (as in the example below)....
btw... I could remain in standby for your tutorial. I'm sure I'll find the answer
PS about 3d... send me a PM for which are the work in list;)
I'll compare they with my 3d skill
I finally reach my goal !!!!
not completely.. but I've replaced the crack sounds and some of the weapons I've edited !!!!! )
I've used some files from others addon for to understand how to configure my addon. But there is something that I need to understand...
example:
1) Do exist a list of all the class used in Arma2 ? (weapons, ammo, misc, ecc...)
2) When I call a SoundDefault1 (as in the example below)....
which *.wss I'm calling ?class GrenadeCore; // External class reference
class GrenadeBase : GrenadeCore {};
class G_30mm_HE : GrenadeBase {
soundDefault1[]
btw... I could remain in standby for your tutorial. I'm sure I'll find the answer
PS about 3d... send me a PM for which are the work in list;)
I'll compare they with my 3d skill
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Re: started my first Arma2 mod
In PMC Editing Wiki you'll find the classes.qawa67 wrote:1) Do exist a list of all the class used in Arma2 ? (weapons, ammo, misc, ecc...)
Well I don't know how it goes, I need to read example ArmA 2 configs and then I'll figure it out.2) When I call a SoundDefault1 (as in the example below)....
which *.wss I'm calling ?
I'm hoping the sound config editing tutorial would provide you all the answers, it just takes few days (minimum) for me to write it.
Well VTE could use new helicopter models and one gun. Then we have many low poly trees and bushes which would need a touch-up or even complete rework.PS about 3d... send me a PM for which are the work in list
Are any of those types something you would like to model?
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Re: started my first Arma2 mod
thanks SnakeMan
about 3d...
I use 3dsmax 2009... so I think a good format is 3ds... please send !
PS I've not experience in Aram2 3d object, but if it's a work just about modeling I can do something
about 3d...
I use 3dsmax 2009... so I think a good format is 3ds... please send !
PS I've not experience in Aram2 3d object, but if it's a work just about modeling I can do something
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Re: started my first Arma2 mod
qawa-
I saw someplace that someone had a 3ds plugin for ArmA models. BI uses a proprietary format - they have their own 3d modeling program called O2. O2 isn't very difficult, it just has its own unique way of doing things.
From my experience, if you can use 3ds to create and texture-map the model, that is best.
Great news about your sounds. I'd also suggest registering at dev-heaven.net. That's where there are ALOT of resources, including all the configs for everything in the game. I'm sure all the sounds are there, too.
I saw someplace that someone had a 3ds plugin for ArmA models. BI uses a proprietary format - they have their own 3d modeling program called O2. O2 isn't very difficult, it just has its own unique way of doing things.
From my experience, if you can use 3ds to create and texture-map the model, that is best.
Great news about your sounds. I'd also suggest registering at dev-heaven.net. That's where there are ALOT of resources, including all the configs for everything in the game. I'm sure all the sounds are there, too.
Sic Semper tyrannosauro.
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Re: started my first Arma2 mod
Thanks T for the info... I'll try to do something, but now (I'm sincere) I'm very excited to play Arma with a decent hardware (I've upgraded some days ago my PC)
now it's a total (and incredible) "battlefield" experience) !!!
:cheers:
-q
now it's a total (and incredible) "battlefield" experience) !!!
:cheers:
-q
Last edited by qawa67 on 2009-11-26 22:46:14, edited 3 times in total.
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Re: started my first Arma2 mod
Hey qawa - I think that link is bad (or at least, it doesn't work for me).
Yeah, I know what you mean about enjoying actually playing the game, though. There's a mission I made that has really captured my attention that I'm really enjoying.
(And I stay away from flying stuff.)
Yeah, I know what you mean about enjoying actually playing the game, though. There's a mission I made that has really captured my attention that I'm really enjoying.
(And I stay away from flying stuff.)
Sic Semper tyrannosauro.
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Re: started my first Arma2 mod
please send me that mission !!!
new mediafire link on the way
(I've added also a soundtrack to use ingame... just start winamp before launch Arma2 (and obviously deactivate music from Arma2 setting)
new mediafire link on the way
(I've added also a soundtrack to use ingame... just start winamp before launch Arma2 (and obviously deactivate music from Arma2 setting)
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Re: started my first Arma2 mod
Here is the thread here:
viewtopic.php?f=54&t=22118
It is kinda complicated, let me know in that thread if you have any questions.
For instance, to set up the artillery/UAV/CAS, hit 0 0 then select which one you want to activate (will have to do that for each one). Then, to start one, hit 0 8 and select which one you want.
viewtopic.php?f=54&t=22118
It is kinda complicated, let me know in that thread if you have any questions.
For instance, to set up the artillery/UAV/CAS, hit 0 0 then select which one you want to activate (will have to do that for each one). Then, to start one, hit 0 8 and select which one you want.
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Re: started my first Arma2 mod
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Re: started my first Arma2 mod
removed links... need a complete rework
Last edited by qawa67 on 2009-11-26 22:46:55, edited 1 time in total.
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Re: started my first Arma2 mod
Today I made no progress on the tutorial, sorry, was just too busy with VTE editing. I see that you already got something done but that doesn't change anything, I set out to do the tutorial and its started, so I will finish it.
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Re: started my first Arma2 mod
original and real sounds of sonic crack
http://www.youtube.com/watch?v=YuLrwAQy ... r_embedded
so.. I'm back to my first opinion... if they are real, so... must to be real !!!
just tweaked a bit...
http://www.supload.com/sound_confirm.ph ... 021424.wav (far version)
http://www.supload.com/sound_confirm.ph ... 236984.wav (near version)
if you can ... feedback is needed
http://www.youtube.com/watch?v=YuLrwAQy ... r_embedded
so.. I'm back to my first opinion... if they are real, so... must to be real !!!
just tweaked a bit...
http://www.supload.com/sound_confirm.ph ... 021424.wav (far version)
http://www.supload.com/sound_confirm.ph ... 236984.wav (near version)
if you can ... feedback is needed
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Re: started my first Arma2 mod
The tutorial is complete, I just need to check few loose ends. They are cosmetic at best, but I'm bit anal about them as I wouldn't want to put out tutorial instructing new guys to write configs the bad way
But the tutorial as whole works, you can build sound config with it just fine, so I think later today I'll put it up to our wiki.
But the tutorial as whole works, you can build sound config with it just fine, so I think later today I'll put it up to our wiki.
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Re: started my first Arma2 mod
Actually I was talking with buddies on IRC and we came to the conclusion that its not really beginner tutorial as there are some things that no beginners would understand. For example the P:\ drive and so on. Now I'm thinking about writing a BIS tools install instructions to help.
So I think it need more time before its ready for public viewing
So I think it need more time before its ready for public viewing
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Re: started my first Arma2 mod
Its ready and online. Please check this topic for details. Please ask lot of questions so I can improve the tutorial(s).
Enjoy.
Enjoy.
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