The following modifications were performed:
1) User Interface was modified to suit the F4ITDG User Interface; background screen, loading and leave screens, a campaign switching graphic and a game exit screen were added. Additionally, several of art resource files were also updated. Several items remain to be done.
2) A basic test campaign to test out the basic function of a historical campaign for the 1982 war was prepared and preliminary tests were successful. A problem was noted with several areas such as radar ranging, and the ownership map. Those problems were resolved by Peled and Baldeagle.
3) CCC built many if not all the naval models needed to build the necessary database to support the significant naval operations that played such a key role in the actual war. A detailed listing of naval vessels, aircraft, armor, and miscellaneous models is currently being finalized.
4) Detailed history of the actual campaign was noted along with Order of Battle and detailed set of units involved has been prepared.
5) Terrain was rebuilt using the Autumn season swticher.
The principal tasks set for further development include:
1) Build a database on which to test new models and build campaigns
2) Prepare texture sets consistent with the Order of Battle for the principal players (Argentina, Falkland Islands, and Great Britain. These wil begin with simple skins and placeholders and then later include more detailed, hi-resolution, hi-quality skins.
3) Prepare one historical campaign to simulate the Falklands War of 1982, two fictional campaigns for the late 1980's and another for later 1990's or beyond. The intent with the fictional campaigns is to provide an opportunity to wargame possible "what-ifs" with more modern weaponry on both sides. This will also include some experimentation to test the limits of using ships as launching platforms for helicopters much in the same way aircraft carriers can launch aircraft.
4) The possibility exists to update the terrain in several ways; a) SRTM (once Bluey gets a 64bit compiler), airbase updates focussing on detailed airbase at Mt. Pleasant, Stanely and perhaps a few Argentina airbases, the addition of new tile sets to increase the uniqueness of Falklands from Korea terrain and better simulate the Falklands Islands, and leveling the existing airbases.
5. Have fun
![Very Happy :D](./images/smilies/icon_biggrin.gif)