Iran v0.3 bug reports
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Re: Iran v0.3 bug reports
Hmm but dunno if that causes any problems, it just places 2650 CT plane, maybe the campaign design goes bit off as F15's are placed as F16's but... as far as I understand, that is the only problem?
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Re: Iran v0.3 bug reports
TCL Trace:
Adding SAM units to SAM sites
**ERROR**
unit: create: Invalid CT id 2182
while executing
"unit create $sammy"
(procedure "NewBatallion" line 3)
invoked from within
"NewBatallion $equip($side) $obj $bname"
(procedure "AddUnits" line 9)
invoked from within
"AddUnits 31 Sams"
(file "I:\PMC_theaters_resource_files_05-09-09\PMC_theaters_resource_files_05-09-09\TCL\Iran\create.PMC.Airdefenses.tcl" line 54)
invoked from within
"source "I:\\PMC_theaters_resource_files_05-09-09\\PMC_theaters_resource_files_05-09-09\\TCL\\Iran\\create.PMC.Airdefenses.tcl""
(file "I:/PMC_theaters_resource_files_05-09-09/PMC_theaters_resource_files_05-09-09/TCL/Iran/create.Iran.0.tcl" line 9)
Just ONE Trace example......and yes, I know how to write\manipulate ToolCommandLanq...but these are the "Root" script's!!
Sorry!!!
demer
Adding SAM units to SAM sites
**ERROR**
unit: create: Invalid CT id 2182
while executing
"unit create $sammy"
(procedure "NewBatallion" line 3)
invoked from within
"NewBatallion $equip($side) $obj $bname"
(procedure "AddUnits" line 9)
invoked from within
"AddUnits 31 Sams"
(file "I:\PMC_theaters_resource_files_05-09-09\PMC_theaters_resource_files_05-09-09\TCL\Iran\create.PMC.Airdefenses.tcl" line 54)
invoked from within
"source "I:\\PMC_theaters_resource_files_05-09-09\\PMC_theaters_resource_files_05-09-09\\TCL\\Iran\\create.PMC.Airdefenses.tcl""
(file "I:/PMC_theaters_resource_files_05-09-09/PMC_theaters_resource_files_05-09-09/TCL/Iran/create.Iran.0.tcl" line 9)
Just ONE Trace example......and yes, I know how to write\manipulate ToolCommandLanq...but these are the "Root" script's!!
Sorry!!!
demer
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Re: Iran v0.3 bug reports
Yes well obviously my current versions of the scripts are more update than those and are fully working. Its not really Iran v0.3.1 bug if the 2009 released example scripts are not working.
I guess it would be time to release the latest scripts, but I'm still working on them a bit so I don't want to do that yet.
I guess it would be time to release the latest scripts, but I'm still working on them a bit so I don't want to do that yet.
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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Re: Iran v0.3 bug reports
That would be great!!Snake Man wrote:Yes well obviously my current versions of the scripts are more update than those and are fully working. Its not really Iran v0.3.1 bug if the 2009 released example scripts are not working.
I guess it would be time to release the latest scripts, but I'm still working on them a bit so I don't want to do that yet.
I'll keep fixing what I have for Iran as I come across them.No biggie'
demer
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Re: Iran v0.3 bug reports
I think 87th Striker reported this bug in general but here is a graphic report. I believe this problem may exist at multiple airbase/airports. This is Umm Qasr AB:
http://a.imageshack.us/img716/129/ummqa ... blemir.jpg
http://a.imageshack.us/img716/129/ummqa ... blemir.jpg
Sherlock
Victurous te Saluto
Victurous te Saluto
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Re: Iran v0.3 bug reports
There is a Village Model sitting on it.Yes,there are more AB's with the problem.Sherlock wrote:I think 87th Striker reported this bug in general but here is a graphic report. I believe this problem may exist at multiple airbase/airports. This is Umm Qasr AB:
http://a.imageshack.us/img716/129/ummqa ... blemir.jpg
I simply move or delete the village in TacEdit off the base tile's when I come across them.
demer