3D Editor in ArmA 2

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

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Snake Man
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3D Editor in ArmA 2

Post by Snake Man » 2009-06-10 17:56:12

There is 3D Editor in ArmA 2.

Usage:
Start ArmA 2, in main menu press ALT-E.

First you need to create "center", then create group and only then you will be able to create units.

Rotating objects; Hold shift = left click on object and drag. CTRL = elevation. Alt = Up and Down.

Selected Object:

Hold left mouse to move object
Hold ALT (Move Up/Down)
Hold Shift (Rotate Unit)

CTRL-C to copy selected, CTRL-V to paste.

View:

Move camera up and down: Middle mouse scroll or Q and Z
Move camera: Hold right mouse button or WASD
Slow down camera movement speed: Hold CTRL + WASD

Control like FPS at current level: HOLD Right mouse button + WASD

When rotating your object it will snap to the closest surface.

Check out this BIS topic and skip directly to Ohara's comments where he mentions:
we expect that we will "open" it by some patch, its there, but need some tweeking
Please note that this is NOT a real time editor, the mission pauses when you do edits, so this is purely 3D editor only.
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T_Rex
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Re: 3D Editor in ArmA 2

Post by T_Rex » 2009-06-11 15:25:00

They have the "technology" for it already in VBS2. Can you save the missions and everything?
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Snake Man
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Re: 3D Editor in ArmA 2

Post by Snake Man » 2009-06-11 17:32:49

Missions are not saved in the traditional mission.sqm but what I understood from the other posts is they are .sqf files now, which are loaded into your existing missions. So in a way, the 3d editor just helps you to make mission templates in script format.
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