BIS Tools v2.5 release candidate

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

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Snake Man
Commander-In-Chief
Posts: 9942
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

BIS Tools v2.5 release candidate

Post by Snake Man »

BIS has released its tools v2.5 release candidate.
Complete editing tool suite for Bohemia Interactive's game engine used in ARMA II Operation Arrowhead / Combined Operations.

Changelog:

O2 - some improvements and fixes, improved function Carve and Touch Face, OA compatible
V3 - no changes
FSM editor - no changes
Sound Tools - no changes
TexView2 - updated, minor changes (*_CAN.tga combatible), + added TexMerge
P Drive setup - added models of roads from roads_E, roads_PMC + updated DTA, Core, OA Buldozer.exe
BinPBO - new: creating textureHeaders.bin + updated Binarize. Filebank.
DSsignFile - updated,v2 signatures support
binMake - does not convert paa -> paa, just copy it.
FontToTga - added
(OA) Buldozer - FLIR preview [keys: N, F1, F2, F3, F5, F6, F7, F8]
Icon set and auto association for P3D,PAA,TGA,
Updated all uninstall.exe's
Source.
Snake Man
Commander-In-Chief
Posts: 9942
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: BIS Tools v2.5 release candidate

Post by Snake Man »

They released v2.5.1 release candidate now, only change was "setup will install newer C++ 2008 Redistributable Package (x86)".

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