Mission editor modules

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

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Mission editor modules

Post by Snake Man » 2009-05-29 13:59:22

Mission editor modules.

DnA wrote this on BIS forums:
Some of the modules need to be synchronized to a unit (its group), like the Ambient Combat Manager. You do this by synchronizing F5 between the module and the unit. Some other modules are stand-alone and require only to be placed in the mission, like the Functions Manager.

We hope to provide more detailed info later
KKB wrote:
BTW, the included Logic Modules are:

Alternative Injury Simulation
Ambient-Combat Manager
Artillery
Artillery - virtual
UAV
First Aid: Action
Functions
Construction Menu
Act of War (not sure if thats right, it's Kriegshandlung in the German Version, but some translations seem fishy)
Garbagecollector
Military Symbols
High Command - Commander
High Command - subordinate
Preload Manager
Secondary Operations
Strategic relation layer (? Strategische Bezugsschicht, not sure what thats supposed to mean, so my translation might be off)
Surrendering
Animal Module
Carrying injured to safety
Weather
Civilian vehicles
Civilians
Zone restriction
Hund wrote:
Well i figured out high command, somewhat.

You put in the two HK logics and synchronize the leader one to yourself, not sure you need to sync the subordinate one.

Once in game you click ctrl + space and bobs yer uncle
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