November 2008, new ArmA 2 information

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November 2008, new ArmA 2 information

Post by Snake Man » 2008-11-12 17:17:59

Armaholic.com reported some new ArmA 2 videos has been released:
Yesterday we already reported about some new information about Arma 2 together with a video showing the building destruction effects.
Today Barely-injured posted a link in the BI forums to Warlock590's youtube video channel in which we can find some new video's taken at the GC 2008 in Leipzig.
The video's show the building destruction effects but this time with much better sounds than the one we posted yesterday, aA video showing a firefight in the forrest, one showing a Hind getting hit by some ground to air missle, a video showing some random things like the LAV and one video showing some environmental effects.
Read more at the source Armaholic.com news.

And another
SASrecon has informed us about some new Arma 2 informations which have been released at the games.tiscali.cz and the gamestar.hu websites.
We have used an online translator to translate the info from the games.tiscali article but its far from perfect, if anyone can sent us a translation of both articles you would make the Arma community very happy!

You can find the complete but bad translation by clicking "Read more".

Quote games.tiscali.cz :
Destruction of buildings
Then presenting embarked on the destruction of one of the houses and clarified some information regarding destrukčního model: "Virtually all objects in ArmA 2 is destructible. Some use the "generic" way of progressive visual damage and subsequent collapse in ruins, but many buildings and objects have extra modeling partial destruction by the location of intervention."

Although the final PC version of ArmA 2 would be ready before Christmas, to issue it at once around the world, and it is likely to play in February. But it certainly does not include the protection of StarForce, which many welcome.

Additionally SASrecon did sent us a link of a video showing the destructible buildings effects. You can view it on the n-joy.cz website.
Warning
When you are going to watch this video put your sound very low, there is some very bad sound quality!!

games.tiscali.cz (translated with translate.google.com)

It is up to or not, many things from our personal visits to the headquarters of Bohemia Interactive Studio at the beginning of this year has changed. ArmA 2 is again slightly expanded, maturing in beauty and even more accurately simulate the entire war. Not long ago it was almost inconceivable that a building close to realistically kolabovaly, as well as negative designer Ivan Buchta curled over the head of the presence of diverse animal ecosystem. Competition in the form of Operation Flashpoint 2 and other games is probably quite a large straw man. Under our microscope also were previously confirmed aspects of the game, but gradually nice ...

• Co-operative mode
About how little zemička Černarus zmítaná fighting several factions of uranium and lost five soldiers who will command, you probably know. As well as that between them will be able to except velícího officer arbitrarily switch. This has naturally resulted in the record stored position will not be necessary at any moment because of injuries go through medical or medically less skillful colleagues treated (of course, with subsequent effects on the necessary speed and accuracy of fire walking).

Novelty, which is one of the creators rozvyprávěl was cooperative arrangements throughout the campaign. "With your friends you can play for all the characters, or any of them to entrust your computer. This obviously means a new gaming options. Affected in your event even you have to pospas fate immediately to cure him or for him to return later. Of course you can come, but not recommend this procedure, "said the developer. So far, however, about the story later, he would not divulge any more and the related fact, as far as the player of the simple soldier will be able to get on mission.

In SinglePlayer but certainly a command more units in the strategic scheme. Called the High Command or the First Person Strategy. The scheme will also be part of a comprehensive multiplayerového mode Warfare, which came in the last update for Armed Assault and Arma 2 appear in a new kabátě and the wider possibilities. In multiplayer again instead of "traditional" modes Capture the Flag or Deatmatch make room for planned events, and everything will take place in advance of the scenarios. The question remains znovuhratelnost such missions.

• Destruction of buildings
Then presenting embarked on the destruction of one of the houses and clarified some information regarding destrukčního model: "Virtually all objects in ArmA 2 is destructible. Some use the "generic" way of progressive visual damage and subsequent collapse in ruins, but many buildings and objects have extra modeling partial destruction by the location of intervention. "


The first volley cannons urazila the entire Horn of the house (created space is used as a cover) and gradually took more shots in over the entire roof. All accompanied by a total of solid smoke effects, but the whole wall is always sesula as lusknutím finger and almost did not see the gradual animation or work in physics (for the implementation of the PhysX No time). Moreover, it was clear that the building contained the mentioned zone, which has been hit with the need to odloupnul another piece of the wall. In the words of Mark Spaniard can also zoom directly into the house with tanks and to compare him completely from the country.

In this context, came on the tapis the question to how many buildings will give the go: "On the whole map of the building so that it is not unfortunately fair fashion, including all the interior. We have chosen, however, a large number of houses and buildings, which are interior and some players will always be somewhere near a shelter (self, penthouse, church, factory hall, etc., etc.). Of course, not objects, which can be used purely as a strategic factory chimneys, port cranes, water tanks, etc. "The level of interactivity with the environment is supposedly from ArmA 1 significantly improved.

The real inspiration Černarusi Central Bohemian region, I could convince again when I almost idyllic between vesnickými saw houses typical cowshed. Followed by a deafening fusillade presenter began to cover a nearby fence. Before the fatal bullet hit, I had the opportunity to see a group of people, fleeing in panic away from the town into the forests. In all directions began rozutíkávat and herd sheep.

• civilians with its own life
In the game, therefore, finally found civilians who are missing some players so in the first part ArmA. It is interesting modeling comely girls took one graphics three weeks. "In addition to the civilians of course, in response to surrounding stimuli, have their self-preservation and can be an invaluable source of information for the player, are also his own life. Will go to work, among them the need to cultivate and to visit his garden, "noted the realistic behavior of villagers Marek Spaniard.

Contrary to initial assumptions are finally in the game of animals from domestic pets such as dogs and cats, cows and sheep over to the wildlife, including boar, bear, deer or with a captive. At the time of presentation has not yet been decided whether it will operate the Food Chain and whether it will pochutnávat predators on their prey.

• Uvěřitelnost environment
As far as the whole ecosystem of realism, now it is clear that trees over time will not. Piplání the zaléváním tree in the forest kindergarten would probably not as tired and developers been scheduled their efforts slightly different direction. In addition to the daily cycles and the various effects of weather, you can look forward to a new dimension to night missions, which are not only a way to facilitate the process through enemy lines.

"The stars are not merely namalované dots in the background, but it is a real objects and will be put under them navigate and orient oneself in the country. In addition, the night will never be complete darkness, because the stars and the moon are in themselves light sources, unless the player will be lucky to nezamračenou sky and the stars nepřezáří street lighting lamps or other lights, "noted one of the developers of Bohemia Interactive Studios.

• Tank, as the pokácí
Single progress compared to last year were made video game site and, finally, have taken all possible effects, such as a bloody picture of just the probírajícího injured soldier and otřeseného similar to the Vietcong. I was excited from the physical model and tanks so beautifully Brázdil everywhere, whether they stood in the way of a low fence or the whole. Unfortunately, however, look too good when propadávaly individual trees tankem (to be adjusted again), and bizarre destruction of houses, I have put above.

Although the final PC version of ArmA 2 would be ready before Christmas, to issue it at once around the world, and it is likely to play in February. But it certainly does not include the protection of StarForce, which many welcome.
Read more at the source Armaholic.com.
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